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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Nano Commander - Alex Gilday - 48 Hour Compo Entry

    Nano Commander is an RTS-style game where you take control of units in order to destroy your opponent. All the help you need can be viewed in-game or below. There are currently 6 maps available which can be added to by converting a png with similar layout to the current maps (#000000 for wall, #FFFFFF for empty space, #00FF00 for friendly units, #FF0000 for enemies).

    There are a few annoyances I should note. First of all is the unit movement. Due to limited time and complexity of the movement, units are fairly solitary and will queue up all attempting to reach the same spot without flocking around the target position.

    Secondly is the simplicity. I'd have liked to add more types of units, better upgrades, more balanced upgrade system, building more units, strategic enemies, etc.

    Last off all is community. I didn't manage to stream as much as I'd hoped I could, nor post as much as I'd have liked either. Too busy developing this :P

    View Alex Gilday's journal. | View all entries by Alex Gilday

    Ratings

    #169Overall3.43
    #214Fun3.21
    #216Humor2.72
    #242Mood3.04
    #264Audio2.89
    #334Innovation3.14
    #489Graphics2.79
    #627Theme2.61
    #642Coolness49%

    Comments

    Cell says ...
    Apr 23, 2012 @ 11:57am

    Quite funny, quite good, 4/5 woop woop.

    Apr 23, 2012 @ 6:18pm

    i liked it man...god job.. it seemed to crash after about 30secs tho.. its probably just my machine ;p

    lanoiadimuu says ...
    Apr 23, 2012 @ 7:45pm

    Interesting and fun idea!

    It crashed twice on my machine while moving large groups of units.

    SmallDeadGuy says ...
    Apr 23, 2012 @ 7:52pm

    Yeah movement does crash every now an then, I know why too. Unfortunately not an easy to solve one (well the crash is but it'd involve losing the glitchy units who are the culprits)

    Norgg says ...
    Apr 23, 2012 @ 8:22pm

    Nice, on the hard side though, found it difficult to find tactics which wouldn't just take ages, like just massively upgrading one unit to out-range everything else.

    Apr 23, 2012 @ 8:49pm

    i played it again and i think it was just that level ..all the others are working a treat so far :)

    Danvil says ...
    Apr 23, 2012 @ 10:05pm

    Funny setting with the little ships (?). They are a bit hard to control though.

    Fireblend says ...
    Apr 24, 2012 @ 5:05am

    I thought this was pretty good, although I must not be a very good commander, because I didn't get very far if I didn't buff up some unit beforehand :P

    ratking says ...
    Apr 24, 2012 @ 8:18am

    Cool, a minimal RTS! I like it the way it is, you shouldn't add too much stuff. :-)
    Perhaps different colors for the player bullets / enemy bullets would be nice.

    zorf says ...
    Apr 24, 2012 @ 6:58pm

    Random crashes now and then. Otherwise a fun little game.

    Jigxor says ...
    Apr 24, 2012 @ 7:18pm

    Wow! Not many people can say they made an RTS during LD. Well done! My only real suggestion would be to add in the ability to scroll with the arrow keys. The whole game was really fun and smooth to play.

    Overall, great job!

    ChainedLupine says ...
    Apr 24, 2012 @ 9:26pm

    Nice job! I find I play this just like an RTS. Kite to get an enemy to attack, then hammer him with multiple units out of the range of his buddies. Made easier by the fact that his buddies won't join in to assist. :)

    Ranoka says ...
    Apr 28, 2012 @ 4:48pm

    Great job with the game! You have quite a complete entry, I think most of the improvements I would like to see are based on improving unit control and maybe balancing/ being able to build/buy new units during the level. Very impressive for 48 hours!

    Benjamin says ...
    Apr 30, 2012 @ 10:47pm

    Its not working here ( windows 7 )

    vigrid says ...
    Apr 30, 2012 @ 11:12pm

    Really interesting idea, but... And it's a huge but that you should fix... The path finding is an arse. Still, a reverse-TD-like game, where you can upgrade your groups is a nice concept.

    Raptor85 says ...
    Apr 30, 2012 @ 11:13pm

    requires XNA4 so can't test, doesnt run under WINE

    as a courtesy in the future it would be nice to list frameworks used

    Puzzlem00n says ...
    May 1, 2012 @ 12:16am

    Nice game, despite the fact I can't win any of the levels... It's definitely really good fun.

    TobiasNL says ...
    May 10, 2012 @ 10:37am

    could not run it:(

    geekygenius says ...
    May 13, 2012 @ 2:20am

    The bots were really hard to control without getting them in a line. It was fin to play though. I lost two games. :(

    SmallDeadGuy says ...
    May 13, 2012 @ 9:38am

    Yeah I was trying to get a nice flocking algorithm going but couldn't really find anything that fit into a grid nicely with the amount of units being controlled

    pighead10 says ...
    May 13, 2012 @ 4:49pm

    Fairly fun, but the lack of fluency with the movement is *really* frustrating and, as you say, there is not much variety so it gets boring after a while.

    Cake&Code says ...
    May 13, 2012 @ 6:53pm

    An RTS? Nicely done! It was fun to play and definitely not too easy nor too hard. The graphics were really fitting and the only thing I'd like to see would be differentiated bullets for friendly vs enemy. Awesome :D

    FireSlash says ...
    May 13, 2012 @ 7:20pm

    The pathing is infuriating and requires lots of micromanagement to keep them from just forming long lines or other bad constructs. However as someone who's implemented pathfinding before, I can forgive this on a 48 hour deadline. (Death to A*)

    Nice to see an RTS in here! A highly under-loved genre in LD

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