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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Tiny Oblique World - headchant - 48 Hour Compo Entry

    Tiny Oblique World is a god-simulation/survival/programming game.

    Survive in the wildness. Program short combinations of verb+noun, a list of possibilities can be found under options. They consume water and die when there isn't enough to drink. At night some monster might appear.

    If you find the compo version hard try the slightly easier jam version.

    (You will need love 0.8 to play the .love/source file, get it from love2d.org. Choose your platform for a standalone executable.)

    View headchant's journal. | View all entries by headchant

    Ratings

    Coolness66%
    #95Innovation3.73
    #211Humor2.73
    #216Audio3.00
    #304Theme3.27
    #387Mood2.74
    #453Graphics2.84
    #549Overall2.78
    #705Fun2.30

    Comments

    Dramble says ...
    Apr 23, 2012 @ 8:55pm

    Pretty cool technically, but didn't really have the control or balance to make it fun.

    Shephiroth says ...
    Apr 23, 2012 @ 8:56pm

    The idea seems good, but the time flow is too fast.

    Cant manage to survive first day. If send them to get water, cant build house in time.

    Danvil says ...
    Apr 23, 2012 @ 9:35pm

    Nice idea with indirect control, but game is to fast to figure out all the steps to survive.

    Naouak says ...
    Apr 23, 2012 @ 9:44pm

    I didn't understood much of what was going on on the screen. The concept is fun.

    fysx says ...
    Apr 24, 2012 @ 6:46am

    I really like the idea and the music is just uber-awesome! It is very hard though and did not manage to build a house, yet.

    Topaz says ...
    Apr 24, 2012 @ 9:32am

    Great game, but there's very little explanation on how to play and the time before you need a house to survive is very small.

    davidllanos22 says ...
    Apr 24, 2012 @ 9:47am

    Pretty interesting, I've died 1 minute after start the game :c I'll try to play later and try to understend what's going on! Good job! :)

    Apr 24, 2012 @ 9:50am

    Love the concept, but unfortunately I couldn't actually execute any commands, it just kept printing Hello World over and over again - also started to experience massive slowdown after having open for a couple minutes - it was apparently using up %50 of my CPU :( Too bad, as the game was fun just watching what would happen ^_^ . Maybe you could add some way for the player to know what everything on the screen is?

    graytest says ...
    Apr 24, 2012 @ 12:20pm

    Difficult. I wrote scripts but didn't feel that my minions executed it very well (or I'm doing something wrong). Good idea though!

    invaderJim says ...
    Apr 27, 2012 @ 2:18am

    Fantastic idea. I made extensive use of "make love." Incidentally, there was genocide.

    namuol says ...
    Apr 27, 2012 @ 3:29am

    Nice idea. Liked the visuals and sound, although it was very difficult for me to maintain population for more than a few minutes.

    It would be nice to program multiple/all people at once, and to add multiple instructions or simple conditional loops/branches. Also, you should just get rid of the need to command your people to drink water...

    rynti says ...
    Apr 27, 2012 @ 10:44pm

    The idea is great, however the implementation is not so well :(

    SFX says ...
    Apr 27, 2012 @ 11:10pm

    I love the idea, I just wish it was easier to program the people.

    Muhiz says ...
    Apr 28, 2012 @ 12:50am

    Great idea. Wasn't always sure if people were doing what I told'em to do. Just like real life. :)

    minism says ...
    Apr 28, 2012 @ 1:30am

    Awesome concept but really hard, i always die fast

    chrismcr says ...
    May 7, 2012 @ 9:50am

    Gonna say much the same I think - love the idea, but found it way too hard.

    egerlach says ...
    May 12, 2012 @ 8:45pm

    I loved the idea of the game, but it was just too hard. Don't have Love, so couldn't try the Jam version.

    lucars83 says ...
    May 12, 2012 @ 9:21pm

    The concept is cool, but I couldn't tell if my people were doing what I told them or not. Then they died.

    tomhunt says ...
    May 13, 2012 @ 3:28am

    a game centered around programming needs good text editing capability. lack of text editing accelerators, copy/paste, home/end, etc is frustrating to me as a programmer.

    you could also make this less programmer-centric by doing the programming via icons. i think this would make the game a lot more accessible and easy/fun to play.

    interesting concept, though.

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