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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Itty Bitty Boxy Thingy - dem0 - 48 Hour Compo Entry

    This is my entry for LD#23 compo.

    The game is called 'Itty Bitty Boxy Thingy'. It's a Sokoban-like puzzle game in which your goal is to gather all diamonds and push blocks to reserved areas. But watch out! There are evil robots off to kill you! Just dodge them or grab a magic potion which kills every robot in the level.

    The game is graphically and otherwise very tiny, so I recommend that you choose the 'stretched'-option in launch screen.

    The game has 16 levels that vary a little. Some are completely based on puzzles while some are based on running from enemies.

    View dem0's journal. | View all entries by dem0

    Ratings

    Coolness75%
    #77Audio3.49
    #214Fun3.21
    #273Overall3.24
    #449Mood2.66
    #546Graphics2.68
    #686Humor1.71
    #719Theme2.42
    #797Innovation2.05

    Comments

    davidllanos22 says ...
    Apr 23, 2012 @ 4:30pm

    I really like that kind of games :D Also the music is great, keep playing that guitaaaar! Nice job ;)

    hulahulahest says ...
    Apr 23, 2012 @ 4:36pm

    It's pretty much Sokoban, with some additional features. Not much else to say. Quite decent. Props for making your own music.

    schizofunky says ...
    Apr 24, 2012 @ 8:15pm

    Nice work, instantly engaging and addictive! I love these sort of puzzle games! This game has the most longevity of the games i've tried so far ;)

    TellusE says ...
    Apr 24, 2012 @ 8:22pm

    I agree with hulahulahest (cheers DK!) on the mechanics side of things. It's not a new formula, but you've wielded the creation of new puzzles and a solid code base very well.
    I like the style of guitar play you're going for, but possibly the low fidelity of the mic made the picking and sliding sound a bit more frazzled than it could have.

    piman says ...
    Apr 25, 2012 @ 1:10pm

    I can't play this as I don't have a Windows system. Sorry.

    johnfn says ...
    Apr 25, 2012 @ 9:12pm

    Nice sokoban clone with a little bit of additional features too. Props for the guitar music :-)

    orgarus says ...
    Apr 25, 2012 @ 9:13pm

    Hi dem0!
    Overall I like your game, good graphics and fine managed controls. Maybe the part that I think that doesn't match with the game is the music, the sound effects do their job perfectly but the music gives, in my opinion, a slow sensation to the gameplay. I got a good impression of your game though and I'll return to play it again because I like the sokoban games and if they have robots and items I assure you that I'll come back.
    Congratulations!

    davidwparker says ...
    Apr 26, 2012 @ 3:39pm

    Sorry, I'm not able to play as I don't have Windows.

    AirRider3 says ...
    Apr 26, 2012 @ 3:48pm

    No web/Mac version? :(

    SusanTheCat says ...
    Apr 28, 2012 @ 12:03am

    These tiny graphic are no good for my old eyes. THANK YOU for making a stretch verision

    Geti says ...
    Apr 28, 2012 @ 6:38am

    Cheerful music and relaxing multi-sokoban. Or, you know, kinda relaxing 'til it got super complicated and hard, heh.

    Endurion says ...
    Apr 28, 2012 @ 6:42am

    Nifty puzzle game. As usual, a few Sokoban challenges had me scratching my head.

    ratking says ...
    May 2, 2012 @ 9:10pm

    I always loved Sokoban :D

    schnerble says ...
    May 2, 2012 @ 9:58pm

    Quite good fun :) There's enough variation in there to keep players interested, too. Good work with the original music as well.

    JellyFame says ...
    May 12, 2012 @ 6:48pm

    Cannot play, don't have access to windows.

    egerlach says ...
    May 12, 2012 @ 8:37pm

    Good take on Sokoban. Good level design. I loved the Frogger level, though I kept pushing the boxes too far! +1 Music.

    SmallDeadGuy says ...
    May 13, 2012 @ 9:17am

    Fun game. One of the rare few with nice non-generated music :P Pretty fun but it is an idea I've seen before many times and from the first few levels I didn't really see much expansion on the idea of pushing boxes

    Ranoka says ...
    May 13, 2012 @ 10:22am

    Nice little Sokoban game you made. I liked the addition of the robots. The levels got quite complex after a bit. The main thing I was wanting for was some kind of indicator for boxes that were in the correct place, with the larger levels it was easy to forget which blocks were in place already. The tiny graphics make it hard to play for long.

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