Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Labyrinth - sebbu - 48 Hour Compo Entry
Windows | Debian | Source | Repository | Timeline
It's a labyrinth : you start in one place, have to explore it and find the end.
Be aware ! There are traps (teleports, gameover) in some places.
TODO:
damage events
monsters
more levels
[DEV] level&event format change ?
View sebbu's journal. | View all entries by sebbu
Ratings
| #804 | Humor | 1.00 |
| #861 | Mood | 1.20 |
| #903 | Fun | 1.07 |
| #903 | Overall | 1.40 |
| #905 | Innovation | 1.27 |
| #905 | Graphics | 1.13 |
| #905 | Theme | 1.14 |
| #980 | Coolness | 22% |
Comments
I will not blame any game on lake of sound or graphics. Because, to me, the gameplay override all the others stuffs. But in your case, i think, there is no good gameplay, and maybe not attempt to match the theme.
The teleporting on dead ends was a nice idea but I wish there was a bit more to it.
I like the ides of a maze for a tiny world! Could definately be improved by having more levels that get bigger each time! I got a little confused when the game just closed itsele when i won so maybe even just a complete screen :)
Hmmm, the theme is not matched. The red spots end the game completely and without cheat you have no idea where to aim at. The controls also are quite unlucky for a maze game.
There are severe gameplay issues which could be fixed and have an actually fun game.
Unfortunately, not a terribly fun game or one that matches the theme. Good effort for completing within the 48 hours, though!
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What can I say? It's a maze game... and that's it. No sound, poor graphics and the theme? Nowhere to be found... disappointing...