Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Stellar Nurse - Bleck - Jam Entry
Art by Arne ( androidarts.com ), Code by Blecki ( jemgine.omnisu.com ), and Music by BurnZeZ.
You are a stellar nurse, and, damn these meteors! They keep blasting apart your planets! Stitch them back together!
Any collection of 9 (or more) 'tiles' is a planet, and we don't have time to be picky; but you get bonus points for planets that are RECTANGULAR! And for planets that are ALL ONE THING! And you get a SUPER BONUS for planets that are SQUARE and ALL ONE THING!
Stitch them together before more meteors come to ruin your day!
View Bleck's journal. | View all entries by Bleck
Ratings
| #8 | Innovation(Jam) | 4.05 |
| #26 | Overall(Jam) | 3.81 |
| #28 | Audio(Jam) | 3.76 |
| #45 | Theme(Jam) | 3.52 |
| #53 | Graphics(Jam) | 3.98 |
| #55 | Fun(Jam) | 3.29 |
| #61 | Mood(Jam) | 3.33 |
| #80 | Humor(Jam) | 2.74 |
| #642 | Coolness | 49% |
Comments
One of the more fun games in this competition, IMO. I love it, it pulls at the OCD person inside of me to always get matching blocks, and then flip tables when ONE mismatching one gets in there. The music is also really fitting of the mood and game.
very great game - loved it!
the only thing I have to criticize is the control layout, Z and Y are swapped on german keyboard (and several others) so that it's always awkward to play games that us it.
I'd recommend using x+c instead of y+x
Thankfully Z isn't critical to the gameplay! It's just fun to blast it with meteors. Is B in a good spot for you? One of these times I'll remember to make Y an alias for Z.
Wow, great game overall, in all categories! Very different, but fun to play. Graphics and audio were good as well!
That was a neat game, and very original. I found the controls a bit hard to get to do what I want. I can see this being combined into a part of a larger game though. Great work. :D
It was very satisfying to sew the planets. The physics for the lopsided pieces felt great; I agree that it would be really nice to have planets do something other than disappear and accrue points. If they were added to the sky somehow and given silly names, I think that would be enough for me. It would be so nice, to have a peaceful planet collection!
This is a nice. The graphics are great (especially the title graphic!) and controls are really smooth. I found it fun to put stuff together, but the best strategy I found by far was to just fly around in the middle mashing space. I was hoping that something would happen if I *did* try to make a sun, by bolting the lava pieces to the middle thing. But nothing did, and I don't think the game ever poses any threat? So it's kind of like zen but I guess being a stellar nurse is pretty zen, when you think about it.
Hi-score: 43290.
Great game name, great mechanics, great concept.
But I played the game for a very long time and didn't see any sign of a way of losing. How does the game end?? >_<
Also, I think this was my first all 5-stars rating so far, and I'm very picky, lol
A very strong entry on a lot of fronts. Could have used a game limit of some kind to give you something to shoot for. With so many entries about destroying tiny worlds it is refreshing to have one about building them.
Cool concept. The stitching effect is really well done. I didn't really like the style of movement, but that's just a personal thing.
Great! Controls are a little different but a very cool game once you get the hang of it.
Very fun game. It took me a bit to get the controls down, but really fun once you get started. It'd be cool if there was a depot station where you had to take the blocks rather than just having them disappear, and maybe have a money system where you could buy upgrades. But obviously it'll become a different game at that point, and what you have is very solid. Good job!
Pretty good! It took me a while to realize what I had to do, even after the explanation (maybe I was a bit sleepy :P) but once I figured it out I had lots of fun. Interesting meld of gameplay mechanics, I really like it! Good job!
Very cool physics and gameplay. Took a couple of goes to get the hang of it (at first i was just mashing space to stitch everything) but once I got into the flow of it, really grabbed me.
Cool idea! Sorry I didn't get around to playing your entry until now. (PS I'm really SkullSoft but I changed my name after finding out that some other software dev had it.)
Very neat mechanic! Took me awhile to figure out whattheheck to do, but once I did it was really fun!
Nice code, nice art, nice music!
You know, now that I was replaying it, it occurred to me that there should be some way to create even bigger planets. Clearing more than the ~10 tiles you usually clear per planet could be very satisfactory, on some sort of time-attack mode.
I'm thinking of some mechanism so that when the 9-tiles-rule is satisfied, the blocks don't disappear right away but allow you to keep on adding pieces for a short period of time that gets renewed which each new piece added to the "planet" (although then I see nothing that could prevent you from just keep pressing space to get all the pieces as the game is now, but I guess that's a matter of being more strict on what qualifies as a planet, or adding more rules for what can be attached to what - maybe based on the color of the tiles or something...)
Anyway, just sharing my thoughts, I hope it says something about how good this game is that I keep coming back to it! ;)
Really like the audio. Simple but really effective for the game.
A really good game, nice work :)
@Tom 7 "score: 43290." holy sheep !
I like the music, especially the way it changes when more meteors are on the way. A fun mechanic, although I found the controls a little uncomfortable (especially strafing). Really nice though, and a few tweaks to add targets (create X planets, create a square planet, create a planed of two types etc) would really help add some icing to the cake.
I sort of like this game. I wanted to like it a lot. However, I felt like I was fighting the controls the whole time. The rotation/thrust, while realistic and with a venerable pedigree, just seems clumsy sometimes. How about a control scheme where the ship follows the mouse? Another problem with the control scheme is that it seems like there are too many keys. I started playing, I figured out the movement and how to grab/stitch, but then I couldn't remember how to let go of something so I had to reload the game and see the help screen! Maybe you could have the controls displayed in the lower left or something. Finally, I'm still a little confused about the mechanic. It says 9 "tiles" but what does that mean? Does a 2x2 rock count as 1 "tile" or as 4 "tiles"? Also, it seems like sometimes I was able to make really small "planets", only 3 or 4 objects, disappear...other times I mashed space to stitch up a whole mess of objects and yet they didn't disappear at all. Strange.
All in all, though, it seems like a good idea, just could use some more polish. ;)
The music was immersing, the feelings it left me with were of cosmic wonder. Innovative and fun, top marks for this, you guys!
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Neat game, I wish I got something more than a high score for building planets though.