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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Boxed - starpixie - 48 Hour Compo Entry

    Puzzle platformer based in two boxes, and each box contains the other box. You must use the shrines located around to alter the other box, and eventually place both boxes on the correct shrine to unite them into a full-spectrum universe!

    Controls are:

    WASD to move.
    Ctrl to pick up.
    Space to switch universes (must be near a box).

    View starpixie's journal. | View all entries by starpixie

    Ratings

    #18Innovation4.25
    #114Theme3.67
    #265Graphics3.25
    #341Overall3.13
    #460Fun2.75
    #599Mood2.42
    #1007Coolness20%

    Comments

    JaJ says ...
    Apr 23, 2012 @ 6:32pm

    Awesome concept! Very innovative and I love the way you used the theme. I really wanted to play around and figure it out, but in the end the game proved to be too buggy for my patience. Especially when you try to throw a box against a pedistal odd things might happen and I kept getting stuck.

    arhpositive says ...
    Apr 23, 2012 @ 6:43pm

    nice graphics. wandered around a little but couldn't do much. the theme is successfully integrated into the game and the idea is cool, but the lack of sound affects the general impression.

    caranha says ...
    Apr 27, 2012 @ 3:50pm

    This is a very cool, if hard, puzzle game! I liked how changing one box would affect the other one, and changing between worlds.

    One thing that I would change, is that the other would should "freeze", so that we don't have the current world changing because the other world was changed -- this made the game a bit confusing.

    Great job, anyway!

    evilseanbot says ...
    Apr 28, 2012 @ 4:03am

    I really like the concept!

    The controls a little awkward because throwing boxes left and right is very different.

    Also, its possible to throw the box to the side of a dish-plate-thing, making you lose your process cause you can't scoop it out

    Maybe it would've been better if placed boxes at your feet/picked them up from above instead of tossing them?

    PIXEL^3 says ...
    Apr 28, 2012 @ 6:15pm

    The player looks like a girl scout :p
    anyways, cool game. the gameplay was fairly original.
    question is,
    where in the world did you get the idea for this .-.

    Hazard says ...
    May 3, 2012 @ 5:38pm

    The concept is brilliant and irritating at the same time. It's frustrating to get stuck so easily, though.

    Cambrian_Man says ...
    May 5, 2012 @ 6:22pm

    I really like the concept and I feel like it could be fleshed out. Bugs did make the game somewhat difficult to actually play, and having things on one universe immediately affect the other one sometimes meant stuff seemed to happen almost randomly. I didn't realize at first why things might flip out. If it were clearer what was happening, it might've been more fun, but I still enjoyed the game.

    Make A Game says ...
    May 5, 2012 @ 7:23pm

    Good use of theme and great concept!

    robcozzens says ...
    May 5, 2012 @ 8:55pm

    I would play it, but I'm on an iMac.

    Datamosh says ...
    May 6, 2012 @ 2:23pm

    Fun little game and nice graphics! Good work, although kind of "buggie" sometimes!

    machinas says ...
    May 12, 2012 @ 11:24pm

    awesome concept, but just ran into bugs that I couldn't get past. boxes kept getting stuck, i got shot out of walls. would be nice if you could pick up a box while you're standing on it.

    Knighty says ...
    May 13, 2012 @ 10:02am

    I like the idea, although it is very confusing. Especially when the worlds start flipping upside-down or rotating it becomes very difficult to keep track of where you're going.

    AirRider3 says ...
    May 13, 2012 @ 8:29pm

    Oh, they said it's original, but I can't try it! Maybe a web version next time? :)

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