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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    The Last Colony - Wyzfen - 48 Hour Compo Entry

    I'm happy with how this turned out - an onslaught style tower-defence game in 12 hours :)

    I still need to add more waves, balance it, give them abilities (shields etc) and add more than one tower type.

    Made with unity, bfxr and spacescape.

    Controls:
    Rotate the view with the cursor keys.
    Click on a triangle to select it, then click the 'build' button to construct a tower (the button is just below the planet).
    There's a limit of 4 towers (I put the limit in at the end as it's too easy - you can beat it with just 1 tower)

    View Wyzfen's journal. | View all entries by Wyzfen

    Ratings

    Coolness87%
    #255Theme3.35
    #280Innovation3.26
    #462Overall2.91
    #468Fun2.74
    #500Audio2.30
    #590Graphics2.59
    #727Mood2.18
    #737Humor1.56

    Comments

    Apr 23, 2012 @ 10:26am

    Nice take on tower defense! Also, I'm a bit motion-sick now.

    mikolalysenko says ...
    Apr 23, 2012 @ 8:13pm

    Can't play on linux :(

    Pixelulsar says ...
    Apr 23, 2012 @ 8:18pm

    Great concept and it was pretty fun! However, once I got all four towers and upgraded them I just needed to watch until the game ended. It was lacking a bit in features, but I'd love to play it again if you add in more featues.

    Hume says ...
    Apr 23, 2012 @ 8:18pm

    Tower defense on an...icosahedron? Woo!

    Well, the enemies don't attack the planet. But, the turrets work and can be upgraded. That's all good.

    I think that if I could have died, I would have very quickly.

    AlwaysGeeky says ...
    Apr 23, 2012 @ 8:36pm

    Tower defence is always good :)

    Wyzfen says ...
    Apr 23, 2012 @ 8:45pm

    Thanks for the comments.
    I've got a long list of features still to add (including enemies attacking, more / stronger enemies and towers, and different tower / enemy types).

    dr_soda says ...
    Apr 23, 2012 @ 9:57pm

    Not bad, though I agree with Pixelulsar. The game does seem to lack involvement after you've placed all your turrets.

    I like the little blasty sound effects!

    Gremlin says ...
    Apr 23, 2012 @ 10:43pm

    Agree with some of the things above (need more turrets! and upgrades!) but you've got a very promising start, here.

    R3ason says ...
    Apr 24, 2012 @ 9:18am

    Great! Love the unique twist on a tower defense game! As a previous poster mentioned, it is a bit easy once you have all the towers, but hey, considering it was done in 12 hours, I'm certainly impressed! Great job!

    Apr 24, 2012 @ 9:21am

    A better difficulty curve would make a lot of difference -- it just ended without me figuring out how to develop skills.

    Darien says ...
    Apr 24, 2012 @ 9:20pm

    It's a good start, to be sure.

    YSelf Tool says ...
    Apr 24, 2012 @ 9:22pm

    Nice game, good idea (3d tower defense), fun to play, just lacking music/sound :)

    schizofunky says ...
    Apr 24, 2012 @ 9:22pm

    Very nice! Shame it isn't longer! I can imagine given more time you could expand on this lots with different turrets and bigger worlds! :)

    LukeRissacher says ...
    Apr 24, 2012 @ 9:26pm

    Interesting concept; couldn't place more than 4 turrets though, despite getting a lot of resources - would be cool to have to keep upgrading constantly, while the onslaught gets crazier and crazier :) No bugs or anything though, worked good.

    uberneen says ...
    Apr 26, 2012 @ 12:31am

    I finally got my unity plugin fixed!
    Good game, a bit shallow but a solid concept.

    jwolf says ...
    Apr 27, 2012 @ 9:57pm

    It needs more, but it's a pretty good start! The graphics and style are pretty decent.

    desmarkie says ...
    Apr 27, 2012 @ 10:01pm

    Short and simple. Not a huge td fan, but I like the 3d element here.

    zkenshin says ...
    Apr 28, 2012 @ 3:29pm

    Interesting take on Tower Defense games. Liked it :)

    geekygenius says ...
    Apr 29, 2012 @ 9:30pm

    Neat way to do a tower defense, I would have liked to be able to rotate the world to get to some of my turrets on the other side, but that also might be a challenging game mechanic. Good job!

    Wyzfen says ...
    Apr 30, 2012 @ 9:32am

    Thanks for all the comments.
    Geekygenius: you can rotate the world using the cursor keys.

    Zythiku says ...
    May 1, 2012 @ 5:03am

    Interesting idea. The sound effects were really satisfying.

    May 6, 2012 @ 8:48pm

    I enjoyed it, would love to see it expanded. I didn't like how the world spun, made it harder to select what I wanted to. The graphics were nice and colorful, great job! :)

    asfdfdfd says ...
    May 6, 2012 @ 8:56pm

    Good idea.

    May 8, 2012 @ 8:45am

    Strangely compelling... couldn't figure out how I was gathering resources, but maybe that was just silly me!

    Birchmountain says ...
    May 10, 2012 @ 4:00pm

    A fun idea that looks good and play well!

    TyrusPeace says ...
    May 10, 2012 @ 7:52pm

    It was a bit too hard to figure out the paths for the enemies, but I realized that didn't matter too much since they'd just start orbiting anyhow.

    Nice work for 48 hours! This is definitely a good start for something if you're interested in taking it further; I'd just be a bit worried about the motion sickness issues some others have brought up in this case.

    Raptor85 says ...
    May 11, 2012 @ 9:59pm

    can't test, no unity web player on linux

    Terra says ...
    May 13, 2012 @ 3:39am

    Pretty clever! Not much challenge though.

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