Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Kid's Wars - iFred_QC - 48 Hour Compo Entry
Web (HTML5) | Source (GMStudio) | Timelapse
HTML5 version only. Just keep in mind, GMStudio is in beta so the HTML5 version is quite buggy. It's still playable.
No tooltips available ingame due to a bug with HTML5. So here are the units' descriptions:
Gunman (1)
Cooldown: 0.5s
Cost: 25
HP: 10
Speed: 1
Damage: 2(Light)
Light Armor: 0
Heavy Armor: 0
Attacks: Ground and Air
Tank (2)
Cooldown: 10s
Cost: 100
HP: 50
Speed: 1
Damage: 10(Heavy)
Light Armor: 5
Heavy Armor: 5
Attacks: Ground
Artillery (3)
Cooldown: 10s
Cost: 125
HP: 30
Speed: 0.5
Damage: 20(Heavy)
Light Armor: 4
Heavy Armor: 0
Attacks: Ground
Chopper (4)
Cooldown: 10s
Cost: 100
HP: 20
Speed: 2
Damage: 4(Heavy)
Light Armor: 0
Heavy Armor: 0
Attacks: Ground and Air
View iFred_QC's journal. | View all entries by iFred_QC
Ratings
| #232 | Fun | 3.18 |
| #277 | Theme | 3.31 |
| #355 | Graphics | 3.03 |
| #359 | Overall | 3.10 |
| #461 | Innovation | 2.87 |
| #599 | Audio | 2.00 |
| #626 | Mood | 2.36 |
| #698 | Humor | 1.68 |
| #748 | Coolness | 41% |
Comments
i like it but because of the cooldown rates and how fast you get resources you can basicly click each button as soon as it's available, which is an easy win. The bullet arcs are great!
I liked the concept of the game and it being a battle for tiny world domination. It would be nice to see the cooldown and price info on/under the buttons. You balanced the game well with having counters to each unit, good job.
This is a pretty neat game! Great work! Kept me coming back for a few rounds! You really nailed the fun factor :P
Fun game! Needs some kind of a title screen at least, though, and maybe a background music!
@ArchaiosFiniks Yeah. Kinda screwd on the title screen. Totally forgot! And I totally didn't know what kind of music to put on that so I just shrugged.
It was fun but I feel like it could have used music. Also, moar helicopters.
Great fun, really enjoyed it. Only downside would be limited replay value ;-)
Really cool! Got me playing until winning! Would like to have info about cooling time and costs, though.
Thanks for comments! More replay value. I always aim for that but in 48 hours? Stick with the first idea if you want to finish! Also yes, TOTALLY forgot about music and menu screen.
All unit info are right after game link and before screenshot.
I was supposed to have tooltips, but they're buggy. Viva GMStudio BETA!
Good game, but no music, really loud sounds, easy-to-win, no tactics, just spamming units is enough
Another five star game! Super fun. Really good work in gameplay, art, and sound. The bullets and explosions are the soundtrack. Wonderful title
Cool concept. Don't know why but the fast-paced style reminded me on Z. Great job!
This was pretty fun. Wish there was audio. Seemed to be pretty well balanced, or I was just really bad. There was a constant back and forth between me and the enemy team.
I enjoyed this, wished there as a bit more strategy to it :-)
Why don't you guys attack him?? HE'S RIGHT NEXT TO US.... Oh fine, go that way...
Really cool take on the perpetual war thing. Would have liked a win/loss screen instead of an alert box, polish wise, but it's not that important. The choppers seem way too powerful - it seemed like nothing could hit them.
Very fun game! I really enjoy linear strategy titles. I think there was challenge in this beyond simply spamming units- when I tried to build to match an adequate counter-attack against the enemies' forces was when I turned their push around then kept it going all the way back to their base and won.
I think it's a lot of fun and would be a really good game with a few more units and multiplayer! Perhaps there could also be more than just land and sky as far as the avenues of motion go? Well in any case, I think this was a lot of fun and had great polish and I'd like to see it expanded!
I like this concept, the gameplay is very simplistic really (at least I couldn't figure out many ways to affect the outcome), but I somehow like using the globe surface for war.
Sound is just some noise-explosions, some music would've probably elevated the general feel.
Lastly graphics are very nice and it is very easy to see what is going on, so a plus there.
Nice, a GMStudio entry! Fun little game that fascinated me for about 20 minutes. I seem to not be able to win, but neither boring nor frustrating.
Funny twist (literally!?) on a conceptually linear game area.
Liking the graphics.
Great comments! @gnx indeed. I grin every day thinking I didn't put any music in... :(
This game is really good but I think you could have added maybe a kill money gain system instead of the timely gain. But overall a great game could have different sound effects.
Nice work in HTML5! Just needs a title screen and end screen.
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This is a pretty cool game. It seems like a really awesome idea, until you realize that it would be boring if it wasn't on a planet like this. Also, the best strategy is spamming units. Kept me entertained long enough to win though.