Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 20 days, 20 hours, 28 minutes, 13 seconds
  • [ Real World Gatherings | Ludum Deals | MiniLD #53 ]


    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Browse Entries

    25 Rooms - V0ID - 48 Hour Compo Entry

    Welcome to the tiny arena of 25 rooms ; )
    Your objective is to chase your enemy. He knows always where you are but the opposite is not true!
    Throughout the game supplies spawn that will help you achieve your goal.

    Extra Note: If you experience flickering on Macs while using the applet you have two options:
    1) Downloading the game gives you a framed version.
    2) Like Jezzamon stated beneath: "However, it is possible to run this version on a mac. If you hold SHIFT and COMMAND, then the borders of a window appear around the applet. Clicking on that then brings the app into a separate window (ie a frame), which doesn't have the flickering problem."

    Notes: I have been ill over the weekend and had to rest very often so it did not work out as much as I wanted. But concerning this I'm very pleased with my output :)

    Requires an installed Java Runtime Environment of at least version 1.6.

    Edit: Your enemy looks like a little devil to not get confused ; )

    View V0ID's journal. | View all entries by V0ID

    Ratings

    #330Innovation3.16
    #705Coolness45%
    #739Fun2.23
    #748Humor1.50
    #767Overall2.42
    #790Theme2.19
    #807Mood1.94
    #887Graphics1.60

    Comments

    jmaasing says ...
    Apr 23, 2012 @ 9:33am

    The applet flickers a lot (so much it is problem) on chrome on Mac. But the JAR-file ran without problems. It took me a few turns to get the hang of it but it is a pretty clever game idea. I like it.

    V0ID says ...
    Apr 23, 2012 @ 10:17am

    Thank you :)
    Yeah, I'm aware that it's first a bit difficult to understand. I hope it's not too difficult as I did not know how to explain it better, tired as I was yesterday.

    I didn't encounter this flickering maybe it's platform specific so I can't test and debug it :(

    Tumaini says ...
    Apr 23, 2012 @ 11:50am

    Yay, I won! :)
    It was a little difficult to grasp the aim of the game at first, but when I got the "see everything" item, I noticed there was actually an enemy that was hiding from me.
    I then read the description for epidemic (of which I had 14) and that was it.
    It was actually pretty fun to play, though it could be elaborated on to provide even more interesting mechanics.
    No flickering here on Ubuntu 12.04 Firefox 11.

    Apr 23, 2012 @ 9:17pm

    I won the game, but I really don't know how. I found one enemy once, but then he was gone. I only used like 2 powerups just to see what they did.

    tinymagus says ...
    Apr 23, 2012 @ 9:37pm

    Once I got the idea this was actually pretty fun. I think this has quite a bit of potential.

    V0ID says ...
    Apr 23, 2012 @ 10:48pm

    @Pacifist: The enemy is moving and it's your job to hunt him. And it's not quite easy because he can see where you are and so try to avoid you.
    Thanks @tinymagus. I'm really tempted to rewrite the code to be able to work on it post compo. (At the moment the code is a REAL mess :( )

    Arkazon says ...
    Apr 24, 2012 @ 7:41pm

    Interesting idea, Might be worth showing the enemy briefly at the start - I had no idea what I was looking for - is it a powerup? is it the enemy? I can't tell!

    I did eventually win but I've no idea how, I was basically moving randomly since I didn't really know what I was doing, finally caught a look at the enemy one square away from me and got him.

    castor says ...
    Apr 24, 2012 @ 9:41pm

    There's potential to make something cool with this concept.

    Zamando says ...
    Apr 26, 2012 @ 7:14am

    Liked the idea, but it was kinda hard to understand how to win the game/capture the enemy.

    crazyheckman says ...
    Apr 27, 2012 @ 5:22am

    Couldn't really understand it, but eventually I won. Pretty cool game.

    Topaz says ...
    Apr 27, 2012 @ 6:39am

    Pretty cool, once I worked out how to play :P
    Good job! :)

    V0ID says ...
    Apr 28, 2012 @ 9:57am

    Thank you for your kind words : )
    When I told a friend of mine about the game he said: "Oh man, a game where you have to think"^^ So I guess it is inherently a little difficult to understand.

    mneubrand says ...
    Apr 29, 2012 @ 11:59pm

    Nice concept. Plays a bit like Scotland Yard (the board game) on crack :). Managed to win twice :)

    MadGnomeGamer says ...
    May 1, 2012 @ 1:41am

    Found him on turn 4! Gonna play it again.

    Fun! Froze up after getting See Everything though. Or maybe before it; I couldn't move and then I used it. Message box won't go away.

    Could be a really awesome game if you developed it just a little!

    Jezzamon says ...
    May 1, 2012 @ 9:33am

    Oh dear. Yes it flickers a lot for me. That is a bug that happens on macs specifically, and it only happens when the java program is in a webpage (when it's an applet). It's fairly common, so you should be able to find a solution via a google search. As you said, you won't be able to test it yourself to see if it's fixed or not. If you use a Frame instead (or JFrame), there won't be the same issue.

    However, it is possible to run this version on a mac. If you hold SHIFT and COMMAND, then the borders of a window appear around the applet. Clicking on that then brings the app into a separate window (ie a frame), which doesn't have the flickering problem. Sometimes this can throw out the framerate of an applet (making it much faster).

    At least, that's my experience from my minimal Java development on my Mac.

    When I did the shift and command thing, I was able to play this game fine, so I suggest you add that to the description.

    Feedback on the game:
    It's pretty fun, although uncovering cells seems too under-powered. Maybe allowed the player to uncover several cells in one turn?

    Also there was another cross-platform based error: The buttons and descriptions went partially of the edge of the screen, which made reading the item descriptions hard. I think this would only be on my mac because the buttons were also the standard mac buttons.

    Stuff like that sucks, doesn't it!

    Jezzamon says ...
    May 1, 2012 @ 9:37am

    Oh dear. Yes it flickers a lot for me. That is a bug that happens on macs specifically, and it only happens when the java program is in a webpage (when it's an applet). It's fairly common, so you should be able to find a solution via a google search. As you said, you won't be able to test it yourself to see if it's fixed or not. If you use a Frame instead (or JFrame), there won't be the same issue.

    However, it is possible to run this version on a mac. If you hold SHIFT and COMMAND, then the borders of a window appear around the applet. Clicking on that then brings the app into a separate window (ie a frame), which doesn't have the flickering problem. Sometimes this can throw out the framerate of an applet (making it much faster).

    At least, that's my experience from my minimal Java development on my Mac.

    When I did the shift and command thing, I was able to play this game fine, so I suggest you add that to the description.


    Feedback on the game:
    It's pretty fun, although uncovering cells seems too under-powered. Maybe allowed the player to uncover several cells in one turn?

    I feel like this game needs a 2 player mode! Except it'd have to be on two separate screens...

    Also there was another cross-platform based issue: The buttons and descriptions went partially of the edge of the screen, which made reading the item descriptions hard. I think this would only be on my mac because the buttons were also the standard mac buttons.

    Stuff like that sucks, doesn't it!

    V0ID says ...
    May 1, 2012 @ 12:07pm

    I should have called the windows link "download" because if you start it as a download you have a JFrame and no applet ; )

    I quite don't understand why you see standard mac buttons because I used Swing buttons... I have to admit that GUI design is not my main emphasis when using plain Java...

    The underpowered issue might really be the case.

    "Message box won't go away." Even when you clicked onto the button in it? It's like a confirmation dialog. This bug is unknown to me.

    azurenimbus says ...
    May 3, 2012 @ 2:17am

    It was very interesting. You should try to make it a bit more clear to the player.

    netmute says ...
    May 3, 2012 @ 4:15pm

    Very cool idea. Never found my enemy thought :/

    davidwparker says ...
    May 8, 2012 @ 1:43pm

    I also experienced the flickering (Chrome on Mac)...

    Interesting game though... took a little bit and perhaps can be explained a little more.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]