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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Rock 'n' Slash - BlackBulletIV - 48 Hour Compo Entry

    Rock 'n' Slash is an arcade where your goal is to stay alive and increase your score by killing enemies with your gun and sword.

    I'd say the man-hours invested in development is somewhere around 19 to 21.

    Note: To get the source code submitted to Ludum Dare, go to the tags section in the GitHub repository and download ludum-dare.zip.

    View BlackBulletIV's journal. | View all entries by BlackBulletIV

    Ratings

    Coolness79%
    #265Graphics3.25
    #336Audio2.72
    #427Fun2.82
    #493Theme2.93
    #516Humor2.08
    #529Mood2.54
    #583Overall2.73
    #830Innovation1.98

    Comments

    binary_girl says ...
    Apr 22, 2012 @ 11:53pm

    good stuff man.. love the background :)

    BlackBulletIV says ...
    Apr 23, 2012 @ 12:54am

    Thanks :)

    Apr 23, 2012 @ 7:42am

    Nice, would have been awesome if the background were parallax, and maybe some foreground elements!

    BlackBulletIV says ...
    Apr 23, 2012 @ 8:50am

    Yeah, but the camera doesn't move, therefore rendering anything parallax useless. If the camera moved, then that would be a great effect.

    LukeRissacher says ...
    Apr 23, 2012 @ 9:40am

    Cool - feels a little like Kung Fu for the NES :)

    kirbytails7 says ...
    Apr 23, 2012 @ 9:18pm

    Pretty fun! Also, I also found a bit of glitch where killing an enemy with the gun and immediately punching where it was gives points for both.

    BlackBulletIV says ...
    Apr 23, 2012 @ 9:47pm

    Thanks for finding that glitch kirbytails7. I'll make sure to fix it in further development.

    Milo says ...
    Apr 24, 2012 @ 2:35am

    The experience of playing this game is very cohesive. The graphics are polished and the audio suits the game. I enjoyed playing it a few times, but it doesn't seem to have a steep enough difficulty curve. So long as you kill everything with your melee attack and don't jump over stuff, things stay pretty easy.

    BlackBulletIV says ...
    Apr 24, 2012 @ 2:57am

    Thanks. If I remember correctly, it takes 90 seconds to reach full difficulty. At something like 70 seconds groups of enemies will have three, instead of two, enemies each. I hardly ever get to full difficulty, but that's probably because I do crazy stuff like mid-air backstabs.

    Some say it's too hard, some say it's too easy. Might need a steeper difficulty curve, or different difficulty levels.

    Cambrian_Man says ...
    Apr 24, 2012 @ 3:02am

    I got a score of 582! Would've liked to see more... stuff, but that's how Ludum Dare goes. Pretty fun 'little' game, everything felt good and ran well.

    Orni says ...
    Apr 25, 2012 @ 2:39pm

    survival games are always fun
    so there wasn't much to screw up to begin with - but this is a solid little hacky survival game , well done

    Apr 25, 2012 @ 3:16pm

    I like the chiptune music. A two player option would be nice.

    BlackBulletIV says ...
    Apr 25, 2012 @ 9:59pm

    Orni:
    Thanks. I assume you mean there weren't enough enemies right? That's definitely a problem. I think I made the game too easy in the earlier stages as a reaction to my habit of making games far too hard.

    shattenkind.net:
    Indeed, although it would be a little squished on the keyboard. As you would expect, a lot of factors prevented that from happening in the time frame.

    MadGnomeGamer says ...
    Apr 26, 2012 @ 3:18am

    230! Very addictive; a fun n frantic of minutes of button mashing.

    AlwaysGeeky says ...
    Apr 26, 2012 @ 4:56pm

    I loved this!! really nice to play and fun :)

    elektron says ...
    Apr 27, 2012 @ 11:56pm

    Nice, but it would benefit from more enemy types and an increased difficulty.

    chinchang says ...
    Apr 29, 2012 @ 2:54pm

    wow...this was fun. But I think some powerups or something like that could have made the gameplay more solid. Nice wrk though! luv the bg.

    gritfish says ...
    Apr 30, 2012 @ 12:13pm

    Agree on the powerups - shooting felt a little slow. Very fun.

    recursor says ...
    May 2, 2012 @ 11:22am

    Good graphics, nice style, but as several have said, the shooting could be a bit quicker. Perhaps a powerup that increases shot speed.

    BlackBulletIV says ...
    May 3, 2012 @ 3:30am

    Thanks for the feedback guys. Powerups definitely sound like a good idea.

    I slowed the shooting down to balance things out and to give melee more prominence. If it was semi-automatic then you'd just be taking enemies down everywhere. But perhaps I could then just add more enemies and let melee take a back seat; I don't know. Difficulty is a tough thing to get right.

    Pierrec says ...
    May 3, 2012 @ 6:30pm

    Hard, but good!

    deejorg says ...
    May 4, 2012 @ 3:23pm

    Nice game, although after a few retrys i gave up on the shooting, doesn't seem to respond well enough in terms of timming.

    BlackBulletIV says ...
    May 5, 2012 @ 5:26am

    deejorg:
    You're right. I realised that after a while, and its fixed in the version I'm working with right now.

    Puzzlem00n says ...
    May 8, 2012 @ 11:06pm

    Nice game! In terms of balance, it was real nice, as I felt the gun and melee weapons each have drawbacks. The gun takes a few shots, and the melee has a very small window of attack. Nice job there.

    BlackBulletIV says ...
    May 9, 2012 @ 11:44am

    Thanks a lot!

    azurenimbus says ...
    May 10, 2012 @ 3:34am

    Very nice, solid game. Took me a little while to figure out the obvious: the enemies also died with two bullets. It's interesting how something that simple can change the way you play a game.

    I found it to be quite addictive.

    23 says ...
    May 12, 2012 @ 7:19am

    Fun little game. Be interesting to see it with a scrolling background (even if the camera doesn't move) and some variety in enemies and weapons.

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