Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
KittenWorld - brodavi - Jam Entry
This is an experiment in games based on cellular automata.
View brodavi's journal. | View all entries by brodavi
Ratings
| #104 | Innovation(Jam) | 3.10 |
| #239 | Overall(Jam) | 2.10 |
| #239 | Fun(Jam) | 1.90 |
| #239 | Theme(Jam) | 2.00 |
| #256 | Graphics(Jam) | 1.70 |
| #1074 | Coolness | 14% |
Comments
Game didn't run in Firefox on Win 7 ( 64 bit) Shame that as I like the picture of the zombie kitten ^..^
its not that user friendly. I see where you went with the game and its a nice idea. Polish the ui a bit.
Could not make it work on firefox. Game seems really hard. I had a hero kitten stand his ground indefinitely around the king while all the others were dead. Epic battle never ended.
Its kinda annoying you cant even hint your kittens to go eat fish. I had a game with 2 billions fishes in south east corner and no zombies, all lost.
Interesting idea. Not really a game though. Reminds me of these game of life programs ;)
I got the kitties to emulate my favourite Dune 2000 RTS strategy by alternating between gather and destroy at intervals. :)
I applaud your audacity in putting a 10 second loop in an HTML audio tag. For the record, I let it play the whole time.
I got quite a bit out of this, to be honest. Does that make me weird?
You must sign in to comment.
The game was incredibly hard to play for me. I admittedly have the tl;dr syndrome where all of the instructions just looks like a block of text to me. I didn't completely understand the game and what I was supposed to do. The illustrations of the kittens gave me a good chuckle though.