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    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Tiny Domination - Daz - 48 Hour Compo Entry

    In this game your goal is to claim world domination! To do so, simply take over every planet in each level.

    Controls:
    Listed in game via tutorial.
    Move around by clicking on the minimap or by using the WASD/arrow keys. The minimap shows planets and your current viewport only. This is an RTS so you must watch your resources carefully while fending off the AI or attacking a planet it controls. Build oil rigs to get money, and build turrets or HP regeneration stations as defensive buildings. The only moving unit is the fighter.

    Click and drag to select fighters, right click a planet to make them travel there. They will attack enemies automatically and attempt to take over neutral or enemy planets.

    In total there are 9 levels. The AI may either crush you or you it. In general, the AI is most often conservative in the beginning and when it builds up a fleet will send them out.

    Cheats:
    Numpad +/- to switch levels.

    Created with the help of the following tools:
    GameMaker:HTML5
    GIMP
    Audacity
    BFXR
    LMMS

    THERE IS A WEB VERSION OF THIS GAME, HERE'S WHAT YOU NEED TO KNOW:
    REALLY IMPORTANT: The tutorial under the "How" button does not correctly draw the first screen of the tutorial. When you press that button and get sent to a blank blue screen, PRESS THE SPACEBAR to continue. The missing screen basically summarizes the information given in these notes.

    Chrome has a bug that prevents the game from running normally, it wants to run twice as fast as I designed the game to run. I was kind of able to hack around this limitation, but the result was making Chrome run even slower and more choppy than other browsers.

    This game is HTML5/Javascript. It supports both WebGL and canvas for maximum performance and compatibility. HTML5 is a new technology and there are many differences between browsers (for instance, how shapes and sprites look).

    This game can get quite intensive and may run poorly on slower machines. If you have any problems with the web version, PLEASE DOWNLOAD THE WINDOWS VERSION.

    4/24 - Added timelapse. May be 360p for a while.

    View Daz's journal. | View all entries by Daz

    Ratings

    Coolness56%
    #212Theme3.45
    #231Overall3.32
    #297Fun3.06
    #332Graphics3.09
    #419Innovation2.96
    #543Mood2.50
    #599Audio2.00
    #666Humor1.76

    Comments

    BenW says ...
    Apr 23, 2012 @ 5:46pm

    I had fun but I missed the tutorial at first which made my first game interesting.

    vitor.navarro says ...
    Apr 23, 2012 @ 6:13pm

    Its a great idea and a nice game, needs more polishing and the music feels a little annoying yet is a great submission. Well done.

    stromchin says ...
    Apr 23, 2012 @ 6:49pm

    Chrome gave me a 404, your server might be down

    Nocturne says ...
    Apr 23, 2012 @ 8:48pm

    Potentially fun game, but for some reason it's not. Not sure why, but I can say that the music didn't help! Annoying as hell it is... Maybe with a bit more content and a better balance of gameplay elements this would be a great game?

    Daz says ...
    Apr 23, 2012 @ 11:00pm

    @stromchin I am not aware of any downtime happening, maybe the DNS went down though. If it still appears as down for you I will mirror to dropbox, as I have everything hosted from my website

    Also sorry all for the music. Made it at 3am or so because I wanted some music =P

    Also I just noticed a problem with the web version's tutorial... Making a note.

    chinchang says ...
    Apr 24, 2012 @ 5:49pm

    game idea is cool but the background music kinda hurts the ears. Nice effort!

    cr0ybot says ...
    Apr 24, 2012 @ 5:50pm

    As you've already noted, the web tutorial doesn't work, but I think I got the gist of it. Music sounded at first like it was corrupted, but then I realized that's what it's supposed to sound like. Also, a larger window would have helped, I think. Good job overall!

    Orni says ...
    Apr 24, 2012 @ 5:57pm

    one of my favorite games this LD - very well done !
    awesome use of the theme + great concept

    aaronsnoswell says ...
    Apr 24, 2012 @ 5:57pm

    I quite liked this game - the tutorial didn't show for me so I found everything a bit overwhelming at the start. A nice idea thought - like Galcon, but with tower defense as well! I like it! I also really, really like the clouds puffing around each planet. Not too keen on the other graphics, but the clouds are divine! Good job!

    jrasmussen24 says ...
    Apr 24, 2012 @ 6:02pm

    Overall well executed concept. Nice work. I did have some issues getting the right click to attack to register in the browser version, but it triggered often enough!

    john_conder9 says ...
    Apr 24, 2012 @ 6:02pm

    Took me a bit to realize what was going on (didn't read your notes about the How screen being broken until after I was done :P) but once I did it was really fun! I had to keep the earbuds out while I played though because the music was hurting my ears, but besides that awesome game!

    My best strategy so far was to be really aggressive early on, payed off usually ;D

    morganquirk says ...
    Apr 24, 2012 @ 6:21pm

    This game was awesome. It was fairly easy, though, I think there could have been levels where I was at a significant disadvantage, but there weren't any like that. The balance of purchase options was not totally off, but I think the resource collectors should maybe cost 150 or 200? Either that or make them less effective.

    Casino Jack says ...
    Apr 24, 2012 @ 6:42pm

    The interface got a bit annoying at times (especially when trying to quickly select a big group of fighters to protect a world under attack, but none get selected because I released the cursor while over the menu area), but once I'd figured that out I thoroughly enjoyed it.

    voidah says ...
    Apr 25, 2012 @ 1:23am

    SO fun to play!

    Jezzamon says ...
    Apr 25, 2012 @ 8:40am

    I had the most fun playing this game, out of any games I've played so far.

    However the music wasn't very good, and I've played a game before with almost exactly the same mechanics.

    Cosmologicon says ...
    Apr 25, 2012 @ 1:03pm

    Excellent game! Good idea, of about the right complexity, and well executed.

    I found selecting the ships rather difficult, since the box I had to draw was about as big as the screen sometimes. I would have liked either a zoom-out ability, or maybe double-click a planet to select all its ships? As for balance, it seems kind of heavily slanted toward the defender. So the AI tended to get into stalemates, where I wasn't strong enough to take any of its planets, and it wasn't strong enough to take any of mine. That made it tough to advance. Maybe I just need more practice.

    Thotep says ...
    Apr 26, 2012 @ 9:31am

    This is fun and surprisingly polished (kudos for the tutorial!). Selecting units is a bit too hard, because they're still moving... And there's no zoom-in/out, that hurts.

    Morgawr says ...
    Apr 26, 2012 @ 2:31pm

    The game is simple yet interesting. Obviously might need some more balancing but it's cool.

    The music is a bit too low-quality imo and might come up being annoying after some time playing, so are the effects.

    Overall, though, a pretty solid entry that isn't your average retro-styled platformer. Kudos.

    Pixelulsar says ...
    Apr 26, 2012 @ 8:17pm

    Interesting, it would be cool if you added things like more types of ships, and different turrets, if you continue to work on it.

    daredevildave says ...
    Apr 26, 2012 @ 8:45pm

    I had to turn off the sound on my computer as it was corrupted (or horrific?). Seems like a fun game, but not my sort of thing.

    PabloAM says ...
    Apr 26, 2012 @ 9:24pm

    Good idea and mechanics!
    A little tutorial will be awesome!

    The music induces to heart attack ! haha

    GJ!

    May 6, 2012 @ 8:15pm

    Nice little strategy/resource management game. Reminded me of Eufloria. The only thing was I never needed to use missile defenses or medic ... boxes at all. My strategy was just to build as many oil wells as possible then build hordes of flying drones and send them to any nearby planets. The only major problem I had was on the bigger maps, keeping track of all my units as many of them sat unused, circling planets with me having forgotten all about them. It would have been nice if they showed up on the mini-map. Good job overall though!

    gregdevice says ...
    May 9, 2012 @ 4:59pm

    Great game! 2nd level is hard.

    Krisjet says ...
    May 10, 2012 @ 4:30pm

    Very cool game, a bit easy when you got it, but it was a lot of fun!

    May 10, 2012 @ 9:50pm

    Really fun but needs polish! If you give it a better User Interface, it would be really cool!

    Dr.Pingu says ...
    May 11, 2012 @ 2:40pm

    Interesting game but the music hurts a lot.

    Nice work :)

    May 12, 2012 @ 10:39pm

    Top marks for innovation, mood, theme and graphics. Are you finishing this?

    Daz says ...
    May 13, 2012 @ 3:36pm

    @Incredible Ape: Yeah drawing fighters on the minimap is something I definitely wanted to do, along with making a fighter cap and making you able to navigate via the minimap with fighters selected...

    @Christina: Not necessarily finishing this, but I am porting this to mobile devices and trying to do some more polish along the way.

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