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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Extensionism - Eelfroth - 48 Hour Compo Entry

    Controls:
    arrow keys - walk
    R - reset level

    View Eelfroth's journal. | View all entries by Eelfroth

    Ratings

    Coolness54%
    #33Innovation4.04
    #67Mood3.52
    #81Theme3.78
    #125Overall3.55
    #152Graphics3.61
    #297Fun3.06
    #720Humor1.61
    #738Audio1.31

    Comments

    Nora Shishi says ...
    Apr 23, 2012 @ 5:45pm

    The noize effect was heavy but I enjoyed the gameplay! :)

    leafo says ...
    Apr 24, 2012 @ 3:04am

    love the visuals

    whitetigle says ...
    Apr 24, 2012 @ 9:06pm

    I really liked the concept and the visuals ! It was fun to play !

    devwil says ...
    Apr 24, 2012 @ 9:06pm

    i LOVE the way this game looks. not sure if music would make this game better, but i noticed its absence.

    bms says ...
    Apr 24, 2012 @ 9:19pm

    I loved the image effects and the gameplay was quite innovative!

    Eelfroth says ...
    Apr 24, 2012 @ 10:03pm

    Thank you all for your nice comments! :)

    devwil: You are right, I miss music too. It was an issue of bad time-management.

    Apr 25, 2012 @ 8:57am

    Love the mechanic, a really interesting take on the theme. I do wish that the 'walkable' vs 'unwalkable' tiles were a little more clearly different and though you have a reset level button, I wish that the crates couldn't get into an 'unwinnnable' position. Still, I found it quite refreshing and I always love to see games made in Processing ^_^ Cheers!

    MrDanH says ...
    Apr 25, 2012 @ 12:48pm

    Great little puzzle game. Even without audio, it was still pretty moody.

    dukope says ...
    Apr 26, 2012 @ 2:12pm

    Wow, very nice puzzle mechanics. Visuals were perfect.

    elektron says ...
    Apr 26, 2012 @ 7:08pm

    Absolutely amazing!

    23 says ...
    Apr 28, 2012 @ 6:21am

    Hey, I'm on Linux and for some reason this just stops at the title screen. Any idea why?

    Puzzlem00n says ...
    Apr 28, 2012 @ 5:16pm

    Amazing! I gave it 5 stars on innovation. Nice idea.

    Apr 30, 2012 @ 12:16am

    Great concept here, nice thinking! Also liked the post-processing filter, makes it look pretty unique.

    matt says ...
    Apr 30, 2012 @ 1:50am

    Incredibly innovative. Awesome mood too. I think music would have made it better, but maybe not.

    23 says ...
    Apr 30, 2012 @ 2:39am

    Thanks for following up with me about the problem running the game; sorry it was a false alarm.

    Nice game - I'm surprised it's the first one I've seen in this LD using Processing! The graphical effects really set the mood, and the expanding view really gave a sense of space.

    Draknek says ...
    Apr 30, 2012 @ 1:41pm

    Nice concept!

    Actually playing was occasionally tedious but that's a consequence of the limited visibility and not much to be done about it.

    homelinen says ...
    May 4, 2012 @ 2:36pm

    Beautiful game. I feel the difficulty is just right in keeping it challenging but not too frustrating.
    Captures mood very well.

    rvmook says ...
    May 4, 2012 @ 5:48pm

    Yeah I've beat it! Loved the concept and the difficulty was really balanced. Good level designs. Noise effect was a bit much though

    Daniel says ...
    May 6, 2012 @ 10:37am

    Awesome idea and system. Goes very well with the theme.

    dustmyte says ...
    May 7, 2012 @ 12:15pm

    Whoa, super super cool graphics! I dig the creepy font during the garbled hint screens. Great stuff! I confess the mechanic stressed me out a little because you'd be forced to reset often.

    chambers says ...
    May 12, 2012 @ 3:37pm

    Wow... the graphics were genius. I loved the noise effect and the tilted screen. Unfortunately I couldn't pass the stage that apparently had one single glowing box instead of two...

    Funny that both of us used processing and the take on the theme was very similar =)

    jfroco says ...
    May 12, 2012 @ 9:46pm

    Nice visual effects, and interesting gameplay, it's sad you didn't have time for music,

    namuol says ...
    May 13, 2012 @ 5:15am

    I agree with the others -- visuals are lovely. It's *very* satisfying to complete a level, simply due to the nature of the mechanics. Great stuff.

    I have to say that I too did get frustrated occasionally. It would be nice to have an "undo" button -- especially since you can't really see what's going on at the beginning of each level. Just something that puts the game in the state previous to the last move you made would essentially eliminate forced restarts.

    You should add music to this -- it already has great atmosphere but music will really push it to the next level.

    johanp says ...
    May 13, 2012 @ 2:37pm

    Neat idea!

    Tifu says ...
    May 13, 2012 @ 3:47pm

    I'm a few levels in, and I'm totally stuck, the yellow things aren't there, so I assumed I was to do something else, but I reset the level a few times and one of the yellow things was suddenly there... which makes me think a glitch is causing them to be randomly invisible? or did I do something to make it visible?
    Was very impressed with the mechanics to that point, I love how the game is played at an odd angle =D

    azurenimbus says ...
    May 13, 2012 @ 10:35pm

    Nice one!

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