Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Revolves - natpat - Jam Entry
Web | Web (post-compo) | Timelapse
This is in no way complete, I just felt like I had to upload what I had. You freeze after the third level, but that's because there are no more levels.
WASD or Arrow Keys to move
Up, Space or W to jump
Q or E to rotate gravity
R to reset the level
I'll hopefully add to this in the coming weeks, but I just didn't get enough time.
EDIT:
Thanks for your feedback and stuff guys. I've added a post compo link which I'm going to be continuing to add stuff to. At the moment it fixes the teleport bug, but nothing major.
View natpat's journal. | View all entries by natpat
Ratings
| #52 | Innovation(Jam) | 3.50 |
| #97 | Fun(Jam) | 2.94 |
| #159 | Theme(Jam) | 2.78 |
| #175 | Overall(Jam) | 2.72 |
| #200 | Mood(Jam) | 2.24 |
| #221 | Humor(Jam) | 1.45 |
| #225 | Graphics(Jam) | 2.28 |
| #897 | Coolness | 30% |
Comments
Thanks guys, real life got in the way unfortunately. As I said, hopefully I'll add to it and finish it soon, I really like the concept.
This is a good prototype of your mechanic and I'd say you have a fun idea in the works here. I think it's worth putting in more time to flesh out a post-compo version. I also hope you write a post-mortem. It would be neat to read about the challenges you faced.
This is a good start.
Great concept, but somewhat hard to play. Reminds me very much of English Country Tune. It's difficult to tell when and how you died -- sometimes I was floating in space and not sure if I needed to reset or not. WIth some better theatrics around success and failure and a little audio this would be really cool.
Good job! Sometimes the controls are a bit sticky and sometimes the world makes some weird thing like "teleporting" the player to the other side, but I liked the concept a lot.
Very fun. I played it twice because I didn't know there were only 3 levels :P Its a good concept though.
The idea is there! This can become a really good game with more work. I ended up not moving the character that much, and basically relied on timing and gravity shifts to get through the levels. Keep working on the game, I'm sure it will bear some fruit!
Neat concept! You should definitely keep working on it, it could be a blast.
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Not a bad start! Could be quite a fun game when it's finished!