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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Epic Scale Warfare - devwil - 48 Hour Compo Entry

    In Epic Scale Warfare, you will be commanding armies of immense size on a scale never before attempted in a computer game. Prepare to be disoriented by the sheer magnitude of the conflict!

    (Source is included in the playable link, as it's all HTML and Javascript that is available in the web page itself)

    This was my first time making a game with the canvas element, so most of my development time was learning some of the essentials of that process and fixing newbie mistakes.

    **Note: I've been commenting on non-browser games to encourage folks to make browser games next time around. Hundreds of games are a lot to download to my hard drive, and I typically run OS X, so I'll probably never play Windows-only entries. These comments are being saved as ratings (though I'm not assigning any star ratings to games I'm not playing). I'm not doing this to game the system and I didn't realize it was increasing my "coolness" until after I'd done it a few times already.

    Make browser games, folks. It's a good idea!

    **Note 2: I've also been playing and rating a heck of a lot of games. My "coolness" isn't just from posting the browser game PSA.

    **Note 3: Apparently the game doesn't work correctly in FireFox, which is surprising. It should work fine in Chrome and Safari though.

    **Note 4: I've already announced this (partly) in my blog, but I'm not posting my 'PSA' any more. Too many people are getting too upset and/or completely misconstruing my message.

    Keep being angry and attacking me over it if you want, but know that I wasn't angrily attacking the folks whose work I posted the message on. I was humbly requesting they consider a different platform *next time*.

    View devwil's journal. | View all entries by devwil

    Ratings

    Coolness100%
    #674Humor1.74
    #692Audio1.61
    #749Innovation2.19
    #785Graphics2.13
    #798Mood1.98
    #854Theme1.94
    #891Overall1.71
    #901Fun1.24

    Comments

    angrygeometry says ...
    Apr 23, 2012 @ 4:42pm

    hi, could you explain the instructions here? there's nothing really in game that explains anything or if there is it didn't show for me. i found myself dragging the mouse across the screen arbitrarily to try and work things out. i like the zoom in/out sequences a lot, and think i played through a few times and ended up with a desolate ruined house with firing noises...

    pythong says ...
    Apr 24, 2012 @ 4:43pm

    i have no idea what to do, even in the 'we need to explain to you the interface' screen :/

    quickfingers says ...
    Apr 24, 2012 @ 4:43pm

    Wasn't really sure what was going on, same as angrygeometry really! It had nice pixelly graphics but there was no action just shooting noises.

    Transmit says ...
    Apr 24, 2012 @ 4:44pm

    I just had absolutely no clue what I was doing here. Clicking made me fire. "Ready we need to teach you the interface" and then no more instructions!

    Cyboot says ...
    Apr 24, 2012 @ 4:47pm

    Same problem for me, I have no idea what i should do, so haven't rated it yet.

    some instruction would really help.

    devwil says ...
    Apr 24, 2012 @ 8:01pm

    Everything you need to know is in the game. If you got through the tutorial, you know how to play.

    hamburger says ...
    Apr 24, 2012 @ 8:30pm

    I love when games are poems. I guess my only criticism in this case is that the two types of interactivity - first murdering the line of enemies, then zooming in and out - don't reflect each other. The anti-war message isn't reflected in the moment-to-moment feeling of the gameplay (click click click and try to figure out what is changing). But for making a game with a message and providing a counterpoint to other games, I congratulate you :)

    strega says ...
    Apr 24, 2012 @ 8:35pm

    I'm not sure if I was doing it right... but it seemed like the world was slowly falling apart as I zoomed in in out after different periods of waiting on the zoomed out screen. The last scene I saw was of the house in bad condition with no one living in it.

    Apr 24, 2012 @ 8:36pm

    Erm yeah. When it changes unexpectedly it was genuinely awesome. Great mood. Doesn't need the fun, could be amazing given more time!

    oldtopman says ...
    Apr 24, 2012 @ 8:39pm

    Not quite sure what's going on here. I get a screen of dudes, then after dragging the mouse about a bit and watching these people "shoot", I see a screen with planets. Not rating until I have some idea what's going on here. FF11, Linux x64

    devwil says ...
    Apr 24, 2012 @ 8:40pm

    thanks, hamburger!

    i'll just say that i completely understand if it seems a little incoherent. i was trying to do a couple of different things with this game and perhaps they didn't converge as well as i may have liked. i appreciate the feedback!

    azurenimbus says ...
    Apr 24, 2012 @ 8:41pm

    That was a lot of fun.

    Naouak says ...
    Apr 24, 2012 @ 8:41pm

    I had trouble to get past the tutorial and then I didn't understeed anything :(

    devwil says ...
    Apr 24, 2012 @ 8:41pm

    triplevision, yeah: given more time, i would've made this game a bit differently. animations, for a start! :P thanks for the feedback!

    omaha says ...
    Apr 24, 2012 @ 8:44pm

    Couldn't really 'play' the game. not sure what i was supposed to do after killing the firing squad.

    Zamando says ...
    Apr 24, 2012 @ 9:00pm

    This game was really weird. Didn't quite get what to do. I just ended up zooming in and out till the house was destroyed..

    Jhelle says ...
    Apr 24, 2012 @ 9:00pm

    I'm unsure if its working in firefox :( but I do agree with your point that more games should be webbased :)

    Nocturne says ...
    Apr 24, 2012 @ 9:03pm

    As much as I can see what you are trying to achieve with this game, I really think it fails... It just is too much of a jump in scope from the "tutorial" to the main event and the lack of coherence between those two parts makes the player feel lost or cheated. Shame, as done differently it could have been a good experience.

    Apr 24, 2012 @ 9:16pm

    When i arrive where there are the planets i don't understand what i have to do :/

    Apr 24, 2012 @ 9:17pm

    Okies, it works well in Google Chrome on Win7 peeps and probably Chrome on most other OS also therfore. Another, unsuspectingly dark game, made a bit more potent for me, being a dad 'n' everything. Has a clear message behind it and whilst it's not the classic definition of a game. I appreciate the minimalism of it as it conveys the creators view on the futile pointlessness of war well.

    castor says ...
    Apr 24, 2012 @ 9:20pm

    I'm not sure what to do, but something seems very ominous.

    devwil says ...
    Apr 24, 2012 @ 9:31pm

    nocturne: what do you think i tried to achieve?

    refreshcreations: thanks!

    netmute says ...
    Apr 24, 2012 @ 9:42pm

    The planet graphics are nicely done, but I got totally confused of what I'm supposed to do :)

    SusanTheCat says ...
    Apr 24, 2012 @ 10:03pm

    Posting on game saying to make browser games is rude. Some of us don't make browser games.

    Shigor says ...
    Apr 24, 2012 @ 10:18pm

    I'm not sure I get it... It seems like a noninteractive (with the exception of the tutorial) one screen message that people are killed in the war...

    LukeRissacher says ...
    Apr 24, 2012 @ 10:28pm

    Liked the graphics - and interesting to see HTML5 stuff. Was curious to play after the tutorial, but then didn't get it - zoom in, zoom out, zoom in, zoom out - didn't seem to have anything to do with what the tutorial was teaching.

    devwil says ...
    Apr 24, 2012 @ 10:33pm

    susanthecat: i think making a non-browser game (especially if it's not cross-platform) for ludum dare is rude. if nobody made a single browser game for it, you'd have to download 1,400 games to play them all. isn't that at least a _little bit_ nuts?

    "Some of us don't make browser games." how is this meaningful at all? there are so few games submitted to any given ludum dare event that couldn't have been done in a browser. and my message is an encouragement and a request, not a command:

    "***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

    When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

    Please consider making a browser game next time."

    it's a harmless PSA. the ludum dare rules themselves STRONGLY encourage browser games.

    however, since you said something, i won't post it on your game. i also won't play it, because-- unless something gets a ton of buzz-- i'm not downloading any games.

    LukeRissacher says ...
    Apr 24, 2012 @ 10:34pm

    And re: your browser games crusade - please have some sympathy for the fact that it takes a hell of a lot of time and effort to get good at a new game framework - and some of us have invested a lot of time already in different frameworks that don't work in a browser.

    If you want to punish people that didn't learn a web framework in time for the comptetition, and whose windows games don't support the 5% of people on Macs, then just don't rate their games. More ratings for the browser people.

    Julian Ceipek says ...
    Apr 24, 2012 @ 10:40pm

    I agree that more people should do web games, but I'm not sure how well this one works. In Chrome, it has a firing squad intro and then a lot of planets. You can zoom in on a house, zoom out, and hear firing noises. After a while, zooming in displays the frame of a house. I was really confused by the lack of interactivity. There appears to be an anti-war message in there somewhere, but I think it could have been conveyed more effectively; the dissonance between the instructions screen and the rest of the experience seemed too jarring to me.

    In Firefox, most of the graphics don't show up.

    Running Mac OS X Lion.

    devwil says ...
    Apr 24, 2012 @ 10:57pm

    lukerissacher: i'm not punishing anybody, and i'm not telling people they screwed up by not making a browser game for Ludum Dare 23. i'm just leaving a note on games i'm not playing, asking them to consider making browser games next time. there's stencyl (as well as other tools, i think) for folks who aren't comfortable coding, and if you already know object-oriented programming, using flash via flashpunk/flixel has a trivial learning curve. i used this compo to learn how to make a game using only HTML and javascript, but if i was committed to having the lowest possible technical barriers for myself, i would've used processing.js.

    regardless... as i said: my PSA is a gentle request about the FUTURE. it's not an admonishment about the past.

    julian: i don't know why it wouldn't be working in firefox, but i'll see what i can do.

    Zoomyzoom says ...
    Apr 24, 2012 @ 10:57pm

    Not completed. And stop F*cking spamming other games with your pointless dribble! we don't care if you want us all to make web based games! maby some of use use program languages that are not web based!

    Dax says ...
    Apr 24, 2012 @ 11:09pm

    ***I'm posting this on all browser games I bring up in an attempt to encourage folks to make games next time around. Do not take it personally.***

    When hundreds of people make browser games, that means that, I need to have flash and or a specific browser, but I can't, I really love IE 6, so I really sorry I can't play your game...

    hardyx says ...
    Apr 24, 2012 @ 11:32pm

    ** Please don't take personally, but I don't like Web games **

    I'm a classic and I like to play in my computer everywhere, even if I don't have Internet connection. I don't want to pay a 3G or DSL connection to play your game.

    Flash games download files in my computer and I have to wait te game loads if I have a slow connection. Web games uses too much memory and cpu resources because they are not optimized, disipating more heat and CO2 to the atmosphere.

    nihilocrat says ...
    Apr 24, 2012 @ 11:44pm

    That was pretty funny! I felt a little sad at the end when nothing happened when I clicked.

    Hume says ...
    Apr 25, 2012 @ 12:05am

    You're a provocative one, aren't you?

    No marks for fun, but full marks for making your point, in categories where that is a factor.

    devwil says ...
    Apr 25, 2012 @ 12:20am

    thanks, hume. i don't mind people not thinking it's a _fun_ game. glad you appreciated it on one level or another.

    Chtulhu says ...
    Apr 25, 2012 @ 1:04am

    @devwil I know downloading zip files, unzipping it, installing XNA, .NET, etc... is annoying when you want to try a game (I've personnaly tested a good number of games so I know it), but you can't force people to program only browser games. I've made my game in Java because :
    1) I wanted to train myself on Java
    2) Java is very portable
    3) It was one of the only languages I know

    So, what should I do?
    1) Spend all my 48H learning Flash / HMTL5 / javascript?
    2) Give up / don't participate?
    3) Make my game in Java?


    Now you know.

    uprightpath says ...
    Apr 25, 2012 @ 1:47am

    Graphics were good, but... Beyond that it didn't feel like much of a game. I'm assuming that the click-and-hold then release is supposed to be a battle taking place outside of the scope of the 'house', but it's hard to tell that's what's going on. Especially since there's no "It's over", I mean we could take the destruction of the house as such, but you can still keep shooting after that.

    devwil says ...
    Apr 25, 2012 @ 2:04am

    Chtulhu: if you know Java, you should probably be able to transfer those skills to any number of browser-oriented frameworks easily. furthermore, can't you make a applet to run in a browser?

    uprightpath: i won't pretend there's more to the game than there actually is, but you're underestimating the mechanics at play.

    Shackhal says ...
    Apr 25, 2012 @ 2:31am

    @devwil: I have read your comment in my entry. Well...a lot have complain about the exactly same comment. And after read some of your comments in your entry, i can only same this:

    "If you don't want to play our 'non-browser' games, then ignore them. Fixed issue."

    MrEvilGuy says ...
    Apr 25, 2012 @ 2:56am

    Fuck off.

    angrygeometry says ...
    Apr 25, 2012 @ 5:09am

    you are completely wrong. also your comment is terrible. and i DID take it personally. so thanks.

    Diventurer says ...
    Apr 25, 2012 @ 6:10am

    Uhm, I didn't really understand to be honest.
    I got through the tutorial, and then the house started to get destroyed. Did I shoot the planet when I clicked on it? :'(
    Anyway, nothing more happened.

    tcstyle says ...
    Apr 25, 2012 @ 6:13am

    Unfortunately doesn't work in my browser. Any chance for a downloadable standalone to fix thi issue?

    Apr 25, 2012 @ 6:23am

    Doesn't work in my browser, as I'm a windows-user with IE6 :p Next time do not make browser games only for modern browsers, to less people can play them ;)

    Apr 25, 2012 @ 6:30am

    Confused. It appears the only controls is the zoom in/out button.

    nilstastic says ...
    Apr 25, 2012 @ 7:31am

    Nice planets, but i didnt find the game?

    gavin5564 says ...
    Apr 25, 2012 @ 7:54am

    (Win 7 x64, Firefox).. Couldn't get it to work properly, 5 guys shooting at nothing?? Then when I got to the planet view where it says 'Click here to zoom in' nothing happened...

    Kendja says ...
    Apr 25, 2012 @ 8:10am

    After shooting phase - i don't know what to do. There just zoom in/out, or i missed something?

    DeathBySnail says ...
    Apr 25, 2012 @ 9:01am

    @devwil As a professional developer I understand the need to make your game as easy as possible for the target audience to play. However, I don't see this event as a marketing exercise - people should be able to make games in whatever form they please.

    GreaseMonkey says ...
    Apr 25, 2012 @ 9:32am

    *** I'm posting this on your game because you're posting shit like this on others. Do take this comment personally. ***

    Because of you, I think I'll do my next LD entry in Python.

    Catman says ...
    Apr 25, 2012 @ 11:16am

    Apart from the start, I didn't understand what to do...
    I like the amiga-like graphics, tho.

    gritfish says ...
    Apr 25, 2012 @ 12:01pm

    In firefox, I got to the firing line, but got no instructions.
    In chrome, I got to the planets, but saw nothing except zooming in/out and then died.
    Apparently it doesn't work in IE6 either :(
    Maybe it only works in safari?
    PLEASE explain which browsers this WILL work in...

    Raptor85 says ...
    Apr 25, 2012 @ 12:04pm

    the controls are really bad and it's laggy, the graphics flicker and It's kinda hard to tell what's going on in firefox.

    Orni says ...
    Apr 25, 2012 @ 12:34pm

    a standalone download version would be nice

    devwil says ...
    Apr 25, 2012 @ 1:27pm

    Sorry to everybody who had trouble with this game. I didn't realize it was such a mess outside of Chrome and Safari. Firefox completely mangles it.

    jeffz says ...
    Apr 25, 2012 @ 1:55pm

    I think I get it but I'll agree it's incoherent.

    Jonny D says ...
    Apr 25, 2012 @ 2:16pm

    Uhh... Downloading is downloading. Nobody is downloading all 1400 games, even if they were all browser games. You're just concerned about having to click a few times or install Wine.

    I certainly hope this isn't a poorly-veiled attempt to boost your Coolness rating. ::ahem:: 129 at the time of this writing... By the way, this is not a rating comment. I won't be playing your game and I won't be getting credit for it either.

    Fireblend says ...
    Apr 25, 2012 @ 4:01pm

    Yeah, it was difficult to figure out, and even then I wasn't sure if I completely got it. I like the consistent graphics though, very retro :)

    armornick says ...
    Apr 25, 2012 @ 7:11pm

    Not much of a game. Doesn't really fit the theme. Not much is explained about the purpose of the game.

    A game usually needs a few things: interactivity, challenge and an ending. You have one of these. Sort of.

    Also, I wanted to let you know that I was planning on learning Haxe so I'll probably have a web version of my entry next LD however that is not the result of you spamming the website but because I'm interested in learning Haxe.

    Have a nice day.

    devwil says ...
    Apr 25, 2012 @ 8:42pm

    i completely disagree, armornick. but then again, i would.

    johnfn says ...
    Apr 25, 2012 @ 9:24pm

    I just wanted to say a word or two about the 'web games only please' thing. Ludum Dare is one of the only times where I can get feedback on a non-web game that I've made. I really enjoy the chance to escape from my comfort zone of Flash and make games in languages I might not have had the choice to make games otherwise.

    I agree that web games are typically easier to download and play. I am perfectly fine with getting fewer votes because I decided to program my game in Python. I'm also perfectly fine with you passing over my game because I made that choice - I understand it's more work. I knew coming in that people would pass over it as soon as I chose Python.

    So, in sum: it's fine for you to skip games that aren't web games, but please don't leave messages encouraging everybody to make a web game. The fact is that the decision I make of which language I want to make my game in is a complex one, and doesn't boil down to a simple 'I'll make a web game because it's easier for others to play'. When you make posts like that, it feels like you are encroaching on my freedom as a developer.

    I'd also encourage you to stop because your posts seem to be causing dissent and anger. Let's keep Ludum Dare a happy event. :-)

    oldtopman says ...
    Apr 25, 2012 @ 9:36pm

    @devwil Going to everybody's entries and shitting on them with your "WEB ENTRIES ARE ALPHA MASTER PROGRAMMING RACE" is a win for nobody. Cut it out.

    devwil says ...
    Apr 25, 2012 @ 9:42pm

    i appreciate your calm, reasoned response (not that i don't disagree with it).

    i've certainly been discouraged by people's negative reactions, and i won't be surprised if it negatively skewed my own ratings. i wouldn't put it past certain people to have rated my game on the merits of my opinions rather than the merits of my work.

    furthermore, i think the point's been made. i doubt i'll be posting that "PSA" again, but i'm also not sure i'll browse through any more entries. it became a convenient way to sort of "mark as played" entries i wasn't going to play.

    devwil says ...
    Apr 25, 2012 @ 9:43pm

    oldtopman: that's not what it was.

    boy, folks really enjoy exaggerating.

    Orni says ...
    Apr 25, 2012 @ 9:44pm

    devwil wrote: "Sorry to everybody who had trouble with this game. I didn't realize it was such a mess outside of Chrome and Safari. Firefox completely mangles it."


    the funny thing is ... the best solve for this would be coding in something not web limited and providing compiled versions for different os

    oh irony

    Transmit says ...
    Apr 26, 2012 @ 1:08am

    Yeah my earlier comment was because I played it in firefox and it was a jumbled mess. Rescored it now for playing in Chrome.

    MadGnomeGamer says ...
    Apr 26, 2012 @ 2:39am

    LOL Looks like everyone beat me to the punch telling him off for spamming pro-browser comments

    azmaeve says ...
    Apr 26, 2012 @ 2:42pm

    I'm not sure your game works correctly on my browser (Chrome/Linux).
    Please stop your nonsensical browser game crusade.
    As you may now know, I'm a Linux user, lots of "browser game" in this ludum dare are using Unity, fine, it's not available for my OS (and most likely never will) but I don't bash on any one of them for that fact.
    Just consider that for such event people want to stick with language/framework they are proficient with.

    Anyway, 1200 games is a lot, you wouldn't have played them all, would you? (if yes, ... you should get a life :) )

    AlwaysGeeky says ...
    Apr 26, 2012 @ 4:52pm

    Interesting, I got confused by the shooting at the start but still :)

    Jack says ...
    Apr 26, 2012 @ 6:10pm

    fairly clever, but ultimately the brevity and simplicity of it dampens the message of the game. I'd suggest making it longer and more interactive, because without challenge a game is just a movie where you have to press buttons to watch it

    netguy204 says ...
    Apr 26, 2012 @ 10:39pm

    I'll presume your game is just so astoundingly innovative that my tiny brain cannot grasp its wonder. I don't have a blazing clue what to do.

    But, if you wanna rank an HTML5 game, that's what I wrote too!

    devwil says ...
    Apr 27, 2012 @ 1:23am

    orni: no, the best "solve" would've been to make a game with better cross-browser compatibility. i wanted to learn more about JS+HTML, but flash or an embedded java applet would've been ideal.

    SonnyBone says ...
    Apr 27, 2012 @ 1:32am

    It doesn't seem to work on any browsers that I have installed. Or maybe this is how the game is SUPPOSED to be? It feels broken and confusing in this state, but I'm not going to download and install new browsers just to play one game.

    matheus23 says ...
    Apr 27, 2012 @ 9:13am

    I really have had no Idea what to do there. I only shot sometimes, heard shots and zoomed in and out, watching what happens...

    Drabiter says ...
    Apr 27, 2012 @ 12:12pm

    I have firefox 10 here but on planet screen the zoom won't work. However previous screens work well.

    chinchang says ...
    Apr 27, 2012 @ 9:22pm

    liked the shooting style. but what to do after solar system was unclear

    AD-Edge says ...
    Apr 28, 2012 @ 9:24am

    Unable to play unfortunately, didnt run properly in firefox, or explorer.

    davidwparker says ...
    Apr 28, 2012 @ 3:42pm

    I couldn't really get into the game... wasn't sure what was going on.

    P.S. I made a browser game... come check it out.

    wgemigh says ...
    Apr 28, 2012 @ 7:10pm

    Like most of the other commenting, I don't get it. I couldn't see the bullets in the tutorial (maybe they were going too fast?) an then the zooming in and out portion didn't seem to have any interactivity.

    I did like the graphics and the idea of having a large game space with more human-scale results, but I don't think it quite came together.

    Vilborg says ...
    Apr 28, 2012 @ 9:08pm

    I think you're giving an anti-war message, but the actual delivery seems to be poorly executed. There's not much for the player to do, so the player just meddles around and then the house id destroyed. I couldn't say war is good or that it isn't terribly destructive, but your game just didn't get anything across to me.

    Regarding the browser debate, I understand that you don't like the variety of development modes that LD comes to expose us to. I for one really like the ease and power XNA gives me, so I develop mostly in C#/.NET/XNA so I can leave the low-level stuff to someone else. Perhaps I will learn Flash or something else later. But for now, please do not critique my choice of language; I'll make that choice myself.

    Birchmountain says ...
    Apr 30, 2012 @ 9:47am

    I think i understand the gameplay but after the tutorial it gets quite hard. I zoom in to a planet and see the room, nothing more. I can hear gun shoots and i guess it's supposed to be a battle in there but i can't see it. I'm on safari.

    vigrid says ...
    Apr 30, 2012 @ 7:24pm

    TBH, I had absolutely no idea what to do in this game.

    23 says ...
    May 6, 2012 @ 9:17am

    No idea what was going on once I got to the solar system.

    Came here because of your web game comment; I made a web game, but honestly that kind of comment is unhelpful.

    Vilborg says ...
    May 6, 2012 @ 10:30pm

    I played the game again, and even tried looking at the source. I still have no idea what the point is.

    All I have to say is that if you wanted people to make browser games for LD24, you probably should have set a better example.

    uberneen says ...
    May 8, 2012 @ 11:10pm

    I launched chrome to try this and it proceeded through the tutorial. After that, there was nothing resembling a game.

    Valeour says ...
    May 12, 2012 @ 1:38pm

    Um, I don't really get what happens when you see the planets and can zoom it? What was the training soldiers about then? Sorry, I really don't get what I'm supposed to be doing or playing.

    marudziik says ...
    May 12, 2012 @ 9:30pm

    Having seen your messages all over LD, I wanted to post my opinion here and see what you've made, but since it doesn't work under Firefox, it's kind of ironic. Besides, exactly what @johnfn wrote before.

    Personally, I am glad that LD isn't just browser-only games. I'm more interested in source code of games written in C/C++, or what can be achieved by Ren'Py, or something similar. If I cannot play some game because it's e.g. Mac based, or Linux only, I can either try to work out the source and build my own binary (if I REALLY want to), or just not rate it (just like I'm not gonna rate your game, because I cannot run it). At the same time, there's no point encouraging the creator to make a game for my OS if there's no such possibility (de facto saying that this person should change his/hers language of choice to one I consider better).

    People really are aware that web entries get the most rates. But LD isn't about who gets most rates, it's about making something and getting *constructive* feedback (be it in form of rates or a comment) from users using OSs the game's intended to run on. I'd rather wish to create a good Windows-only entry (and there are quite a few of those) than a shitty web based one.

    TL;DR - Didn't rate, doesn't run for me. :(

    scgrn says ...
    May 13, 2012 @ 5:34am

    *** Next LD please consider making a game that is playable ***

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