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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    dot - Julian Ceipek - 48 Hour Compo Entry

    I wanted to explore the theme in a storybook style with a simple, appealing graphical style.

    View Julian Ceipek's journal. | View all entries by Julian Ceipek

    Ratings

    #99Mood3.38
    #117Audio3.29
    #177Graphics3.52
    #196Theme3.48
    #201Overall3.38
    #260Humor2.60
    #286Innovation3.25
    #524Fun2.65
    #897Coolness30%

    Comments

    Julian Ceipek says ...
    Apr 23, 2012 @ 1:54am

    This is my most complete Game Jam game ever!

    kylerhoades says ...
    Apr 23, 2012 @ 2:45pm

    Haha that really was a kids storybook, and the voices that should be used to read one out. Nice aesthetic man. It's really cool.

    Julian Ceipek says ...
    Apr 24, 2012 @ 2:22am

    Thanks, kylerhoades!

    bitbof says ...
    Apr 24, 2012 @ 2:32pm

    Your voiceover and the visuals go nicely together. But I don't understand the sinister twist. Maybe I missed something.

    Julian Ceipek says ...
    Apr 24, 2012 @ 3:24pm

    @bitbof - I assume that you are talking about the start of level 02? There are 3 levels in all, and it is possible to win all of them. Just escape gravity.

    Lacutis says ...
    Apr 24, 2012 @ 11:01pm

    Interesting entry, not at all what I expected but different isn't bad.

    azurenimbus says ...
    Apr 24, 2012 @ 11:04pm

    I really love the design of this game. The simplicity, the voice-over: I really enjoyed it. I'd really love to see this expanded upon!

    LukeRissacher says ...
    Apr 24, 2012 @ 11:06pm

    Cool. Liked the art style and audio. Figuring out how to get through level 2 was fun.

    cmo7 says ...
    Apr 24, 2012 @ 11:06pm

    It's great!

    Needs some kind of background to know if you are moving, but I loved it.

    Pixelulsar says ...
    Apr 24, 2012 @ 11:06pm

    Cool, but it was really short, only 3 levels.

    Apr 24, 2012 @ 11:33pm

    Really made me smile :)

    Julian Ceipek says ...
    Apr 25, 2012 @ 12:03am

    Thanks, everyone! I'm hoping to improve this during the summer by adding more levels, a background (I'm thinking of placing some procedurally generated planets to help you see where you are), and a camera animation to the goal.

    Is there anything else that you think is missing?

    devwil says ...
    Apr 25, 2012 @ 12:17am

    i couldn't not crash into the planet. the one time i avoided it, i was just floating around disoriented and the particles shooting out of me were going the wrong direction.

    Julian Ceipek says ...
    Apr 25, 2012 @ 12:48am

    @devwil: The particles that shoot out of dot's volcano inherit his velocity. If you are going really fast in one direction but trying to slow down, the particles will appear to pass in front of you. This and your position relative to the camera are currently the only indicators of speed (see cmo7's comment and my response).

    The physics system obeys Newton's first law - every time you eject particles, you continuously move in the opposite direction unless you apply reverse thrust by turning around and pressing space. It sounds like that is the state you were in when "the particles shooting out of me were going the wrong direction."

    **SPOILER**

    To get past the planet, slingshot around it.

    **END SPOILER**

    BenW says ...
    Apr 25, 2012 @ 4:23am

    Wish it was a bit longer.

    kai.austin says ...
    Apr 25, 2012 @ 6:36am

    Cool,
    I like the intro (great voice there)
    Someone had previously mentioned, but yeah, you may want something to help indicate that you are moving. For me it just feels like I am just moving from corner to corner and not really going anywhere.
    But otherwise nice and simple. Great graphics too. :P

    Julian Ceipek says ...
    Apr 25, 2012 @ 2:35pm

    @BenW: I do, too. Maybe this summer?

    @kai.austin: Thanks! I'm trying to come up with the best way to do that without ruining the aesthetic. An unobtrusive, non-repeating background may be the best way to do this, but I'm open to other suggestions. Right now, you can see if/how fast dot is moving by looking at his offset relative to the camera and his particle trail, but I think that these indicators are too subtle. I do want to preserve the feeling of the vastness of space, though.

    IgnatusZuk says ...
    Apr 26, 2012 @ 4:55am

    Really liked the feel this game had, the story telling added a lot to it, I just wish it was bit longer.

    Julian Ceipek says ...
    Apr 26, 2012 @ 7:59am

    Thanks, IgnatusZuk. I'll see what I can do this summer (schoolwork is getting in the way at the moment).

    Zythiku says ...
    May 1, 2012 @ 4:28am

    Was sort of disorienting without anyway to know where you or how far away the star is. Like the idea though and the presentation was excellent.

    Datw says ...
    May 6, 2012 @ 4:43pm

    Good game, liked the "tale" aspect of it. It's a shame it only has some levels :/

    jimmypaulin says ...
    May 9, 2012 @ 7:25pm

    Great ambience, really like the voice over, it is very immersive and really added to the experience. I enjoyed the hand-drawn effect graphics and the mechanics, though it wasn't easy to work out which way I was going / supposed to go / how to get there - but I guess that is the point! All good

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