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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Gravity Force 3 - refreshcreations - 48 Hour Compo Entry

    Well, this is my first Ludum Dare Entry and indeed, my first Unity 3D Game under my belt!

    Gravity Force 3 is a retro style shooter with simple controls so anyone can pick-up and play it.

    Ther game starts off with a low difficulty level which slowly increases the more enemies are destroyed.

    I'm going to release and Android and hopefully an IOS version a while after the compo has finished which should be groovy!

    Update - 26-04-2012

    A website dedicated to the game will be coming up soon. Thanks again to everyone for their feedback it's really encouraging and once I've finished rating ludum dare games I promise I'll be improving and releasing the game fully.

    The website is available at: http://www.gravityforce3.com/

    Hope you have fun playing!

    Update - 26-04-2012

    There's some lovely timelapse footage where my blurry webcam makes it look like I'm punching myself in the face constantly.


    Update - 29-04-2012

    Now available for FREE on google play at: https://play.google.com/store/apps/details?id=com.Refresh_Creations_Ltd.Gravity_Force_3


    Update - 02-05-2012

    Currently Under Judgement on kongregate ---> http://www.kongregate.com/games/refreshcreations/gravity-force-3

    View refreshcreations's journal. | View all entries by refreshcreations




    jeroenimooo says ...
    Apr 23, 2012 @ 8:38pm

    Releasing the lazerball at the right time was hard sometimes, But real cool. The overheat was a really good thing too add!

    JaJ says ...
    Apr 23, 2012 @ 8:39pm

    Pretty fun! Also very polished. The resolution of the web version was a bit large for my laptop screen.

    McFunkypants says ...
    Apr 23, 2012 @ 8:41pm

    Awesome work! Great FPS, totally playable. I love being able to hold down the fire button to release bigger bullets. I wish I could "switch directions" but that's a core gameplay concept you shouldn't change or it would be too easy. Overall, extremely impressing, greate graphics, nice idea, good old fashioned arcadey goodness! Keep up the great work.

    cmo7 says ...
    Apr 23, 2012 @ 8:43pm

    Cool game. I'd like to be able to control the ship, but it's fun nevertheless

    Apr 23, 2012 @ 9:37pm

    Thank you very much for the feedback. I'm just putting together an updated version for android and the others over this week which will sort out the resolution issues, etc. Got some plans for integrating facebook 'n' twitter in the longer run with this game now. Probably going to add a starting difficulty setting along the lines of columns on the megadive wher you can start off later on in the game, with a good rack of points but it's gonna be tougher on ya!

    Apr 23, 2012 @ 10:02pm

    Here's a demo of the android conversion incase you fancy playing this on the move at all. Please don't use this version for reviews as the code has been changed slightly.


    Apr 23, 2012 @ 10:52pm

    Update: the android version (not for review in ludum dare now has difficulty levels and scales correctly on devices, yay!)

    ChainedLupine says ...
    Apr 24, 2012 @ 9:04pm

    FYI, I'm getting a dropbox error for the direct download. The web link works fine, though.

    Slick presentation! Controlling the ship might have added to the gameplay, though the fact that you *couldn't* control the game added a bit of strategy. Rapidly tapping the spacebar works pretty well as an overall strategy. Maybe the bigger enemies should have required more powerful shots?

    Really dig the vocoder voice!

    d_durham says ...
    Apr 24, 2012 @ 9:06pm

    Some nice polish, and a simple concept that was fun to play.

    Apr 24, 2012 @ 9:37pm

    Thanks for the feedback Chained Lupine and d_durham. Which direct download isn't working? I'm suspecting that there may have been a dropbox issue, just attempted to download the files from here, all seem to check out.

    I had great fun doing the vocoder voice, used a freeware program called Zerius Vocoder, it's really cool. Gonna be doing more to this project over the coming weeks, check out http://games.refreshcreations.co.uk/ for updates.

    Zillix says ...
    Apr 25, 2012 @ 8:03am

    Great implementation of a one-button game. Well done!

    NiallM says ...
    Apr 25, 2012 @ 8:12am

    Kind of disappointed this isn't a sequel to the legendary amiga game Gravity Force 2, but it's pretty well done for what it is. I particularly like how you slow down when your gun's fully charged; it forces you to be really precise with your shots.

    MinerCraftGuy says ...
    Apr 25, 2012 @ 1:07pm

    Especially the overheat part makes the game a lot of fun to play. Sounds and artwork are great, love to see this game on Android soonish :)

    olkeencole says ...
    Apr 25, 2012 @ 9:46pm

    Were those spaceships as big as the world? Very nice game. The balance is definitely nicely tuned. Some additional effects would give it extra kick. Perhaps some power ups?

    blob says ...
    Apr 25, 2012 @ 9:53pm

    Nice concept. The ennemies are sometimes hard to see behind the HUD.

    Milo says ...
    Apr 25, 2012 @ 10:02pm

    The gameplay works quite well. It was fun to try to line up shots to hit a bunch of enemies at once.

    Apr 25, 2012 @ 10:25pm

    Thanks once again for the feedback, I'm going to be starting off a website for the game shortly to register interest in it for when I'm happy to release it to market free versions would obviously be available and If I can figure out how to gift copies to ludum dare particpants I will but that time is a little way in the future :)

    Looking to add a couple of power ups. thinking about having a multi-shot which would last for a certain amount of time and a continuous laser for one rotation (read as smart bomb) adding more enemy types, boss battles, etc. The website will be up at some point in the future over at: http://www.gravityforce3.com/

    Will look into dynamically scaling the HUD, it is a bit on the large side, yeah. Just awaiting my testing tablet to arrive soon.

    CaptainIcy says ...
    Apr 25, 2012 @ 11:19pm

    Really nice game! I love this kind of endless, slightly-restricted type of game. I do think you should get bonus points for destroying enemies, though. It'd add more "fun" to it in my opinion.
    All in all a nice and simple, yet very fun entry into LD23.
    My highest score atm is 8189. Not too good, think I'll try some more. :p

    Apr 26, 2012 @ 8:52am

    Thanks for the feedback Capt'n. I should probably leave a points notice on screen for a moment once the enemy has been exploded, that would be a clearer signifier, thanks for playing :)

    ratboy2713 says ...
    Apr 27, 2012 @ 2:54pm

    Looks very nice and I love the simple controls. Unfortunately, the game is too big to be played in my browser, so something sneaked up on me from the top of the screen. What dimensions is it supposed to be played in in browser?

    Apr 28, 2012 @ 5:12am

    Aye, I designed the game for1024 * 768 resolution which was a bit high for web sadly. Only foundout about unitys gui scaling after the competition soo, yeah next time I'll be aiming to sort out multiple resolutions within the 48hours.

    Ben says ...
    Apr 29, 2012 @ 12:11am

    Really cool! The only thing I would change is let the user control the rocket too. Either way, great job!

    Evil Cult says ...
    Apr 29, 2012 @ 6:27am

    [Comments and ratings from this account come from various team members]
    Very unique and fun game. I think the difficulty ramped up a bit too quickly though and the ship slowed down a bit much with a fully charged laser. Other than that I think this could make also do with a side on shot so you don't feel so helpless about colliding into a nearby asteroid. Gave you an extra 'Mood' star for the message hidden in the high scores :D

    10WonXero10 says ...
    Apr 29, 2012 @ 1:20pm

    Yeah, this rocked!
    Well done.

    RHY3756547 says ...
    Apr 29, 2012 @ 1:28pm

    Really fun game, funny how the planet exploded into a huge white cloud at the end.

    Apr 29, 2012 @ 2:11pm

    I like the idea and it's well executed.

    Resolution is a bit unfortunate, especially for browsers.. Didn't actually see the whole thing :(

    trylle says ...
    Apr 29, 2012 @ 3:08pm

    Simple and fun. Good pacing for me. Needs power-ups and all those tropes. :)

    caranha says ...
    Apr 29, 2012 @ 3:17pm

    Awesome game, very addictive. I kept trying and trying to beat my score, best I got was 22900ish.

    I liked the small things that you added to the game, such as the fact that if you charge for a long time, your ship's rotation start to slow down.

    Great game!

    Apr 29, 2012 @ 4:41pm

    Just releasing the post game android version to google play, pc and mac versions with updates will be available soon.

    Catman says ...
    Apr 29, 2012 @ 7:28pm

    Really cool gameplay, I liked the originality. Nice tie between the movement and the shooting!

    derosa says ...
    Apr 29, 2012 @ 8:36pm

    The resolution was a bit large for my laptop, but could see enough for playing :) The firing system gets overheated with too much frequency, IMHO, and I'd like to control the ship too. Don't take me wrong, I enjoyed the game, good work!

    ericdpitts says ...
    Apr 29, 2012 @ 10:38pm

    Great graphics! The whole visual style of this game is just perfect. Nice mechanics as well, awesome job! I just want to know why gigantic space acorns are trying to destroy earth. D:

    johanp says ...
    Apr 30, 2012 @ 6:16am

    Well put together. Only gripe is that once it gets hard it gets hard too fast.

    Benjamin says ...
    Apr 30, 2012 @ 11:16pm

    Very good one-key gameplay
    my score-> 22483

    robcozzens says ...
    May 1, 2012 @ 2:33am

    Very nice.

    Oye Beto says ...
    May 1, 2012 @ 7:21am

    I played it on full screen and I got dizzy in the controls screen @.@
    I think you should make the stars background move very very slow but the planet a little faster.

    I like the fact you can't just spam bullets because the ship overheats.

    Have you thought about adding power ups? Maybe a temporary penetrating laser would be cool :o

    May 1, 2012 @ 8:33pm

    Yeah, They're on the list of things to-do in fact, that list is getting larger day by day!

    spooks says ...
    May 4, 2012 @ 11:41pm

    Nice entry, I loved the death screen

    May 7, 2012 @ 8:02pm

    Nice idea and execution!

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