Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Core Buster - Maato - 48 Hour Compo Entry
Windows | Linux (32bit) | Linux (64bit) | Web (Chrome only) | Source
The game features a universe with randomly generated (FULLY DESTRUCTABLE) worlds, which you can destroy using your tiny spaceship's cannon. There are three weapons you can buy ingame using resources you collect from these worlds.
Music was generated by Autotracker-Bu.
Sound effects were generated by as3sfxr.
View Maato's journal. | View all entries by Maato
Ratings
![]() | Coolness | 71% |
| #168 | Innovation | 3.50 |
| #223 | Overall | 3.33 |
| #226 | Fun | 3.19 |
| #342 | Audio | 2.70 |
| #361 | Graphics | 3.00 |
| #417 | Mood | 2.70 |
| #450 | Theme | 3.00 |
| #612 | Humor | 1.88 |
Comments
I quite liked this game! It starts off quite frustrating cuz' the first gun is really weak and the destruction is too granular and a bit buggy, but I enjoyed upgrading my gun and getting better stuff. Well done!
Thanks, yes it's a shame I didn't get around to fixing that bug. (Btw. I was told I was the richest man in the universe, but whatever :-p)
Great game. Loved the whole idea. Small issues that I noticed: your beam doesn't destroy parts of the world directly in front of you, so you can get hung up on an insignificant piece of world.
A planet seemed to pop up after I already hit it and then I got stuck in it :) Not a bad idea though.
I think I would've had a lot of fun with this one, if I wasn't flying so fast I ended up inside a piece of land.
It's a good concept, though, and a technical achievement for a 48-hour project. Nice work.
That was quite cool. But yeah, that first mission is a pain. I feel like it needs to be easier to move through partially-destroyed material. It takes the planets a while to load when you reach them, but once you do, the physics is really responsive.
Good stuff for 48 hours! A little time for polish (the "hit things in front of you" bug") and progression would make this really awesome!
Cool tech, i definitely had some fun once i got the second weapon. Probably would've played longer if you'd had some more interesting gameplay, like real missions of some sorts, enemies maybe. Great job!
Not bad, though the movement was really messy for me, and it crashed once when I was at the center of a planet (Chrome app version).
I can't say I really enjoyed myself that much, nor can I really see where the theme fits.
Agree with all the comments, great entry! Some enemies would add challenge and intrinsical value to the guns and upgrades, but of course there's only so much one can do in 48 hours! :)
Darn, I instantly got stuck in a wall of sand somehow. The laser doesn't destroy anything right in front of you, so I was hopelessly spinning in circles. That happened twice. The third time, I got all the way to the rock melter! Then it happened again :(
This game is really fun though - it's a great idea. It's like minecraft... in SPACE!!! :-) It's really quite addictive. Other than that thing about getting stuck in sand, I'd like to see better controls - it was really hard to navigate to 300, 50 because my velocity was so high that I vastly overshot and flew to 400 instead heh, whoops.
It's a well-polished effort & you managed to get quite a lot in, but the gameplay is all basically grinding - there's no challenge anywhere. Also found it a bit annoying that you couldn't hit things immediately in front of you. But add some enemies either defending the planets or trying to mine them before you do & I think you'd quite a good game on your hands.
Original, and each planete having its own attraction is cool. But the gameplay was missing something ( space pirates raiding you for your ore maybe ?)
really, really excellent. ludum dare through and through - simple mechanics exercised in such a way to get a great deal of time out of it. Shame it only tangentially fit the theme. Still, had great fun Alderaaning planets to bits and watching the little circles of resources fly in and out of the center
This has a tremendous amount of potential, great work!
As others have mentioned, I got stuck in a planet, but I also had a segfault while mining hard rock (linux-32). I loaded it up again and was unable to reproduce the issue.
Very interesting concept. I'd like to see further development on it!
Game crashes on launch for me. Doesn't work in Chrome or Windows.
I echo what most of the comments are saying... Great, but frustrating to get stuck on a few pixels of sand.
Too bad about the game-breaking bugs (got stuck in a grain of sand) but this is lots of fun! The gravity is maybe too strong or the controls are a little wonky, but the "weapons" have got a great satisfying feel to them. Good job!
I enjoyed what I got to play of this game, but it appears to have had some stability issues on my system. The windows version would not boot ("... has stopped working..."), so I played on Chrome and just after getting magma my hard stone went negative and the game stopped responding.
In any event, I enjoyed everything about this game. The space mining, dynamic planet generation, amusing space travel. I will definitely be revisiting on a different system to see if I can't play it for more than 10 minutes :P
It's got some technically impressive quirks like the procedural generation and mass-centered gravity. All spiced up with programmer art/music, heh. Quite fun for the while it lasts.
same for me, pop up game.
not bad, with some enemies could be more fun, even more with other core busters in competition with player!
plus: I've always wanted consume a planet :D
The people on those planets are probably not too happy with me. Nonetheless I enjoyed destroying their homeworlds. Cool game! The style of destruction is really unique, don't think I've ever seen that before.
Loved it. Planetoid mining has never been so cathartic. I especially love how, once you get the final upgrade, you can just sit at the (former) center of the planet and scoop up the rewards as gravity carries them into you.
My only gripe is how easy it is to get snagged on things. (Said the man who released Corebound in such a state.) Getting the loot once it falls to the next impenetrable layer is a chore, and your weapons seem to have a blind spot at point-blank range, making it impossible to punch through a nigh-invisible barrier without backing up first.
The planet's gravity should really decrease as you destroy it. I completely wiped out one planet, but its gravity was still there!
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Very nice!
I'm especially impressed by the on-the-fly generation of planets. Although they do pop up a bit when you go near. It's a bit annoying that your ship can get stuck on a piece but your guns can't destroy it.
Other than that, I'm the richest man in universe now :)