Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Extraordinarily Awesome Petroleum Male Child! - Kassoon - 48 Hour Compo Entry
You are the Awesome Petroleum, on the quest for the ultimate cupcake or something.
The idea for this was to have a protagonist that started out huge and replayed the same level over and over getting smaller each time, with more and more hazards appearing as it happened.
I also wanted to prove to myself that superior organization beat out superior elbow grease, so I spent several hours doing planning, UML layouts, and tasks for myself. Code-wise it worked great, I got all the engine coding beginning to finish done within about 8-10 hours. Unfortunately you can't do a major amount of planning art and design-wise, and the final level design took the brunt of the lack of time. It was initially going to be 9 levels (ended up 5) with a much more gradual curve. The game is also quite difficult which I wound have evened out a bit more if there had been more time. And hey, brutal platformers are all the rage these days.
All in all though I'm happy with the results, the controls are nice and fluid, the engine does what it's supposed to (although there are some bugs and jankiness) and I survived my first Ludum Dare.
You must sign in to comment.