Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Slime Buster Micro - brenthamel - 48 Hour Compo Entry
So this was my second attempt at Ludum Dare, once again using Construct 2. It's possible I was a little over-ambitious this time. But given everything, I'm very pleased with my results. This is an HTML 5 game, and you need webGl to be able to play it. I apologize if you're not webGl enabled :( This can be a bit of a beast even on webGl accelerated machines. My hope after this Ludum Dare is to learn a lot more about streamlining for framerate and performance.
In Slime Buster Micro, you play as John Pompadour. You must rid the world of slime. Shrunken down to their size, you must use your flamethrower, waterblaster, and vacuum to defeat the slimes, collect their droppings, and upgrade your equipment and skills. In the end you'll face the ultimate...King Slime!!! Good Luck!
WASD to move, W/Space to jump, Mouse to aim, LMB to fire, Q/E to scroll weapons, 1,2,3 to select weapon directly, F/RMB to open Pause Menu.
*If there's lag when leaving the story screen, it's because I ran out of time before I could add a loading animation... the game should load shortly. Apologies for framerate issues, I'm not sure if we're allowed to tweak for performance after the submission deadline or not. WebGL is required to play.*
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