Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo Begins: in 8 days, 14 hours, 22 minutes, 32 seconds
  • Ludum Dare 29 Jam Begins: in 8 days, 14 hours, 22 minutes, 33 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Results

    Real War - nuprahtor - Jam Entry

    This is a game about real war.
    Translated by The Bad.

    Controls:
    WASD - movement
    Left Mouse Button - action
    Spacebar - jump
    F5 - in main menu - switch between display mode (Windowed/Fullscreen)
    Esc - quit

    View nuprahtor's journal. | View all entries by nuprahtor

    Ratings

    Coolness88%
    #10Mood(Jam)3.86
    #60Graphics(Jam)3.90
    #76Theme(Jam)3.29
    #85Overall(Jam)3.29
    #94Audio(Jam)3.12
    #101Innovation(Jam)3.12
    #153Humor(Jam)2.11
    #194Fun(Jam)2.35

    Comments

    hulahulahest says ...
    Apr 23, 2012 @ 4:58pm

    Neat graphics. I like the background ambience. Controls are awkward and sluggish. Goal of the game is unclear, though the prose was nice.

    Danvil says ...
    Apr 23, 2012 @ 5:01pm

    Artistic and thoughtful! Is there an end?

    nuprahtor says ...
    Apr 23, 2012 @ 5:13pm

    Yes, there is an Game Session Finished screen at the end.
    Try to jump on blocks, it could help.

    tequibo says ...
    Apr 23, 2012 @ 5:36pm

    Very nice concept and good execution.
    Part with a sitting solder was pretty powerful.
    Though movement could be a bit faster, and some jumping bits was a bit hard, I don't really see the point of platformer challenge in that kind of game, but I guess it was unintentional. And, I only noticed it because I completed game two times to see if there is a different ending if I haven't killed any enemies. It was a bit disappointing to learn there is no any.
    Anyway, good job!

    chinchang says ...
    Apr 23, 2012 @ 5:38pm

    very good graphics n screen effect. could not get the mission though. Also felt the player was too slow making it a lil repulsive.

    Apr 23, 2012 @ 5:40pm

    Awesome graphics and look, great mood & feel to the game.

    nuprahtor says ...
    Apr 23, 2012 @ 6:44pm

    @all thanks!
    @tequibo - <I completed game two times to see if there is a different ending if I haven't killed any enemies. It was a bit disappointing to learn there is no any. >
    This is a game about war and hate. Child who plays this war suffers from real war which claimed the lives of his parents and destroyed his childhood. So, there is could be only one ending.

    Pierrec says ...
    Apr 24, 2012 @ 9:25pm

    ...you've made me killed them all...you're a monster!

    If I could rate 10/5 in mood, I would. Each click made my heart shiver, I first was afraid, and then, after the blocks jumping (witch I failed at least 20 times) I was hateful.

    Looks like I was YOUR puppet.

    nuprahtor says ...
    Apr 25, 2012 @ 7:20am

    @Pierrec
    Thanks! Glat you liked it.
    >after the blocks jumping (witch I failed at least 20 times) I was hateful.
    Know I see that I need to get rid of this "small" challenge. Gonna make a postcompo build with more accurate controls.

    Pierrec says ...
    Apr 25, 2012 @ 4:47pm

    Yes and no...
    When I say I was hateful...it is not a bad thing. I really thought there would be something great behind this wall, I was full of hope, and when I saw more soldiers, I became hateful and kill them all! It was something a bit disturbing, but great.

    (Do don't get rid of the challenge...but you can make the cubes a bit closer ^^)

    ilo says ...
    Apr 26, 2012 @ 12:51am

    I thought the music and toy soldiers being blown to smithereens were very effective. Slightly uncanny too.

    HD408 says ...
    Apr 26, 2012 @ 11:05am

    Deep one. This leaves some serious impression.

    nuprahtor says ...
    Apr 26, 2012 @ 2:44pm

    @Pierrec
    Oh, I see now. I have some plans on post-compo build (I'm not sure when I'll be able to make it). I have something to add (not so special, but interesting) and I will reduce the difficulty of block jumping.
    @ilo, @HD408 - thanks!

    Apr 28, 2012 @ 12:50am

    I was really sucked into this one. The guys blowing up scared the crap out of me. Good Job!

    ahm99 says ...
    Apr 28, 2012 @ 6:45pm

    I hate to say it, but it wasn't a hole load of fun. The enemy's didn't fight back and the mission was short. But I have to say the audio was nice and the graphics had an interesting effect. Not considering the downsides, this was a really cool entry. Good job and I can't wait to see the post-compo release.

    nuprahtor says ...
    Apr 29, 2012 @ 6:05pm

    They can't fight back, they, well, just a little toy soldiers.

    spooks says ...
    May 2, 2012 @ 5:44pm

    Awesome entry, really liked the graphics, the audio and the mood. really awesome job!

    Orni says ...
    May 3, 2012 @ 8:16am

    what an experience ... I'm blown away.

    one of the best atmospheres this LD. it's amazing how you abstracted the theme and experience of war into this world while still including all the horror and cruelty of it.

    Datamosh says ...
    May 3, 2012 @ 8:22am

    Somehow the graphics reminded me to the first of the "Alone In the Dark" series and that just enhanced the creepyness. Resulting in an awesome ambience. I got scared with the exploding squad!

    Dr.Pingu says ...
    May 3, 2012 @ 12:11pm

    i love the graphics.

    The "jump" on the space bar is a little hard to reach when we use the arrows, i think you can also put "jump" on "Ctrl" ;)

    Great game : bravo ! :)

    May 3, 2012 @ 12:17pm

    Very pretty! I loved the film grain effect and the colors, it's so melancholy and a little nightmarish! Mood is awesome!

    The story was nice, the controls could be a bit faster, but overall, very good!

    May 3, 2012 @ 12:42pm

    Very good atmosphere, but gameplay felt lacking.

    angrygeometry says ...
    May 3, 2012 @ 3:02pm

    contender for best mood!

    samoojamies says ...
    May 3, 2012 @ 5:00pm

    Better than COD crap. This has more room for imagination.

    Hazematman says ...
    May 4, 2012 @ 3:07am

    Very very cool! The graphics, the atmosphere and the audio were astounding! The controls felt a bit slow, but I read that your making a post compo build to fix that would be great! Very cool, and interesting!

    royvanrijn says ...
    May 4, 2012 @ 7:23am

    Very nicely made, great graphics! Could use some more gameplay though.

    Catman says ...
    May 4, 2012 @ 12:35pm

    Lots of mood in this game!! Nice touches here and there :)

    Oye Beto says ...
    May 5, 2012 @ 6:42am

    I felt like Alice in Wonderland.

    kibertoad says ...
    May 6, 2012 @ 8:31pm

    Great atmosphere, unclear gameplay, questionable ending.

    Jedi says ...
    May 8, 2012 @ 2:30am

    I thought that using toy soldiers to fight a serious war was a funny idea. It's also funny (to me) the way the toys fall apart. The rest of the mood is really serious though, so, I had a hard time knowing how I'm supposed to take it and didn't think the mood was as great as everyone else seems to. This game keeps insisting it's serious and I keep feeling like a jerk for wanting to laugh.

    The way the character plodded along and shot people with exactly the same difficulty as talking to them was not much fun.

    The graphics and audio are both excellent.

    May 8, 2012 @ 10:39pm

    I think character should move faster and there should be more options, but other than that great job with the style!

    CK says ...
    May 17, 2012 @ 8:16pm

    @nuprahtor

    > This is a game about war and hate. Child who plays this war suffers from real war which claimed the lives of his parents and destroyed his childhood. So, there is could be only one ending.

    I respectfully disagree. I don't think you should change it, because it's not my business to tell you what message your game should send, but imagine this: the player reaches the enemy battlemaster with no kills and they sign a truce instead.

    I think seeing the child deal with his grief in a positive way, and take what I think is the only right lesson from what he's seen (that war is terrible and should be avoided), would be a beautiful thing, and giving the player control over that ending would be very powerful.

    nuprahtor says ...
    May 18, 2012 @ 8:13am

    @CK
    >I respectfully disagree. I don't think you should change it, because it's not my business to tell you what message your game should send, but imagine this: the player reaches the enemy battlemaster with no kills and they sign a truce instead.

    Yes, I think this is very interesting suggestion, but in Real War I wanted to show only pain and grief, without any light moments.
    Children are very selfish and so this ending seems to me unnatural.
    Maybe I'm too bad expressed the story of the child, and his grief does not seem so strong.

    CK says ...
    May 18, 2012 @ 9:13am

    @nuprahtor
    Well, that's one way of looking at it, but I do think the game says more about war than it does about the child. I enjoyed it either way, well done =)

    nuprahtor says ...
    May 18, 2012 @ 2:37pm

    @CK
    Thanks!

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]