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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Alien Archaeologist - jplur - 48 Hour Compo Entry

    Collect alien artifacts from 20 randomly generated tiny worlds!

    w,a,s,d to move your blimp, mouse to fire bullets, space to drop a bomb.

    This works best in Chrome, but runs on firefox with a shorter song and worse framerate.

    Please leave bug reports / suggestions in the comments as I'll be working on the post - compo version.

    Thanks for playing!!!

    View jplur's journal. | View all entries by jplur

    Ratings

    Coolness100%
    #150Theme3.57
    #202Innovation3.42
    #226Mood3.06
    #265Overall3.25
    #269Audio2.88
    #273Fun3.10
    #301Graphics3.15
    #395Humor2.29

    Comments

    Oreganik says ...
    Apr 23, 2012 @ 5:49am

    Got to level 12! I really feel a strong, old-school classic vibe from this game. Before I realized I could shoot, actually, I was enjoying a relaxed pace as I tried to figure out how best to use the bombs, without getting pummeled by enemies. The re-growing blocks, grass, and trees are a wonderful touch, and the enemy variety is good. (really loved using a bomb on the amoebas) Finally, good job on the controls. Felt very natural.

    DaveDobson says ...
    Apr 24, 2012 @ 2:29am

    Nice game - really fun, and creative. I love how the blue guys split into such tiny things. I wasn't sure exactly how the terrain worked - it seemed to create terrain sometimes, once even on top of my blimp.

    Cake&Code says ...
    Apr 24, 2012 @ 3:47am

    andNice graphics! The game was enjoyable, and the idea feels fresh.

    jgalecki says ...
    Apr 24, 2012 @ 4:25am

    Fun! I also second the comment about bombs :)

    VDOgamez says ...
    Apr 24, 2012 @ 4:39am

    Very nice. I liked how some of the tiles would do things if you left them alone, like growing grass and trees and apples, or just spreading like those brain looking tiles did. The enemies were either really easy or really frustrating, and if I ever got a level with a bunch of those pink shooty things together I pretty much had to give up. Still, it was fun going around and digging for loot in a blimp.

    Cosine says ...
    Apr 24, 2012 @ 11:33pm

    You should be able to hold down the mouse button to shoot, I probably hurt my hand a bit trying to kill all the blue enemies.

    davidllanos22 says ...
    Apr 24, 2012 @ 11:53pm

    Cool game, love the growing grass! And the fact that every level is randomly generated :)

    nihilocrat says ...
    Apr 25, 2012 @ 12:59am

    Pretty fun! With a bit more refined gameplay this would be really awesome, the "growing world which you burrow into to collect things" is a great idea.

    kato9 says ...
    Apr 25, 2012 @ 1:01am

    Cool game! Gets a little repetitive but the main idea is solid. It was cool to see the planet growing. I had a decent amount of performance issues (stuttering) on a pretty fast computer though.

    blob says ...
    Apr 25, 2012 @ 1:10am

    Nice concept, nice randomness and variety ! Cute game that feels old school. It stays too easy though. Would have love see the levels get a bit larger, with artifacts hidden deeper at I go on.

    Jezzamon says ...
    Apr 25, 2012 @ 1:30am

    I liked playing this game, but it was also a little slow gameplay wise.

    Still, it kept me playing through all 20 levels.

    Feedback: It's a little annoying how you move very slowly if you're touching a wall. I would have preferred just to not be able to move into walls in the first place.

    Also, the things that shoot back at you seemed to take too many hits to kill. Maybe if there was some sound effect or graphic to show that you were doing damage I wouldn't mind.

    seagaia says ...
    Apr 26, 2012 @ 6:39am

    Thought the game progression was a little slow, but graphics were cute as well as the gameplay. Maybe more developed title and transition screens?

    jplur says ...
    Apr 26, 2012 @ 4:03pm

    Thanks for the comments folks! I'll definitely be addressing them in the new version, especially better collision physics, mouse down for firing bullets, and better balance of the game difficulty progression. Also looking into how I can optimize for firefox.

    jwolf says ...
    Apr 27, 2012 @ 11:52pm

    Neat! I really like how you've given the various aliens different and interesting abilities.

    artefon says ...
    Apr 28, 2012 @ 3:25am

    Awesome game! One of my favorite entries. Really fun and creative.

    Izzimach says ...
    Apr 28, 2012 @ 3:37am

    Loved the variety of monsters and tiles that did various "things" like grow or expand or whatever. Each level is short enough that the basic gameplay doesn't get tedious. I did expect later levels to get more difficult or complex, but they seemed about the same. Adding better controls and collision would be ace.

    robcozzens says ...
    Apr 28, 2012 @ 3:44am

    Pretty good. I'm not sure I understood the 'rules' though.

    chinchang says ...
    Apr 28, 2012 @ 10:43am

    Sets a really good mood. Nice graphics and easy gameplay. nice wrk.

    davidwparker says ...
    Apr 28, 2012 @ 3:24pm

    Thanks for playing my game, jplur... you made me realize I linked to an older version of my source code, and not the code people were actually playing... so you may want to check again (I updated the link to be correct).

    As for your game, that's really cool. I love the idea and the artwork. The sound effects went well with what was going on and the music was nice and mellow. There were a few times I got stuck in the planet, and I'm not sure how the plant grew, but it was okay. The slime guys that multilied when shot were cool too.

    McFunkypants says ...
    Apr 30, 2012 @ 10:23pm

    Great work! My favourite thing about this game is the random level generation, digdug style arcade gameplay, and the fun sprites. Well done.

    Danvil says ...
    Apr 30, 2012 @ 10:52pm

    Cute game and fun gameplay. These round shooting things killed me all too often - aargh!

    Tourgen says ...
    May 1, 2012 @ 2:10am

    pretty solid and fun. I got stuck on something that I couldn't see at one point.

    Nick Cash says ...
    May 1, 2012 @ 4:01am

    This was great! I enjoyed every bit of it. How was the music made?

    Great work!

    Zillix says ...
    May 1, 2012 @ 8:20am

    Neat random planets! A few times I didn't even have to shoot anything to get all the treasures

    Keirua says ...
    May 1, 2012 @ 3:59pm

    Nice game ! The cheap pictures do not remove anything, the game is fun to play (even though I can't stand the purple thingy, really hard to avoid !).

    Hazard says ...
    May 1, 2012 @ 5:09pm

    Nice idea! The blip movement controls were clunky at times, though.

    ratboy2713 says ...
    May 1, 2012 @ 8:38pm

    Nice little game, though I have to ask why it is soo long? The bottom stretches to about one and a half times my screen size.

    KevinWorkman says ...
    May 2, 2012 @ 2:01am

    Great concept, and I loved the growth of the tiles. The framerate dropped to an unplayable level for me though, so I had to give it up. Also, it would be cool if there was some kind of punishment for just destroying the whole planet to get 3 artifacts, haha! Great job!

    namuol says ...
    May 2, 2012 @ 11:21am

    Super fun! I love how the world blocks can interact with each other. Saw you on RPS -- congrats! Also, I should really look at Crafty.js...

    JonathanG says ...
    May 10, 2012 @ 7:34am

    This is a fun game! I like the variety that comes from the different enemy types, and the randomly generated terrain. The title and transition screens have an endearing home-made quality :P I did struggle a bit with framerate on some of the bigger worlds, and sometimes the planet would grow on top of my ship and I'd get stuck inside. I finished the game and got a score of 9800 :)

    castor says ...
    May 12, 2012 @ 3:53pm

    Wow, this is pretty wild - I like it. Unique game. I had to click my mouse like a crazy dude.

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