Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
On Another Scale - Christian S. - 48 Hour Compo Entry
In "On Another Scale" you are occasionally huge and therefore "tiny" changes its meaning. It's a calm exploration game, where you have to find your way to the other side of a large crater.
Created with Unity, Blender, Ableton Live, Photoshop and Illustrator.
View Christian S.'s journal. | View all entries by Christian S.
Ratings
![]() | Coolness | 52% |
| #13 | Mood | 3.97 |
| #20 | Audio | 3.93 |
| #124 | Graphics | 3.73 |
| #265 | Overall | 3.25 |
| #473 | Theme | 2.97 |
| #481 | Innovation | 2.82 |
| #584 | Fun | 2.55 |
| #686 | Humor | 1.71 |
Comments
Awesome mood & ambience. The graphics definitely felt very other-worldly, and the music helped set the tone. A little laggy (even in the desktop version), and I'm not sure if the checkered boxes were designed by you, or if that's a "missing asset" stand-in, but otherwise awesome job.
It was interesting. I'm not sure it was a game though, it almost seemed like interactive art. I did enjoy the growing and shrinking effect although it probably would have been better if it was drawn out more.
What was with the question mark boxes?
I got to the end, but I got there so quickly, I might have missed a lot. I liked the music a lot, especially before it got upbeat.
The music and the weird dreamy colours create a dream-like mood that I really enjoyed.
Not sure it was a great fit for the theme, though, and the growing/shrinking was perhaps a bit underplayed.
Thanks for the feedback. I think too the game's strength is the mood - at the expense of the gameplay. I simply didn't have the time ... you know the problem :)
Great ambience, i love alienish feel of this world! And great music!
Anyone order a question mark? :D Interesting style, but it actually works for this! Good music, odd colors, size changing. Good play! Thanks!
Right ... these question marks. I have no idea either. And I have to admit, they don't really fit.
– A theory: it might be a subconscious expression of my disturbance over the fact, that the boxes in Super Mario (and generally everything in platformers) don't fall down.
The web-button links to a screenshot.
Otherwise, it's an interesting surreal exploration-piece :)
Very neat entry! If I had to pick any one thing to comment on...I like how the rounded rocks were rendered on some of the hills, for some reason. Not sure why.
Really impressive ambience! The music does a great job of setting the mood here, and I legitimately enjoyed it all the way through. Wandering across the narrow bridge felt a bit slow, but there was enough to look at that I enjoyed myself.
I really like the somewhat odd look of the world. Fading off into neon blue fog to the horizon really helps the alien feel of the world.
The twisters/player biggening powerups were a bit confusing to me at first as I thought they were launching me into the air. I really liked being up that high, though. Great world and great feeling under a time limit. Well done!
What a beautiful little world you have created. It was like moving through a dream.
I really like the mood you created here, the world is interesting and I wanted to know more. But in the end it was not really a game but more an experience. Thanks for making it. :) Simon
Nice graphical style and the music really adds to the mood.
Not sure what i was supposed to be doing though, and it didn't help that I couldn't turn at all. Mouse look doesn't work running in Wine.
I liked the mood of this one, but it would have been cool to see the concept explored a little further. The "change sizes to solve puzzles" idea has been done in 2D quite a few times this LD, so it was cool to see it in 3D. Nice work with the time you had.
I had already given this top marks, I didn't remember not having commented. This is brilliant, the mood, theme and execution were exceptional. Kudos for this!
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Really interesting aesthetics with the colors that were chosen.
The main mechanic was interesting, but the game didn't make a whole lot of use of it, other than covering lots of space much faster, and then blocking quick progress by placing water in the way.
Also, when you're small, the movement feels a bit slow.