Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
The Tiny Planet Earth - SBareS - 48 Hour Compo Entry
Windows (XNA 4.0) | Source | XNA 4.0 | Timelapse
This is the RTS-sort-of-thingy that I got done in about 35 hours. Unfortunately there is no pathfinding, and the ballance is pretty bad, but have fun anyway :-)
Click and drag to select units
Right mouse to move units
Move units close to enemies to attack.
Units will only fire when they stand still.
There is a unit limit of 64 per team.
View SBareS's journal. | View all entries by SBareS
Ratings
![]() | Coolness | 78% |
| #390 | Humor | 2.30 |
| #656 | Theme | 2.56 |
| #661 | Innovation | 2.44 |
| #663 | Fun | 2.39 |
| #664 | Audio | 1.81 |
| #703 | Overall | 2.53 |
| #737 | Mood | 2.16 |
| #875 | Graphics | 1.70 |
Comments
I couldn't get it to open on my Vista 64? Do I need an XNA downloadable or something?
Thanks for making the game! I was fooled for a while thinking that I could order my guys to shoot at the enemies, but it seems that I can only order them to move, and when they are not moving they shoot. So the idea is to have your units dodge the enemy bullets, right?
The sound effect was not bad at all. It would be interesting to have some mountains that blocked shots.
The instructions do not tell you how to move units. This is extremely important and not something you can assume players know how to do. I almost gave up because of it. Anyone else trying this game, press right to move. And I assume that the hammer heals units faster.
Aside from that, it seems extremely difficult to survive initially, because all the other regions tend to destroy you before you can do anything, unless you get extremely lucky or you have a boat flee the country into the arctic. If you do that, nothing can eliminate you, and you'll keep producing units to slowly take out the enemies without ever getting wiped out when they die. It's a bit frustrating to have to restart the program when you lose, although I am glad the cutscene at the start can be skipped or that would make things worse.
Overall, I think that the biggest problem with the gameplay is that it is rather shallow. This is something to be expected with a 48 hour competition, where it can be hard to even finish, but I feel that the game would be much better with even a little gameplay expansion.
Steep learning curve, control could be better but it's a nice try. Winning strategy: starts creating worker and hide the boat in a corner. When the others have decimated themselves and you have a lot of worker, create boats.
Had to read the comments to find out I could move my pieces. I agree with most others that the game is pretty shallow and unbalanced, but congrats on completing it!
Clicking for shooting would be more fun, I think. And as others said, a gameplay expansion would be nice:
- enemies should move around the world
- mountains to hide as caranha said
- points to capture so you gain points or something like that
Clearer instructions would have been nicer. took a few plays to understand how to do stuff XD But it was enjoyable and fast paced, and a nice little entry!
Yay, I won! Graphics are a bit rough around the edges, but the game is enjoyable.
Once you know to move a ship to th eartic, the game become too easy (enemies almost killed themself while building workers).
You must set max workers. from 1 to 10 workers take the same time as 10 to 100. Once you get 100, you are unstoppable
Nice little game :) Kind of figured out how to beat it, but the move part I really missed.
Getting the now familiar graphics card error message and the game doesn't run.
Neat idea, and very ambitious to make an RTS in 48 hours. Very difficult to play - the pace is too fast, and it's over far too quickly. I think if the shooting range were just a little smaller, and the pace slower, and you could move into territories you'd conquered, it would be much more playable. I like the little aliens' commentary.
I've learned from experience that a large proportion of LD'ers cannot run XNA games, either because they don't read the instructions to install the right stuff, or they dont WANT to install stuff, or they arent running windows.
Pretyy fun, promising but very rough, I got to a stalemate where everyone produced units so fast that none could win. I guess you could get some form of moral out of that though. :)
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I was completely baffled until I realised it was right click to move, the first game was over in seconds with no input from me at all.
Things just seems too outwith my control, if things moved slower and there was some good pathfinding in there to allow me to give complex destinations/orders I think this could be quite fun.