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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 5 days, 21 hours, 47 minutes, 26 seconds
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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Astronautics - cornedor - 48 Hour Compo Entry

    In this game you need to get as far as possible. You need to stay within the radar reach and because the radar is slow you need to land on tiny worlds and planets to slow down and refuel.

    To create this game i've used: haXe, NME and Inkscape.

    It is also possible to compile the game for iOS and OSX, but i didn't test it so I don't know if it works. I didn't test the WebOS version too.

    UPDATE: The game has some memory leaks, so don't play it too long.

    View cornedor's journal. | View all entries by cornedor

    Ratings

    Coolness73%
    #407Innovation2.98
    #428Theme3.05
    #456Graphics2.83
    #480Humor2.13
    #492Audio2.32
    #615Fun2.48
    #616Mood2.39
    #639Overall2.66

    Comments

    Evgis says ...
    Apr 23, 2012 @ 12:05pm

    Pretty neat consept, like the graphics. A bit few sounds, otherwise good. A gameover screen would be nice as well :)

    Tumaini says ...
    Apr 23, 2012 @ 12:17pm

    Nice casual game, though I wasn't very good at it, I must admit.

    Arowx says ...
    Apr 23, 2012 @ 12:18pm

    Nice little game. maybe staring off with things slower would make it more fun, or a simple levels option based on speed with score multiplier.

    steamgirl says ...
    Apr 23, 2012 @ 12:57pm

    Simple, fun, original! Really liked it, though I was pretty terrible at it. Highest score: 106! ^_^

    I did find it a little annoying I couldn't skip the intro text (kept pressing spacebar out of habit, which of course launched the ship that wasn't even in view yet, which meant I had to reset again, which made me accidentally press spacebar, and so on). I played the web version. ^_^

    Anyway, good job!

    thristhart says ...
    Apr 23, 2012 @ 1:01pm

    Innovation: 4/5 - Can't say I've seen this type of game before.
    Fun: 3/5 - It took me far too long to realize I'm supposed to go to the planets, not avoid crashing into them! That might just be my fault though. Replay value is lacking.
    Theme: 3/5 - There are worlds, and they are tiny. Not really integral to gameplay in any way, though.
    Graphics: 4/5 - Pretty and functional.
    Audio: N/A - Not on a computer with audio, so not rating.
    Humor: N/A - Didn't see any attempts at humor, so not rating.
    Mood: 2/5 - There's not enough elements to string together a consistent mood.

    cornedor says ...
    Apr 23, 2012 @ 1:25pm

    Thanks for the feedback, I will try to make a post-version of the game where I will try to add these things and try to fix some memory leaks too.

    Raptor85 says ...
    Apr 23, 2012 @ 2:14pm

    the hit detection is kinda weird, i had many occasions where the rocket passed through the planet but didn't land. reloaded many times but could never get the sound to play though.

    cornedor says ...
    Apr 23, 2012 @ 2:38pm

    Raptor85: In which browser did you play?

    Kane says ...
    Apr 23, 2012 @ 4:10pm

    It's a nice little game :)

    caribou says ...
    Apr 24, 2012 @ 7:58am

    Nice little game ! Also clicking on every version of your game is another funny game.

    SrFenixon says ...
    Apr 24, 2012 @ 10:23pm

    Very funny game.
    It's too much fast IMHO, maybe increasing the speed with the time?

    Darkfrost says ...
    Apr 24, 2012 @ 11:03pm

    Nice! Pretty simple, gets straight to gameplay!

    I did shoot the rocket before the planet had even come on screen a few times by accident though, causing it to end straight away :p

    oddgoo says ...
    Apr 26, 2012 @ 4:35pm

    I agree with the others! Its quite fast and hard. But the idea makes up for a good skill-based little game.

    jrasmussen24 says ...
    Apr 26, 2012 @ 8:26pm

    Pretty fun game, though I agree with a couple of the previous comments. It would be nice to prevent the rocket from launching before the planet is in view (I lost several times while completely confused about what was happening). Other than that, good work!

    summaky says ...
    May 1, 2012 @ 10:24am

    It is a bit weird to be told to press tab on Android, and it took me a while to really understand what I was supposed to do, as the instructions came far too early and I even didn't see the rocked and all of a sudden (from my point of view) it was game over.

    The idea is nice and once understood I liked this game.

    Dr.Pingu says ...
    May 2, 2012 @ 12:08pm

    I'm playing it in a webbrowser (chrome 18) and i do not understand what is happening :s

    I get a "game over" in the first seconds. Did i miss something ?

    I rolled my head on the keyboard, trying to avoid the Alt+F4 and ... nothing happens.

    i will try later with a "no-Html5 (and more)" source

    schizofunky says ...
    May 2, 2012 @ 12:54pm

    Quite cool idea :D, Graphics are also very pretty

    DaveDobson says ...
    May 2, 2012 @ 1:44pm

    Nice looking, cute, and fun, though hard. I played the HTML5 version in Chrome, and it started to lag really hard after 8-10 games. Music was nice, some more sounds would have been neat.

    amodo says ...
    May 2, 2012 @ 1:55pm

    I really like the idea. I played this longer than some of the ones with more complex mechanics. It only got a little mean when the planets are all the way at the edge left or right. Nice game!

    cornedor says ...
    May 2, 2012 @ 3:03pm

    DaveDobson: Yes I know that, and I have alredy fixed it. Soon after the voting is done I will release a improved version.

    dr_soda says ...
    May 7, 2012 @ 5:29am

    I'm playing the web version and I get a "Game Over" immediately without even any interaction.

    cornedor says ...
    May 8, 2012 @ 1:04pm

    dr_soda: And you didn't click or something?

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