Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Good Cell, Bad Cell - KhaoTom - 48 Hour Compo Entry
GOOD CELL, BAD CELL
Identify and eliminate the bad cells.
Destroy all bad cells to win.
-1 point when bad cells eat a good cell.
-1 point if you destroy a good cell.
You lose if you have -50 points.
Move: WASD, Arrows, or Left stick on controller
Fire: Space, Left mouse button, or A button on controller
Pause: Tab, Escape, Start button on controller
Tools Used:
Unity 3d and some standard assets
Gimp
Labchirp
Blender
View KhaoTom's journal. | View all entries by KhaoTom
Ratings
| #319 | Graphics | 3.11 |
| #329 | Theme | 3.22 |
| #432 | Innovation | 2.92 |
| #571 | Audio | 2.12 |
| #580 | Humor | 1.94 |
| #623 | Mood | 2.37 |
| #642 | Coolness | 49% |
| #642 | Overall | 2.65 |
| #652 | Fun | 2.41 |
Comments
Nice style, but wasn't really sure (until some trial and error) what cells were bad and which ones were good.
Man, I really enjoyed this. I would love to see expand on it in the future.
The core mechanic is just so satisfying!
Downloaded OSX version. When I unzip it and try to run the app, it says I can't run it because it might be damaged or incomplete.
I did't understood which cells are "good" and which are "bad" too.
Camera movement a bit slow in my opinion. Interesting mechanics, anyway.
Couldn't tell good from bad, and had a hard time targeting the faster moving cells. Took me a few seconds to figure out that the black circles I was "shooting" was actually the shadow of the actual projectile.
Apparently I can't tell my good sells from the bad ones D: I do, however, like the graphics style, and the shooting mechanics. Thanks for sharing!
Like others, I had no idea who was good or bad and couldn't quite work out what was happening with the cells. The firing delay was interesting, but the cells move so slowly I didn't need to compensate. Ran fine on OSX Lion.
Hint about the cells: The cell type is the shape, the color doesn't mean anything. There is one bad cell type per game. I haven't actually won either. Thanks for playing!
The concept has a lot of promise. With a little more accessibility and gameplay polish it could be a pretty nice game. Don't get me wrong, I did enjoy the game, it just required maybe a little more patience than most players probably have.
Not sure which cells were good and which were bad. I totally dug the blasting particle effects though.
Not to be redundant, but I couldn't tell... Maybe make the bad cell more obvious? I had one game that the only cells that were dying were the ones I killed trying to find the bad cells, so I'm guessing there were no bad cells?
There is always one bad cell type. I agree though, all too often the patient dies from lack of treatment or improper treatment!
no idea what's going on....on the bright side though it does work on wine and unlike pretty much every other unity game for some reaosn the sound DOES work in this one. No clue how to tell the cells apart though so I lost pretty quickly.
Graphics and Idea are cool. Had also problems identifing the bad cells
Overall I enjoyed the game. No idea how to tell good from bad cells. And the projectiles were a bit slow for my taste.
I would play this if there were a web version. You should consider doing a web version for future games.
the explosions are beautiful! As someone has already said, i could not distinguish well which cells are good and which are evil.
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C-130 Gunship on a micro scale! Enjoy the controls. Not really sure which cells are good and which are bad.