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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Short Life in a Box - tequibo - 48 Hour Compo Entry

    Do not judge post-compo version, please. It's super-polished compared to original entry.

    +/- to change mouse sensitivity

    First person mini-metroidvania with fireballs, jetpack and such. About life in a box. There is secrets to find.

    I did not managed to add any interesting content-wise to find, work on graphics and level design more. But, hey, not many people can say that they did everything they planned during compo. I'm not one of those people.

    Update: Added option to change mouse sensitivity by pressing "+" and "-" keys. And, removed power-ups for debugging, and, moved another power up I forgot to move. Hope it's ok, and not a horrible cheating.

    Made with Unity + monodevelop, paint.net, and bfxr + audacity.
    6th secret spoiler http://minus.com/mMAYVeGmu/1f

    View tequibo's journal. | View all entries by tequibo

    Ratings

    Coolness100%
    #358Mood2.78
    #434Overall2.95
    #472Graphics2.81
    #474Fun2.73
    #576Audio2.11
    #595Theme2.68
    #636Innovation2.51
    #706Humor1.65

    Comments

    Andrew says ...
    Apr 23, 2012 @ 9:07am

    The mouse sensitivity seems rather off. Made it hard aimiing myself down corridors and jumping and the like.

    brianshaler says ...
    Apr 23, 2012 @ 9:21am

    Agreed about the mouse sensitivity. It also seems rather slow and spread out. And as a newcomer, it's hard to figure out where you are, where you've been before, and where you still need to look, because it all looks about the same and you have to check every corner of every room to see if there's a hidden passageway. I was eventually able to shoot, and while shooting looked cool, I didn't have much reason to shoot..

    tequibo says ...
    Apr 23, 2012 @ 9:52am

    Thanks for feedback!
    Added option to change mouse sensitivity, and changed quality settings - as it turns out unity sets quality to fast by default, so powerup icons were unreadable.
    You shoot dark blocks to destroy them and access new places.

    the8donut says ...
    Apr 23, 2012 @ 10:24am

    The idea of exploring a box and finding secrets is nice, unfortunately the game is quite hard to control.

    Ishisoft says ...
    Apr 23, 2012 @ 10:39am

    Rather enjoyed this. I liked how the jump unlocked more of the environment - but I then found a massive stash of items that gave me all the abilities. I assume they weren't meant to be there?

    Regardless I had fun exploring the rest of the world, and got all 6 secrets. :)

    tequibo says ...
    Apr 23, 2012 @ 10:55am

    Oh, silly me, I forgot to upload updated windows build with mouse sensitivity settings and without power-ups for testing.
    Thanks for feedback:)

    Law says ...
    Apr 23, 2012 @ 11:13am

    The mouse sensitivity options seem to only apply to the vertical axis, though that might just be me. I enjoyed the exploration, though I wasn't really used to the walking speed while you leap and shoot. Still personal opinion.

    Despite this being quite an empty world, I enjoyed my time in it. I can see a lot coming from this.

    tequibo says ...
    Apr 23, 2012 @ 12:43pm

    Thanks, Law!
    Fixed bug with vertical axis not changing sensitivity.

    Apr 23, 2012 @ 1:01pm

    Waaaaaay too hard to control. That's the only complaint I have. And i'm not even talking about the the sensitivity. Yes that stinks, but i can't move like i normally would in a first person shooter. I'm going to try this one again later though.

    davidllanos22 says ...
    Apr 23, 2012 @ 1:18pm

    So hard to control, it's almost unplayable, sorry. btw i love the simplistic graphics, well done :)

    tequibo says ...
    Apr 23, 2012 @ 1:20pm

    Damn, with last fix I have broke controls for walking.
    Should work now.

    Endurion says ...
    Apr 23, 2012 @ 1:36pm

    Neat!
    Quite a bit of clipping problems, but plays nicely. I only managed to find 5 secrets.

    robbiehunt says ...
    Apr 23, 2012 @ 1:46pm

    For what I played, it was nice. Good sound, good animation, good atmosphere. Exploring secrets in a box is a good interpretation of the theme.

    Yeah, the controls were difficult, but I somehow attributed that to what life was like in the box.

    Not bad, but definitely needed to be taken farther though.

    tequibo says ...
    Apr 23, 2012 @ 4:14pm

    @Endurion, @robbiehunt Thanks, glad you liked it!

    nuprahtor says ...
    Apr 23, 2012 @ 5:47pm

    Really liked it.
    Сначала ничего не понял - не мог прыгать. Затем случайно нашел эту способность - и началось веселье!

    tequibo says ...
    Apr 23, 2012 @ 6:13pm

    @nuprahtor
    Thanks!
    Pohoje, sait ne vosprinimaet kirilicu, no ya rashifroval cherez dekoder.

    nuprahtor says ...
    Apr 23, 2012 @ 6:41pm

    Oh, no Russian words for us :c
    Also, Unity really has some issues with mouse sensitivity. On my PC and laptop everything is ok, but there alway will be an user(s) with problems with mouse sensitivity.

    tequibo says ...
    Apr 23, 2012 @ 7:04pm

    Probably, it's just users have different system settings for mouse sensitivity, so it is best to include an option to tune it for first person games.

    brodavi says ...
    Apr 24, 2012 @ 10:20am

    Looks cool, but there's no unity web player for linux. sorry :(

    brus46 says ...
    Apr 24, 2012 @ 11:05am

    I testes on linux with wine, it works but the mouse is just crazy. The environment is kinda crazy, i was getting an headache after a few minuts of exploring. Btw good job!

    DoktorAce says ...
    Apr 24, 2012 @ 11:07am

    I could only rotate to the right, and it made it really hard.

    Orni says ...
    Apr 24, 2012 @ 11:14am

    I like it - the graphics are very minimalistic yet charming
    I especially liked the black fade-fog , jumoing over those high platforms while the world turns black under one's feet is quite cool

    piterlouis says ...
    Apr 24, 2012 @ 11:20am

    I like the game, the concept and the visual aspect. In my PC the controls are ok, no problems, good responsive. Well done!

    chinchang says ...
    Apr 24, 2012 @ 7:03pm

    dat was one scary place :| nice atmosphere created. I couldn't jump though.

    tequibo says ...
    Apr 24, 2012 @ 7:43pm

    @brus46 uh, sorry to hear that, I haven't put much time to level design.
    @DoktorAce this is weird, have no idea what could case this
    @Orni, @piterlouis Thanks, glad you enjoyed it!
    @chinchang Thanks! You need to find power-up to jump, and then there other abilities to find.

    Arkazon says ...
    Apr 24, 2012 @ 7:54pm

    Nicely done, I like that each new power up allows you to access more areas.

    I thought it was broken at first though when the controls said press space to jump and click to fire, neither of which were doing anything! Figured it out though when I found that first powerup.

    bms says ...
    Apr 24, 2012 @ 8:26pm

    I love the simplistic graphics and gameplay is quite mysterious & fun. good job!

    Gabriel says ...
    Apr 24, 2012 @ 11:34pm

    Love it! Very interesting interpretation of the theme and great mood. I liked the rhythm per which you get new powers. One thing I'm not sure if was on purpose or not, but which worked well, was the complete lack of instructions - learning what to do next, from beginning to end, happens very organically! Congrats, nice entry!

    netmute says ...
    Apr 25, 2012 @ 11:31am

    This game had a great feel of exploration to it. Some sort of map would have been nice, I was never really sure were I already had been.
    Doesn't really fit the theme thought, the world is massive ;)

    dukope says ...
    Apr 25, 2012 @ 11:36am

    Really impressed with how interesting it was to play even with such basic visuals. The progression, discovery, and opening-up as you gain new abilities was perfect.

    blob says ...
    Apr 25, 2012 @ 11:09pm

    Was fun ! Only got 2 secrets.
    Had no issue with controls. Only thing is it took me forever to realize I had gotten the double jump at some point... And is the fireball used ?

    Reminded me of good old 3D games like jumping jack flash.

    Pierrec says ...
    Apr 26, 2012 @ 10:37am

    This world seems so small at the beginning and so huge in the end...that's a great feeling. I love the colors too!

    tequibo says ...
    Apr 26, 2012 @ 2:11pm

    @Arkazon, @bms, @Gabriel, @netmute, @dukope, @blob, @Pierrec Thanks a lot!
    @blob fireball is used to destroy dark blocks.
    I will make it more obvious what power-ups do in post-compo version I'm working on.

    evilseanbot says ...
    Apr 27, 2012 @ 2:05am

    3d metroidvania, quite ambitious for 48 hours!

    I appreciated the unusual colors and lack of brown.

    I started out using the arrow keys, but jumping with the space bar + arrow keys hurt my hand after awhile. I think you'd be best off including an arrow-key friendly jump button or disabling them altogether in order to not start players on the wrong foot (or wrong hand)

    tequibo says ...
    Apr 27, 2012 @ 7:41am

    @evilseanbot Thanks!
    I will remember to do something about it for post compo version (and further games). Probably by adding an option to customize keys for player's liking.

    cjke.7777 says ...
    Apr 28, 2012 @ 9:45am

    Actually really fun - it ran silky smooth on my setup

    Moth says ...
    Apr 28, 2012 @ 9:45am

    I must agree with Chinchang and say that this environment was quite eerie! The absolute tranquility of it, save for the player's own foot-steps, made it feel like I was being set up for the world's most effective jump scare ever (if you cashed in on this you would make something way more jarring than even the mythical '"maze game").

    The nice chunky graphics were cool and I loved the projectile's particle effect. Does strafe-jumping help you go further? Because I strafe-jumped off of a few blocks before I got the double jump and jetpack and made some fairly gnarly jumps that I felt I could only pull off with strafe-jumping.

    Anyway it's really cool, love it! I'd also agree with the sentiment that it would be very cool to see this extended into a longer experience!

    Tifu says ...
    Apr 28, 2012 @ 2:53pm

    You can get on top of the maze with just the single jump upgrade, get into that little space with the [?] box, and end up trapped forever :P
    Enjoyable game! Couldn't find all the secrets, but had fun trying =D

    tequibo says ...
    Apr 30, 2012 @ 10:36am

    @cjke.7777 Thanks!
    @Moth Thanks, glad you liked it! I will look at strafe jumping for post compo version I'm working on.
    @Tifu Thank you. There is a fake wall near this secret, it have no collision box, which is of course is not clear for player, but I was in a rush, so I left it like that, hoping that player will try to jump from there and discover this:)

    Apr 30, 2012 @ 12:11pm

    Fun little puzzler!

    Apr 30, 2012 @ 12:46pm

    Nice, runs really smoothly. There could have been bit more details in the walls and such because especially in the beginning you are just running in empty copy paste halls. Also I got stuck soon after getting the jump because I couldn't jump out of the hole one of the secret boxes was hidden in. Nice job with the game though.

    vigrid says ...
    Apr 30, 2012 @ 7:35pm

    Hint: whenever you do a FPS game, put in an "Invert Mouse" option. I'm a guy raised on flight simulators, and this has affected how my brain works in FPS games :). The textures were really misleading, I couldn't really "feel" where I was.

    Fireblend says ...
    May 1, 2012 @ 2:19am

    Interesting stylistic choice; the sounds got a bit repetitive and made me turn the volume down, honestly. Nonetheless I enjoyed it and made it to the end :D

    wademcgillis says ...
    May 1, 2012 @ 4:53pm

    I was only able to find five secrets. Then I jumped out of world.

    Fun little game.

    AlwaysGeeky says ...
    May 1, 2012 @ 7:26pm

    Interesting concept, I took a while to get used to the controls though, but it was still great fun! :)

    tequibo says ...
    May 1, 2012 @ 9:59pm

    Thanks for the feedback, everyone!

    vigrid, will remember to include this option:)

    wademcgillis, I hid six one too well, as I realized after submission, it's outside the box, near the spawn.

    chambers says ...
    May 2, 2012 @ 2:12am

    I liked the simple art style a lot. I wish the game was a little longer though, suddenly there was nothing new to explore in the game world, except for finding the 6th secret (which I tried hard but couldn't do). But that's alright for a 48-hour game, I guess =P Anyway, I had fun!

    orgarus says ...
    May 2, 2012 @ 6:23am

    An immersive, engaging and fun game.
    Congratulations!

    PS.-I'm going to try it again :)

    orgarus says ...
    May 2, 2012 @ 6:44am

    Damn! I can't find the sixth secret >:(

    tequibo says ...
    May 2, 2012 @ 9:40am

    @chambers, @orgarus Thanks, and sorry about sixth secret:)

    tequibo says ...
    May 2, 2012 @ 9:48am

    here is a spoiler for last secret http://minus.com/mMAYVeGmu/1f

    orgarus says ...
    May 2, 2012 @ 5:46pm

    Thank you Tequibo, but I've found these already, there's one that "avoids" me :'(
    Argh!

    angrygeometry says ...
    May 2, 2012 @ 9:09pm

    it was kind of hard to control, and the textures hurt my eyes (probably my screen though), and sometimes i got bad fps (also my computer) but in all i enjoyed it. i love wandering 3d spaces, especially eerie/strange ones so i think you did a really nice job on this.

    tequibo says ...
    May 2, 2012 @ 9:50pm

    @orgarus basically, all secrets are in the "building" game starts.

    @angrygeometry Thanks for feedback! Was the problem with mouse or with movement speed? yeah, I guess I have made textures a bit too colorful, they will be more calm in post compo version.

    ratboy2713 says ...
    May 3, 2012 @ 4:15am

    I got stuck on one of the secrets as the jump couldn't get me out and there were no exits.

    May 3, 2012 @ 12:29pm

    Very cool mood! It felt a little like Ultima underworld for some reason. Very claustrophobic. The controls were excellent for me. Good job!

    tequibo says ...
    May 3, 2012 @ 10:22pm

    @Christina Antoinette Neofotistou
    Thanks!

    CireNeikual says ...
    May 3, 2012 @ 11:51pm

    Nice game! It would have been nice if you were told what your objective is though :) I assume flying out of the map means I won

    May 4, 2012 @ 1:26am

    I like the level, but a few comments as a fellow Unity user:

    1. I hit escape to unlock the cursor and tried to click back in, but the cursor didn't re-lock. I recommend you put code in so that if the user loses focus (such as hitting escape) it pauses the game, and when you click while the game is paused, it re-locks and resumes the game.

    2. I changed the sensitivity all the way down and came up with a negative number, I recommend making a limit to the min and max sensitivity.

    Anyways those are just my picky comments! Nice job overall!

    Madball says ...
    May 4, 2012 @ 5:16pm

    Great game! I liked how the world becomes bigger and bigger.

    spooks says ...
    May 4, 2012 @ 11:01pm

    very well executed. I enjoyed it, and found the controls very polished

    May 5, 2012 @ 1:48am

    Nice :)

    azurenimbus says ...
    May 5, 2012 @ 1:55am

    Nice one! I'm pretty sure this is the most fun I've had on LD 23 playing a game that used 3D with Unity. It's also very smooth, unlike most of the others (thanks for adding the sensitivity control).

    tequibo says ...
    May 5, 2012 @ 10:55am

    Thanks for feedback, everyone!

    @RobProductions, Thanks! This is my first unity game, I will add those things you've mentioned in next version.

    May 5, 2012 @ 4:44pm

    Nice that every box i found added a feature, keeping it worthwile to keep searching.

    Hume says ...
    May 6, 2012 @ 5:51pm

    I reduced the mouse sensitivity and then my mouse axes were swapped, which was good for up/down (I always invert mouse for Y) but actually made me feel nauseous because X was backwards. I haven't had that happen with a first person game in like 10 years.

    So I couldn't keep playing. Sorry.

    Make A Game says ...
    May 6, 2012 @ 7:39pm

    Finally someone knows how to lock the mouse to the center of the screen on a Unity game! Had fun looking for the upgrades and secrets, but only found 4. I tried to break the game by flying and falling out of the world, but I was surprised that was the way to end it. One thing that was really misleading was that the controls were on the game page, but there was no info about the upgrades. I nearly gave up playing since Space wasn't jumping.

    derosa says ...
    May 7, 2012 @ 1:55am

    Liked it but I was a bit frustrated at the beginning because I was trying to jump but couldn't :) Thanks!

    Datamosh says ...
    May 7, 2012 @ 1:26pm

    Maybe the controls have some issues (as other users said, mouse speed, etc.). But despise that, I like the idea! Love "metroidvania" games and yours is good. I hope to see more of it!

    bombom says ...
    May 8, 2012 @ 9:55am

    Cute textures and colors! Steps sound is also awesome!

    AleksandarDev says ...
    May 8, 2012 @ 2:23pm

    I love it!

    tequibo says ...
    May 8, 2012 @ 5:06pm

    Thanks, everyone!
    I have released post-compo version.
    http://tequibo.com/games/box-life/

    May 8, 2012 @ 9:54pm

    Wow you did an amazing job with the post-compo version! Nice to see it evolve!

    tequibo says ...
    May 9, 2012 @ 12:46pm

    @RobProductions Thanks!

    Rémi says ...
    May 9, 2012 @ 7:29pm

    Great atmosphere!

    tequibo says ...
    May 10, 2012 @ 12:27pm

    @Rémi, Thanks!

    ilo says ...
    May 10, 2012 @ 9:47pm

    What I liked most about this was how organically it flowed from one power-up to the next, without having to tell me what, why, how, etc. And by the end, I knew exactly what I had to do to complete the game. Also cool was how a new perspective of the environment opens up after you gain the first jump power-up.

    KevinWorkman says ...
    May 12, 2012 @ 4:51am

    I get an error saying the connection timed out when I try to play the web version.

    Drabiter says ...
    May 12, 2012 @ 1:53pm

    Thanks for posting secrets spoiler, I really want to know ^^

    Shadow says ...
    May 12, 2012 @ 5:02pm

    Loved the game and the atmosphere. If the player is not going to have any ability from the start you should -however- make the encounter with the first ability painless and easy (specially when it's hard to tell where the floor or the walls end). I was about to quit the game when I discovered the "way". Anyway, great entry, quite solid. Congratulations

    ghRibacki says ...
    May 13, 2012 @ 5:43pm

    Nice game! Only thing I didn't like too much was the walls' textures, it's very easy to get lost because they're all the same. Good work nonetheless! =)

    Jhelle says ...
    May 13, 2012 @ 9:59pm

    Looks fun, sadly I cannot download it cause your site is down :(

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