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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Magniverse - Erifdex - 48 Hour Compo Entry

    Collect resources to expand the size of your home planet in this minimalistic space game.

    I'm afraid I didn't have time to implement a "how to play" screen in anywhere, so here are the instructions:

    You control the entire game using just the mouse.
    AIM: Make your planet as big as possible without dying.
    BUT HOW?: By ramming into enemy ships, you can destroy them, leaving resources to pickup. These resources will expand the size of your planet (The numbered circle). However, your health will also decrease with impact. To replenish health, just head back to your planet.

    The music also cuts and repeats weirdly halfway through... I have absolutely no idea why, but it sounds okay, I guess.

    View Erifdex's journal. | View all entries by Erifdex

    Ratings

    #158Mood3.21
    #269Audio2.88
    #419Theme3.06
    #425Innovation2.94
    #542Graphics2.69
    #613Overall2.69
    #746Fun2.19
    #955Coolness24%

    Comments

    vilya says ...
    Apr 24, 2012 @ 4:46pm

    I liked the minimalist look, but I couldn't really figure out what was going on. I wasn't clear if I was controlling the planet directly or some sort of crosshairs (and, if the latter, how to get the enemies to run into my planet).

    Codexus says ...
    Apr 25, 2012 @ 7:24pm

    I like the radar.

    zdanielz says ...
    Apr 25, 2012 @ 7:25pm

    Kind of weird controls, and I must say I did not get the game play - was not sure what I was supposed to do, or what was the goal.. :( Nice look, and audio was quite good - reminds me of one my older LD games (HOME).

    Jiddo says ...
    Apr 25, 2012 @ 7:32pm

    I really liked the UI in this game, but it's a shame that it wasn't properly explained anywhere. As far as i could figure it out the white dot points towards your home planet, the red dots are enemies and the color of the little character thingy represents its speed. So the player actually controls the UI in some sense, really clever!

    The controls were the worst enemy of this game. The idea behind the mouse clicking has some merit, but picking up resources was kind of a hassle without direct control.

    spilth says ...
    Apr 26, 2012 @ 12:52am

    It was tought for me to figure out what was going on and the controls seem weird to me. I liked the music (very fitting) and the radar is cool. I think some sprite replacement would help solidify what's going in the game.

    Super Soul says ...
    Apr 27, 2012 @ 1:59am

    Pretty fun. Appreciate trying a different control scheme, kind of frustrating though. Not sure if although different it distracts from the rest of the game instead of enhancing it.

    Erifdex says ...
    Apr 29, 2012 @ 10:15am

    Thanks everyone! I really am very sorry about the lack of a proper explanation of what you're actually meant to do - it's my fault for starting late! Anyway, thanks again for the constructive comments, maybe I'll make a post-compo version sometime.

    Nidjo123 says ...
    Apr 30, 2012 @ 9:15am

    Great overall! Only thing that bothers me is that you constantly have to click... But I also like the "non-standard" approach to controls.

    Jeffalisk says ...
    Apr 30, 2012 @ 9:42am

    Love that graphics style, but not a fan of the control scheme - would have preferred to be able to move using the keyboard.

    Also felt there wasn't much risk involved when returning to the home planet fully restores health as many times as you like.

    Some good ideas here though, and very stylish to look at.

    castor says ...
    May 7, 2012 @ 4:56pm

    Really nice idea. I would have liked to control it with directional keys. Very cool sound and theme.

    azurenimbus says ...
    May 10, 2012 @ 5:36pm

    Thought this was nicely put together, and very elegant. You did a good job.

    There wasn't much keeping me from playing it after the first minutes, though. Maybe you could build upon the main idea to create a more rewarding experience.

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