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Ludum Dare 23

April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Starvin' Marvin - Nibelung - 48 Hour Compo Entry

BEST VIEWED IN CHROME (performance fix url coming post compo)

Controls:
WASD / ZQSD / Arrows :: Movement
IJKL :: Shooting
O :: Pause/Resume background music
Esc :: Pause/Resume Game
E :: Perform action

Plot:
You've been living away from the big world for years now, and now you've come to the point food is an issue.. Hunger is your enemy and if you don't get rid of it, you'll starve to death. Find your way to eliminate hunger!

Compo info:
I had to cut on Mob AI because of the time limit, but might be challenging after all?

If you get low fps or failures, report them please :)
Source will be up before jam end.

SPOILER :: If you get stuck in the first map, as in, you can't find the way out, check http://codepad.org/Po5v1U1T

View Nibelung's journal. | View all entries by Nibelung

Ratings

#180Graphics3.50
#308Fun3.04
#377Audio2.60
#392Overall3.04
#453Mood2.65
#539Humor2.00
#632Innovation2.52
#638Theme2.59
#809Coolness36%

Comments

nornagon says ...
Apr 23, 2012 @ 6:33am

Love the world :)

Lidfrid says ...
Apr 23, 2012 @ 5:01pm

All the entrance are lockeeeed why?!?!
cool graphic though! :)

Nibelung says ...
Apr 23, 2012 @ 5:03pm

Seems like people don't like swimming ;)
Check the spoiler in description.

amodo says ...
Apr 24, 2012 @ 8:47am

Cute little game! Really nice graphics! I liked it a lot.

tequibo says ...
Apr 24, 2012 @ 8:49am

It was cool when I was nearly dying of starvation and then I have found fruit tree.
I've got to the underworld, but there was a place with too many evil squirrels, so I couldn't pass. Though maybe that was a way to eliminate my hunger forever, since they kept spawning. If so, I guess I won then!

azmaeve says ...
Apr 24, 2012 @ 8:51am

Squirrels!!! there are just too many of them ^^.
Nice game.

Nibelung says ...
Apr 24, 2012 @ 10:35am

tequibo: You almost did :P

s0ulcrusher says ...
Apr 25, 2012 @ 5:42am

After murdering hundreds of squirrels in cold blood I finally made it to the food fountain. This game made me hungry. A+++++ would play again :)

cjke.7777 says ...
Apr 25, 2012 @ 6:22am

Geez the style is really good, as are the graphics

jimmypaulin says ...
Apr 25, 2012 @ 6:52am

really want to play this but the dl gets stuck on 92% and won't load :( safari/mac lion

Orni says ...
Apr 25, 2012 @ 2:28pm

took me some time to get how to beat the first level

very charming graphics and music

Nibelung says ...
Apr 25, 2012 @ 2:59pm

jimmypaulin: I'll try fixing it, and publish as a "Post compo fix" asap.

Tokken18 says ...
Apr 25, 2012 @ 7:17pm

Overall I liked the game, but I have some comments to potentially make the play experience a little more enjoyable.
- Movement speed is pretty slow, especially in water, i think a movement speed increase would definitely help exploration.
- The invisible walls in the water are a little confusing. Maybe rocks or something to visibly show that you can't go any further would be very helpful in guiding the player or at least let them know that swimming further would be useless.

Other than that, I found the graphics charming and the concept interesting!

orangepascal says ...
Apr 27, 2012 @ 11:09am

love the graphics!

Datamosh says ...
Apr 28, 2012 @ 8:20pm

Really nice graphics and music! Kind of slow, but doesn't bother. I was about to give up, but then I realized I could swim and I was like "OOOH" ^__^

azurenimbus says ...
Apr 29, 2012 @ 11:26pm

Very nice presentation, especially graphics. I also liked the food mechanic (and it made me quite a bit hungry).

MrBarnslig says ...
May 4, 2012 @ 5:07am

The art and the music reminded me of Startropics - http://www.youtube.com/watch?v=8b7x30_E0Ko

Unfortunately I got stuck probably a lot earlier than you intended. I tried to get in the doors and climb up the tree and everything was locked. Killed all the animals, harvested the plants, and then starved to death. Would have liked a few more clues, but perhaps you wanted it to be challenging.

Thanks for sharing!

dr_soda says ...
May 6, 2012 @ 7:15am

I liked the way you force people to explore, and simultaneously trick them into thinking that they've seen it all.

I was a bit perplexed by the endless squirrel spawning area near the end. Ultimately I found that all I could really do was just make a run for it. In fact I would guess that's a valid strategy for the entire game.

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