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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Tiny Catan - sudorossy - 48 Hour Compo Entry

    I used Procedural Generation for the world generation and People placement.

    I aimed for a pixelated/Retro feel! Make sure to read the instructions!

    I tried working on an Android port, but the API I'm using is crappy >_<

    All assets are generated in code. I didn't have time for music, but I think it went pretty well!

    Please Rate + Comment!

    View sudorossy's journal. | View all entries by sudorossy

    Ratings

    #107Innovation3.68
    #112Theme3.68
    #185Overall3.40
    #325Fun3.00
    #353Mood2.79
    #520Humor2.07
    #682Graphics2.40
    #723Coolness44%
    #794Audio1.00

    Comments

    Apr 23, 2012 @ 8:32am

    Liked it! John Horton Conway would be proud. :P Two things I would probably change though is better colours for the dots. Had a hard time spotting lions through my sleep-depraved-glossy eyes. And also perhaps a slightly slower speed, or a speed (difficulty?) slider.

    sudorossy says ...
    Apr 23, 2012 @ 9:21am

    Thanks! I had a hard time getting the colours/speed right, and I was aiming for a Conway esque feel :-)

    TJ says ...
    Apr 23, 2012 @ 10:04am

    Mesa like Tiny Catan :)

    Farmer_Bo says ...
    Apr 23, 2012 @ 3:37pm

    Very good!

    HeuGamer says ...
    Apr 25, 2012 @ 9:28pm

    Very different and fun!

    Apr 25, 2012 @ 9:42pm

    Groovy lil sim game. Impressive that you made this all generated in just code. Island generation must've been fairly tough to figure out and implement in a short time. Made it the year 5000 with a good number of peeps. Not sure how sound effects could have been implemented in this sim-game but maybe some audio in a future version based on the status of your little world would be cool.

    Wampus says ...
    Apr 25, 2012 @ 9:52pm

    Loved it. Fun to watch and imagine how to further add to and play with the mechanics.

    Norgg says ...
    Apr 25, 2012 @ 9:57pm

    Nice, liked it, especially the world generation, though just "played" and won around by sitting and watching it without interacting at all.

    alexlarioza says ...
    Apr 25, 2012 @ 9:57pm

    Very cool, but you only mentioned humans were pink. So I assume the lions are red and gazelles are dark red? I also didn't seem to have a problem with humans dying at all.

    Danvil says ...
    Apr 25, 2012 @ 9:59pm

    Very much like simulation games like this one! They are not easy to balance correctly.

    Jeremias says ...
    Apr 25, 2012 @ 10:02pm

    Good and very interesting game. Graphics are "solid" and work within your concept. Did you somewhere wrote wich colors lions have? If yes, I didn't find it ^^. Overall solid game.

    Norgg says ...
    Apr 25, 2012 @ 10:05pm

    Huh, trying that a few more times it seems I was just very lucky with the setup that time, was a fairly clumped population starting on a larger continent, with one smaller island that remained uninhabited by humans.

    oldtopman says ...
    Apr 25, 2012 @ 10:09pm

    Cool game, although 5000 years is a long time. 3000 would have been more suitable. However, excellent game here with world generation, people, reproduction - everything here is great! I especially liked the bit art, and the humour at the end, Made me chuckle.

    jwolf says ...
    Apr 25, 2012 @ 10:15pm

    Neat concept! It's rather tricky keeping the humans alive.

    I don't know which API you're using, but give libGDX a try. I've had some success with it and Android development, although I haven't tried it for this competition (forgot about mouse / touch input until too late).

    Benjamin says ...
    Apr 25, 2012 @ 10:17pm

    Cool game, I enjoyed on the first 2000 years... After that it became a bit repetitive. Maybe shorter game session with leveling or some special objective would have help. And also, after 5000 years of human evolution, the main predator is the trader, not the lion.

    brackcurly says ...
    Apr 25, 2012 @ 10:18pm

    Good idea! Also the generated terrain looks very good. It just feels like you have not enough impact on the game especially for a god ;-)

    Benjamin says ...
    Apr 25, 2012 @ 10:19pm

    And I also like the little waving ending scroll and stats ^__^

    aeveis says ...
    Apr 25, 2012 @ 10:27pm

    I liked the procedural generated land. My population was always from like 1-6 people though. The lions seems to respawn after their numbers dwindle to around 5 or so and suddenly there's like 34 of them? Thought that was a little weird. I thought I could get a lot of humans to gain up and then kills all the lions and then the people could just eat the gazelles, but the lions kept coming back.

    Kharza says ...
    Apr 25, 2012 @ 11:13pm

    Really fun to watch! I had some kind of chuck norris guy for awhile that survived for a long time.

    sudorossy says ...
    Apr 25, 2012 @ 11:42pm

    Thank you for all the responses. It's cool hearing about people's experiences in it!

    I'm very sorry my title text wasn't clear on what was what, For the record - Red = Lions, Brown = Gazelle.

    pighead10 says ...
    Apr 27, 2012 @ 5:56pm

    Not particularly challenging, but with improvements the overall mechanic would be good. Became boring after a short while, but I liked the retro graphics.

    cltatman says ...
    Apr 30, 2012 @ 11:45pm

    This does 'casual strategy' pretty darn well, it's interesting to place little 'tribes' and see how they fare. :)

    I think some ambient audio and a bit of music would've done a lot to support the simple graphics, but what's here feels neat and whole.

    Congrats!

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