Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 14 days, 6 hours, 11 minutes, 47 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Browse Entries

    Tiny Cubic Maze World - tomhunt - Jam Entry

    Navigate a maze on a cubic world. Collect all the noms to win!

    View tomhunt's journal. | View all entries by tomhunt

    Ratings

    Coolness93%
    #116Innovation(Jam)3.00
    #129Fun(Jam)2.75
    #136Humor(Jam)2.24
    #164Overall(Jam)2.79
    #180Graphics(Jam)2.72
    #196Mood(Jam)2.29
    #201Audio(Jam)1.36
    #226Theme(Jam)2.22

    Comments

    CappaGames says ...
    Apr 25, 2012 @ 12:25am

    You are win!

    otaviogood says ...
    Apr 27, 2012 @ 4:05am

    I think the 3d maze would have worked better if the maze was a bit more complex. As it is, I usually don't have to remember any sides except the one I'm on. With a simple maze, you'd need some pac-man ghosts or something to keep it challenging.

    seagaia says ...
    Apr 27, 2012 @ 4:26am

    I ARE WIN!

    Anyways, the 3d Thing is cool. Game's a bit too short though!

    R3ason says ...
    Apr 27, 2012 @ 4:48am

    YOU ARE WIN!! :D But no, this is great! Very short and simple, but if you expand upon this and add increasingly harder and harder levels, this would be awesome! Great job! Thanks!

    alexlarioza says ...
    Apr 27, 2012 @ 4:54am

    Neat, but randomly generated mazes or other obstacles would have add to the fun. =]

    Apr 27, 2012 @ 4:58am

    Loved the rotation effect. YOU ARE WIN!

    gnx says ...
    May 2, 2012 @ 11:56am

    The 3d maze is a nice idea. It just doesn't seem to have much meaning in terms of gameplay in this game.

    Also rather headache-inducing color choices :D

    summaky says ...
    May 2, 2012 @ 12:08pm

    I believe it was too easy to be fun. Maybe you can add some enemies, a timer, or even random path each time the game is run.

    Robert Swan says ...
    May 7, 2012 @ 11:26pm

    I are very win. Could be taken a lot further as there's a solid and clean base game. On some faces you had the "puzzles" where you had to chase around the sides a bit. These were the funnest.

    Rabbits... says ...
    May 9, 2012 @ 11:33pm

    Three Dimentional pac-man / rubics cube like game...Would have liked some enemies though..I guess I am win..

    matt says ...
    May 10, 2012 @ 12:26am

    Enemies would have made this great, but nice job.

    SusanTheCat says ...
    May 10, 2012 @ 12:48am

    My netbook didn't like this game at all. The frame rate was such that I could occasionally phase through walls. :)

    The 3D maze was well done with the colour cues.

    BenW says ...
    May 10, 2012 @ 1:09am

    I am win.

    May 10, 2012 @ 1:28am

    Simple but fun concept, could use some sound. Like the colorful graphics, you should continue working on it! The ending was a little anticlimactic.

    davidwparker says ...
    May 10, 2012 @ 2:39am

    Interesting game. It would be nice to have a mechanic to make it either harder/different, such as a timer or something like that. Sounds would be nice too. It's also a bit short.

    Where is the source (or do jams not need source?)

    ericdpitts says ...
    May 11, 2012 @ 4:35am

    Really cool concept, the animation for transitioning sides was nice and smooth. I agree with others' comments, it's a bit too easy. Adding some urgency or making the maze harder to navigate would be nice. But, good job! I had fun with this one! I liked being WIN. :P

    robcozzens says ...
    May 11, 2012 @ 5:04am

    I like it. Pretty good controls. Good graphics. And it really made you think in 3D.

    Jigxor says ...
    May 11, 2012 @ 5:54am

    This is a really cool concept! As soon as I got to the first edge and it rotated, I just said "woah!". Nice work! As some other people said, some pac-man ghosts or obstacles would have made it more challenging, but it was a lot of fun nevertheless. I enjoyed that a lot :)

    May 11, 2012 @ 10:31am

    Love the rotating-gag :)

    tcstyle says ...
    May 11, 2012 @ 3:40pm

    I am win!
    I really like this concept. Some atmospheric music would be great and additional levels, for sure.

    csanyk says ...
    May 13, 2012 @ 2:14am

    I liked it but it needs something to present conflict and challenge. Develop it further and I can see it being a really fun game!

    maxman43 says ...
    May 13, 2012 @ 3:00am

    Ran a bit slow on my computer, but then again my computer sucks. It's a pretty good game though.

    SmallDeadGuy says ...
    May 13, 2012 @ 6:58pm

    Pretty fun, couldn't really tell the quality of the graphics due to graphical glitches in my browser. It looks good other than that, but there's also a lack of music. It's fun to play and relatively simple, although I think smoother movement would have been nice.

    May 13, 2012 @ 6:58pm

    It's ok. Excellent idea and implementation. Very short though.

    onehandclap says ...
    May 13, 2012 @ 9:03pm

    Cooler than it may seem, nice job!

    dr_soda says ...
    May 13, 2012 @ 9:04pm

    Neat start on a game! I can think of a few possible additions or constraints

    1. Only allow users to change direction once they hit a wall
    2. Allow only a limited number of visits to each side
    3. Add an enemy to chase you around

    ilo says ...
    May 13, 2012 @ 9:42pm

    I think this game has a lot of potential as people have already suggested - a lot of classics - Rubik's cube, Pacman, or Qbert, could be adapted and combined for deeper gameplay.

    tomhunt says ...
    May 14, 2012 @ 1:18am

    Thanks, everyone, for playing the game and leaving feedback! It was loads of fun making it and to participate in this massive community feedback process! Obviously, the game is a bit short as I barely had enough time to make some kind of playable game after getting the rotation effect just right. I will have to manage my time better in the next LD48 and maybe go with a slightly less ambitious core mechanic :) I do plan on expanding on this game in the next week or so, taking all of the great feedback you all have left into consideration and seeing what can be done. I will post an announcement here and on my website http://neoca.de when I've finished the updated version.

    Thanks Again!
    -Tom

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]