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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Planet ZOOB - Pacifist Games - 48 Hour Compo Entry

    Planet ZOOB is a dizzying musical auto-shooter set on a tiny world! The artwork and name are inspired by my childhood drawings. I went for a minimalist design, so the game features almost no text or instructions, you should be able to figure out the rules. Press Esc to quit when you're done. I hope you enjoy playing it as much as I've enjoyed making it, this is my first ever Ludum Dare! Post your best score in the comments and I'll put the top ten scores in the description! :)

    Developer's High Score: 254

    High Scores:
    189 - chambers
    106 - bitbof
    105 - Jezzamon
    98 - MadGnomeGamer
    97 - demonpants
    92 - YMM
    85 - Werxzy
    56 - SonnyBone
    51 - Catman
    18 - Riccardo Stucchi

    Tools Used:
    Game Maker 8.1 Pro
    LateralGM
    GM4Mac
    MS Paint
    LittleSound DJ
    Audacity
    sfxr

    Check out my website at www.pacifistgames.com
    my twitter at twitter.com/pacifistgames
    and my facebook at facebook.com/pacifistgames
    Mobile version coming soon!

    View Pacifist Games's journal. | View all entries by Pacifist Games

    Ratings

    Coolness100%
    #34Audio3.75
    #37Theme3.98
    #50Fun3.68
    #56Mood3.57
    #65Overall3.75
    #157Graphics3.58
    #176Humor2.84
    #199Innovation3.43

    Comments

    Werxzy says ...
    Apr 23, 2012 @ 5:10am

    My highest score was 85. I definitely liked how you kept everything simple.

    Monomer says ...
    Apr 23, 2012 @ 5:21am

    A simple but really well executed design. I loved the audio, I'm a sucker for any kind of adaptive music system and this one worked well and fit the mood of the game. Very solid effort.

    cirolve says ...
    Apr 23, 2012 @ 5:22am

    overall, this was a fun little cute game, I liked it. the sounds the asteroids made was a nice little touch as well :) good job!

    Daniel says ...
    Apr 23, 2012 @ 5:39am

    I like musicality of this game :)

    Apr 23, 2012 @ 5:55am

    Thanks for the great feedback guys, I'm glad you're enjoying it. :)
    If you score over 150 points I would consider you an expert player.

    Daniel says ...
    Apr 23, 2012 @ 8:38am

    This is really well done; nailed the ambiance! The planet looks so happy to have a friend :D

    Apr 23, 2012 @ 4:09pm

    Nice work on the details! I loved the little stuff, like the eyes following the player, the death animation ending in him holding a sign with your score, and the little puffs of dust when the asteroids come down.

    YMM says ...
    Apr 23, 2012 @ 9:07pm

    Really charming and complete, I got 92 :) If you keep working on it, change the bullet color to something that contrasts more with the background! Love the circular black borders on the play area.

    jami says ...
    Apr 23, 2012 @ 9:27pm

    Simple but addictive... well done!

    MadGnomeGamer says ...
    Apr 23, 2012 @ 10:38pm

    I love it! It really stands out. It's addictive the controls are simple and make sense, and I love the way you make a song by playing the game. And it's cute, too!
    I really like how instead of expecting you to stop ALL rocks from getting on the planet, the game simply makes it stick in the planet as an obstacle.

    Simple, innovative, addictive--just what a LD game should be!

    PS Highscore is 50.

    rvmook says ...
    Apr 24, 2012 @ 12:05pm

    I just kept playing it, loved it

    jeroenimooo says ...
    Apr 24, 2012 @ 12:37pm

    Aiming is hard, i couldn't get past 16 :s

    schizofunky says ...
    Apr 24, 2012 @ 12:41pm

    I love a game that takes me two seconds to understand the controls and aim without descriptions! Nice job and very good for the theme! :)

    bitbof says ...
    Apr 24, 2012 @ 1:00pm

    Really nice and friendly game. I like how the music is linked to the gameplay.

    My current highscore is 106 http://i.imgur.com/fMcCn.jpg

    GranaDa says ...
    Apr 24, 2012 @ 7:00pm

    Beautiful, well executed! Thanks for this game!

    derosa says ...
    Apr 24, 2012 @ 7:34pm

    Wow, the musical notes took me by surprise! Sounds really good :)
    My only con is about the controls. It took me a while to shot down my first asteroid :) Maybe an "straight up" shoot would be better?

    robcozzens says ...
    Apr 24, 2012 @ 8:30pm

    Pretty cool. I love the concept. I really wish he shot straight up though, it was frustrating trying to aim just a little to the side and all of the sudden be shooting in a completely different direction. Of course there might have been a button to let me do that and I just didn't know about it.

    Apr 24, 2012 @ 11:54pm

    Thanks again for all the great feedback guys!

    Derosa and robcozzens, I actually had the player character shooting straight up for the whole first day of development, but then I realized that getting trapped between two meteors would render you unkillable and totally break the game. So I tried making the player shoot straight ahead of him, which was absolutely dreadful, and at 45 degrees, which is what I ended up sticking with. :)

    Also, bitbof, awesome score!

    LFleck says ...
    Apr 25, 2012 @ 11:29am

    Cool game, kind hard but i had fun!
    =D

    The-Force says ...
    Apr 25, 2012 @ 6:31pm

    I loved it :D. It has some similitudes with mine, like cute graphics, little planet and meteorites as enemies ^^. One of my favourites. good job!

    Apr 25, 2012 @ 6:44pm

    Good game! The sound is very nice and the planet are so cute :D
    I got a measly score: 18 :/

    free_napalm says ...
    Apr 25, 2012 @ 8:11pm

    Had a lot of fun, this could be a popular Smartphone game :) so simple and yet quite fun. Incorperating the actions in the music worked really good.
    Great small game!

    Catman says ...
    Apr 25, 2012 @ 8:12pm

    51 points! This is good, simple yet nice graphics and I liked how you used the sound! Good work! :)

    evilseanbot says ...
    Apr 25, 2012 @ 8:45pm

    Very fun, simple game. I felt like it got pretty easy by the third play through though (The other times I tried too hard to defend the moon from rocks. Look at the poor little moon!)

    Oye Beto says ...
    Apr 25, 2012 @ 11:25pm

    - Looks cute :)
    - A backing track would make it more musical but I like the idea of asteroids making sounds.
    - It's simple and intuitive.

    MadGnomeGamer says ...
    Apr 26, 2012 @ 1:37am

    New highscore! 98!! :D WOOT

    Orni says ...
    Apr 26, 2012 @ 6:09am

    wow - best audio I've seen so far. the graphics are well rounded and everything just 'works'

    easily one of my favorites

    SonnyBone says ...
    Apr 27, 2012 @ 1:53am

    I got to 56. I really dig the unique elements here... the angled shots, the musical impacts, and the auto fire rate. With some more polish, this could be SUPER popular, especially on mobile devices. GET TO WORK AND MAKE SOME MONEY!

    demonpants says ...
    Apr 27, 2012 @ 5:53pm

    I got 97. All the yellow asteroids were on the other side. :'-( I think you did an excellent job keeping things simple. My biggest issue is that the large size of the planet quickly felt redundant - after like 20 points I had maybe 1/10 of the planet under my control and that was just fine. A super high score also feels rather luck oriented because the yellow asteroids become so important, and they seem random.

    Apr 27, 2012 @ 7:11pm

    @SonnyBone Thanks for the advice, after I finish my current mobile project I'll be porting this game to mobile devices. :)

    @demonpants Excellent feedback! There's definitely a certain amount of luck involved in getting a high score. When I continue working on this I'm going to try to make it a bit more fair. The skill part is staying alive long enough for a yellow meteor to spawn near you. The yellow asteroids occur about 4% of the time, so in the later game where there are a lot more asteroids on screen there are also a lot more yellow ones.

    Awennor says ...
    Apr 28, 2012 @ 6:34am

    I liked this, it feels really well polished, the whole composition of the game. The controls feel kinda awkward though and that's part of the challenge, of course, but it doesn't have a good feeling to me as a player.

    CoffeeOnimal says ...
    Apr 28, 2012 @ 1:19pm

    This is fantastic. I love how destroying the asteroids creates the music. And the planet shedding a tear for his li'l alien buddy is a great touch. Very well done.

    Jezzamon says ...
    Apr 29, 2012 @ 2:43am

    Woo! I got 105!

    Very polished game.

    Moth says ...
    Apr 29, 2012 @ 4:20am

    This is a really cute game! The way the music synchronized to the gameplay was great. The characters and graphics are really cute, great style! I think this has a great concept and makes for a great arcadey game.

    Great design and execution! I really enjoyed it, and top-notch presentation. The minimalistic aesthetics and the fact you explain everything without words is really nice and accessible.

    ehtd says ...
    Apr 29, 2012 @ 4:14pm

    Quite simple but entertaining.

    asfdfdfd says ...
    May 6, 2012 @ 9:05pm

    Good concept. Nice graphics.

    danlthemanl says ...
    May 6, 2012 @ 9:52pm

    Nice work, It's pretty hard!

    Dan C says ...
    May 6, 2012 @ 10:07pm

    This is lovely :)

    Vilborg says ...
    May 6, 2012 @ 10:07pm

    Very nicely done on the audio component.

    Hume says ...
    May 7, 2012 @ 2:35am

    Simplicity as art. I played quite a bit of this. I love the harmonic tones for each asteroid.

    chambers says ...
    May 7, 2012 @ 9:10am

    Aaaw, 87. Will try for a better score later. It sucks how I usually die accidentally trying to shoot a meteor from a short distance and not because I was trapped.

    This is one of the games I found the most fun so far. Congratulations!

    ghRibacki says ...
    May 8, 2012 @ 10:24pm

    Nice game! A little bit hard to coordinate, but I guess that's part of the game's charm, right? Graphics are smooth and the audio factor really adds to the gameplay.
    Congratulations on your first LD! =)

    (sorry for not posting my high score, I'm ashamed of it)

    yoklov says ...
    May 11, 2012 @ 2:15am

    Nice game, If you could figure out how to adapt to the control paradigm, I could imagine playing this on a phone or tablet.

    voxel says ...
    May 12, 2012 @ 4:20am

    Thought it was a bit gimmicky, but then after I realised I was still playing after ten minutes humming along to the resonating exploding moonlets I decided it was really rather good :)

    chambers says ...
    May 13, 2012 @ 12:09am

    189! I'm addicted to your game D=

    jfroco says ...
    May 13, 2012 @ 5:26am

    Nice gfx, excellent gameplay, nice mouse. Congrats.

    May 13, 2012 @ 5:35am

    @chambers Wow, great job! Working on a mobile version so you can be an addict on the go!

    @jfroco Mouse?

    noddy2006 says ...
    May 13, 2012 @ 1:42pm

    Really great game, the procedurally generated music really made it for me. I found the fact that you were shooting on an angle a bit frustrating, but I can see why you had to do it that way (wouldn't have been very challenging if you automatically hit everything which was coming towards you!).

    Great job!

    (My high score was 64, by the way :P)

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