Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • Ludum Dare 31 begins: in 79 days, 19 hours, 30 minutes, 39 seconds
  • (Time might be off, we’ll have it right soon)


    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Browse Entries

    Searching for Heaven - demonpants - Jam Entry

    You are a spirit lost in the ether, trying to find your way back to heaven. Along the way, you will change forms to discover different abilities. I am purposely not posting any how-to because the game is designed to be intuitive.

    PLEASE LET ME KNOW IF YOU GET STUCK, MENTALLY OR GAME-BROKEN-LY.

    We only had 48 hours to do this (we work on Mondays, duh), so the levels don't get as deep as I'd like and there is some placeholder art (mainly the gorilla has only 2 frames of animation). But I think we did what we set out to do.

    "We" is...

    Eli Delventhal (demonpants) on code, game design, level design
    Seth Robles on art and game design
    Mario Godoy on musix
    sfxr on sound effects ;-)

    Please enjoy! Rate it all 5s!

    =======

    If you're stuck, a walkthrough:

    World 1 -
    Throw a bone to hit the switch, wait for the rabbit to eat the carrot (get good karma), kill yourself, walk clockwise to the goal.

    World 2 -
    Walk clockwise and press the switches in the order: dirt, seed, water, sun to grow the tree. Walk counter-clockwise and hit the switch to feed the rabbit behind you. Walk into the spikes to kill yourself. Jump over the spikes to the goal.

    World 3 -
    Jump clockwise onto the raised platform above the rabbit. Walk right until it falls, killing the rabbit below. Keep heading clockwise onto the spikes to kill yourself. Walk counter-clockwise to the goal.

    World 4 -
    Walk clockwise and go up the hill. Drop down. Notice the two saplings. Walk counter-clockwise under the hill and hit the switch. Jump back counter-clockwise to where you started. Keep going counter-clockwise until your are past the rabbit and on top of a platform with a ramp going down counter-clockwise. Jump clockwise onto the raised platform, keep running and do another jump. Wait for the spike ball, then jump again. Finally, jump up and clockwise to hit a switch on the top of World 3. This feeds the rabbit. Now drop down and go counter-clockwise down that ramp. Platform up this section, avoiding the spike ball. When you get to the top, head clockwise first, and walk clockwise (don't jump). You'll drop onto a platform with a switch. Now that you have 3 karma kill yourself. Hold space and press left on the keyboard to push the block down. Keep walking counter-clockwise up the hill to the goal.

    World 3 part 2 -
    Walk counter-clockwise until you're at a tree. Don't proceed counter-clockwise to the trees, instead go up the ramp by walking back clockwise. Push the block down onto the switch to feed all 4 rabbits. Then go counter-clockwise to the goal.

    World 5 - Kill yourself on the spikes. If you do not have 4 good karma from the rabbits on the previous world, then you can never make it to heaven. Walk into the spikes. Walk into the goal.

    HEAVEN! WIN!

    (FYI, a game-breaking sequence break was hotfixed and uploaded)

    View demonpants's journal. | View all entries by demonpants

    Ratings

    Coolness100%
    #68Innovation(Jam)3.39
    #84Theme(Jam)3.24
    #86Humor(Jam)2.67
    #94Mood(Jam)3.02
    #120Overall(Jam)3.09
    #127Audio(Jam)2.85
    #134Fun(Jam)2.74
    #170Graphics(Jam)2.85

    Comments

    Drabiter says ...
    Apr 24, 2012 @ 12:24pm

    The story is great. Love the map (world) too. I don't know if it's a bug where I saw planet of cheese shaking in front of me for 1min so I couldn't make progress.

    demonpants says ...
    Apr 24, 2012 @ 5:09pm

    Thanks for playing. Interesting bug. I'll see if I can reproduce it. Unfortunately doing 2D in Unity turned out to be much less reliable than I had hoped in terms of collision detection and such. That has caused a lot of bugs.

    Jiddo says ...
    Apr 25, 2012 @ 12:06am

    Good idea. Like the take on karma. Not sure what to think about having suicide as a main game element but hey... Either way nice graphics and sound. Got stuck on the 4th level (i think it was) when i get turned into a gorilla for the first time. Walked off the to the wrong side and got stuck. Controls are a bit confusing when you are upside down. Not sure how you would do it better tho.

    uprightpath says ...
    Apr 25, 2012 @ 12:11am

    Zhe mechanics! They're rather difficult to get used to, especially when you're on the bottom of the world.

    I spent so much time on the platform jumping that I ended up giving up. Heh.

    Still, an interesting idea.

    demonpants says ...
    Apr 25, 2012 @ 1:28am

    @Jiddo - If you are ever unable to get back to where you need to be, try killing yourself. :-)

    I'll maybe have a go at making the camera always pointing down, or at least making that an option. I agree it's weird controlling when upside down but I found it pretty fun.

    Apr 25, 2012 @ 6:06pm

    I like the idea, but the execution was iffy. I got stuck in the part where you play as a rat, and you press a button to drop a block on your head. A dodged the block and then couldn't die to continue.

    cmo7 says ...
    Apr 25, 2012 @ 6:06pm

    Cool idea!

    Jeremias says ...
    Apr 25, 2012 @ 6:07pm

    Music and atmosphere is great (surrealistic world), graphics are okay (sadly you couldn't improve these in the given time). Audio is okay, too. There should be more variations in gameplay so the player must combine different shape shiftings instead of use them in a order you specified.

    You got some camera and movement bugs: camera hanging somewhere and not focused on the player, flickering between different camera positions, bad collision boxes which prevent the player jumping as a rabbit.

    I reached heaven: there should be an ending screen.

    If you are in heaven, walk around the cloud without stopping... it is so funny if you see the character getting fast :D

    SusanTheCat says ...
    Apr 25, 2012 @ 6:09pm

    Cute game. Controls are strange but not that hard to figure out.

    demonpants says ...
    Apr 25, 2012 @ 9:17pm

    @Pacifist Games - Thanks, I was worried maybe people could run out of there. I'll add some spikes or something in a post compo version.

    @Jeremias - Yeah, I noticed that camera flickering on the first planet too. I'll look into it when I get a chance.

    racarate says ...
    Apr 26, 2012 @ 5:23pm

    Wow, that was absurd. I played up until the first hard jump puzzle (~5min). I... don't know what to say. Keep on keeping on!

    rynti says ...
    Apr 26, 2012 @ 5:29pm

    I really liked the game idea, graphics on the other hand could've been improved - but that doesn't mean it wasn't fun! =)

    Jhelle says ...
    Apr 26, 2012 @ 5:58pm

    I like the idea of reincarnation and also the weird graphics :) good job!

    Kharza says ...
    Apr 26, 2012 @ 6:03pm

    I couldn't get beyond the ... not sure where I was, lots of arrows and lots of crazy difficult jumps that lead nowhere. There seems to be a sort of random delay on the jump that makes it impossible to predict when the jump will actually happen. Is it finishing an animation and queueing the jump?

    olkeencole says ...
    Apr 26, 2012 @ 6:10pm

    This game was a lot of fun. I thought the controls were fairly intuitive except for the jumping. To make some of the jumps, you have to press space right when your not on the platform, which is not intuitive. I didn't know what to expect when I started playing, but the karma and character changing mechanic was really cool. I kept on playing just to see what else I could change into. The art might need some work, but I did like your rabbit animations. It seemed like you put more work into him than some of the others. Overall, very nice guys!

    Apr 26, 2012 @ 6:11pm

    The concept is original but the iffy physics and animation made the game pretty unsatisfying to play. The choppily-animated hand-drawn characters didn't contrast very nicely with the crude low-res blocks.

    demonpants says ...
    Apr 26, 2012 @ 6:18pm

    Thanks for the comments. The jumping does indeed wait for the takeoff animation to finish (approx 0.2 seconds). Seemed okay to me, but of course I'm the dev. In a post-compo version I'll consider changing that. Also there is a bug on angled ledges where it won't jump, I'll fix that later too.

    Jack says ...
    Apr 26, 2012 @ 6:56pm

    I couldn't figure out how to jump and couldn't get off of the moon-like planet with the trees. Consider a tutorial of some kind

    Jack says ...
    Apr 26, 2012 @ 6:57pm

    I couldn't figure out how to jump and couldn't get off of the moon-like planet with the trees. Consider a tutorial of some kind. Strange but pretty nice-looking 2D graphics, although the 3D stuff looked very rushed

    moop says ...
    Apr 26, 2012 @ 7:04pm

    Karma mechanic is awesome. I got stuck in a death loop when I managed to get back to human form.

    ratboy2713 says ...
    Apr 26, 2012 @ 8:09pm

    I got stuck on the third planet because I hit the spikes before doing whatever it was that I was supposed to do and it kept looping me dying.

    VoidChronos says ...
    Apr 26, 2012 @ 10:03pm

    This entry is really great! I liked the graphics, but combination of drawn and textured models are looking weird.
    The idea with resurrection in different forms is cool too. Great Job!

    Per says ...
    Apr 27, 2012 @ 8:26am

    The web link just displays a 503 error

    caranha says ...
    Apr 27, 2012 @ 4:53pm

    The karma system is very interesting. The graphics could use some work to give the game a more unified feel, but the puzzles are quite fun.

    demonpants says ...
    Apr 27, 2012 @ 5:38pm

    @Per - The web link is working for me fine. Maybe it was a temporary outage? Can you try again? If that doesn't work, please try one of the standalone downloads.

    firstrowgames says ...
    May 1, 2012 @ 7:10pm

    pretty unique and nice.
    good job :)

    deejorg says ...
    May 1, 2012 @ 7:15pm

    Cool idea, the story is fun and makes you want to play till the end. The various graphic styles don't fit quite well together in my view, but otherwise, great game, for 48h even!

    someone says ...
    May 1, 2012 @ 8:54pm

    Interesting idea. The linearity of the game did seem to diminish the purpose of the karma thing though.
    Also a lot of z-fighting going on and other graphical errors. Some of the jumps felt like I was way off, but somehow made it.

    Robert Swan says ...
    May 3, 2012 @ 10:05pm

    For the short period of time that is excellent. One of the few original games on here that could easily be expanded into a full title. Impressive!

    elvis75k says ...
    May 3, 2012 @ 10:41pm

    Nice game, very fun to play!

    KevinWorkman says ...
    May 4, 2012 @ 2:26am

    Awesome take on the theme. I like the solving puzzles by using karma mechanic. Some of the physics and collision detection need some tightening, but this is a great start to a very interesting game. Great job.

    GreyShock says ...
    May 7, 2012 @ 4:55pm

    Loved the karma mechanic, It will bring an awesome game if you work harder on it for sure. Congrats!

    Super Soul says ...
    May 7, 2012 @ 11:45pm

    Great story and game mechanic! Platforming controls were pretty stiff though.

    Hume says ...
    May 8, 2012 @ 12:31am

    Great concept and mechanic, but I also found the controls sluggish...keep in mind that 200ms is just the animation delay, and there are other sources of delay you can't control that vary per system. Best thing to do is avoid introducing any more :)

    Rating will reflect good concept and execution, and a lot of work in design that went into this. That's good

    Scott Baker says ...
    May 10, 2012 @ 12:22pm

    Great game. Very cool story and concept. I really like how karma goes both ways, and both good and bad can help in some spots.

    I like how having enough good karma not only turns you into a human, but a super hero human with super flash speed powers in heaven. I went flying around that place. ;)

    Syntaxide says ...
    May 10, 2012 @ 11:59pm

    The round world was executed rather well. Some of the movement seemed a bit rough, but I really liked it overall. I got to like the third world and had trouble with a platforming puzzle, but that's my own fault.

    When the reincarnation thing was introduced, I didn't take it seriously. I only discovered it accidentally when I walked into the spike ball.

    ericdpitts says ...
    May 11, 2012 @ 12:10am

    I enjoyed this one! Really impressive animations on the bunny and skeleton characters. Also, walking too fast around heaven allows you to orbit around at insane speeds, which I enjoyed. :P Heaven is much smaller than they want you to believe!

    TobiasNL says ...
    May 12, 2012 @ 4:58pm

    Good entry, I really liked your ambient-music. I also loved the bunny's graphics. Although the gameplay did fine it felt sort of buggy, not sure why. Nice entry! (I kept dying on the spikes at the last planet, bad karma I guess:P)

    MadGnomeGamer says ...
    May 15, 2012 @ 12:56am

    Your scores are pretty high! I think you did rather well, myself. I'm amazed that you got <200th in EVERY category!!

    (And I'm about to play your game.)

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]