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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    The Big Bang - Zemmi - 48 Hour Compo Entry

    Fill planets with sexual tension
    Release the planet's children into the cold depths of space via planetary destruction
    Spread your seeds of destruction throughout the universe

    CONTROLS:
    Click to select
    Click + Hold to birth towards cursor
    Double-Click to birth all children in current direction
    Press 'R' to restart the level
    Press 'M' to mute audio

    STEP BY STEP:
    Click on a planet to select it
    If a planet is full (solid center and fetus symbol) it can be birthed while selected.
    Click and hold to birth people towards the cursor or double-click to birth all children at once.
    When the planet has been completely birthed it will explode.
    People are then launched through space, collide them with other planets to spread the love.
    Destroy all planets to win.

    * The slightly different controls for the fixed version are below the game on my site (the link takes you there). Also please rate based on the original version, it wouldn't be fair to rate based on the fixed one.

    View Zemmi's journal. | View all entries by Zemmi

    Ratings

    Coolness69%
    #58Innovation3.87
    #112Humor3.09
    #225Theme3.42
    #261Overall3.26
    #352Audio2.67
    #361Graphics3.00
    #427Fun2.82
    #609Mood2.40

    Comments

    omaha says ...
    Apr 24, 2012 @ 5:02am

    ahahahahahahahahaha. wonderful concept.

    deejorg says ...
    Apr 25, 2012 @ 12:21am

    I see some potencial hehe :)

    wgemigh says ...
    Apr 25, 2012 @ 12:24am

    This is a really fun concept. The game mechanic is cool and having two combine two different types of planets made the levels interesting. It matches the theme really well too.

    Unfortunately, I found it very difficulty to control. Clicking on a planet re-centered, so I would often click on a planet and the re-centering would change the angle. I think you could either make it so that you can't miss a planet or put the planets at 30, 60, 90 degrees from each other and it would be a lot easier to control while still being challenging.

    Still, great job!

    Apr 25, 2012 @ 12:27am

    I'm afraid I didn't entirely understand it, it seemed like sometimes I would shoot blue children into pink planets and they would turn pink, and other times I would do the same and they'd stay blue? The sounds, graphics, and concept were good.

    Zemmi says ...
    Apr 25, 2012 @ 12:47am

    @Pacifist Games There probably weren't quite enough children in the planet. I should have done what wgemigh says to make it easier but the original concept was a little less puzzle-y and I forgot to change some elements to fit.

    Shigor says ...
    Apr 25, 2012 @ 12:57am

    Great concept, although I had some troubles to understand what I have to do, even when you've provided information :) And I really wasn't able to find out how to complete the second level :/

    Pixelulsar says ...
    Apr 25, 2012 @ 7:54pm

    I don't think I've ever seen anything like it. It fit the theme well. I found the controls difficult, because if I tried to click to fast to speed the game up the planet would explode and I'd have to start all over again.

    Rabbits... says ...
    Apr 25, 2012 @ 9:16pm

    good but very weird...sometimes a little sketchy...

    YMM says ...
    Apr 26, 2012 @ 4:57am

    Great concept. A bit hard to learn at first, but a simple, unobtrusive interactive tutorial could fix that easily. It's worth continuing development on this one I'd say :)

    ra4king says ...
    Apr 26, 2012 @ 4:58am

    Hahaha hilarious XD

    john_conder9 says ...
    Apr 26, 2012 @ 5:03am

    Ah not my cup of tea but it looks incredibly fun for people into these puzzle-type games. I really loved the concept and implementation of it though, one of the better takes I've seen on "tiny world" so far!

    dagothig says ...
    Apr 26, 2012 @ 5:06am

    This game has a really nice concept going for it, and it felt really fun and challenging enough to play :D I do feel a bit sad for blowing up so many planets though...

    Oye Beto says ...
    Apr 26, 2012 @ 5:09am

    I got to level 4.
    I liked the concept and all but the controls are a pain. I played level one with the new controls and it's a huge difference! Now it's more focused on the actual puzzle of the game than aiming correctly.
    I have to judge based on the compo version which is less fun, but it's a great game :D

    robcozzens says ...
    Apr 26, 2012 @ 5:11am

    Your fixed one is really cool, but the other one barely worked at all.

    Zillix says ...
    Apr 26, 2012 @ 5:20am

    Really neat!. Great idea, simple gameplay, and smooth graphics.

    Oye Beto says ...
    Apr 26, 2012 @ 5:27am

    Hey, I'm back. I finished the fixed version xD
    It was pretty cool.

    edbadiux says ...
    Apr 26, 2012 @ 6:00am

    Really impressive puzzle game! I was not able to finish it but I did enjoy playing through it. Nice!

    Benjamin says ...
    Apr 26, 2012 @ 6:19am

    The explosion Fx is coooooooool ! I plan on using the this shockave growing and shrinking effect in my futur games !! The puzzling mechanic is also refreshing, but I had to try 3-4 time until I really understand the concept. Don't know why but the tutoial sentences on the bottom of the screen didnt helped much.

    Zemmi says ...
    Apr 26, 2012 @ 7:11pm

    Thanks guys, ya the original version is lame I don't know what I was thinking.
    @YMM @Benjamin Unfortunately forgot about making a tutorial until the competition was almost over and the sentences at the bottom are kinda hard to understand by themselves. If I take this further I'll definitely put work into making a good tutorial.

    alexlarioza says ...
    Apr 27, 2012 @ 4:37am

    Took awhile to understand the concept, but it turned out to be quite a fun puzzle game!

    Datamosh says ...
    Apr 28, 2012 @ 8:12pm

    I don't think it's my type of game, but other users really seem to enjoy it :) I liked the sounds, the graphics worked good too! I think the tutorial could be presented in a more "playable" and didactic way.

    geekygenius says ...
    Apr 30, 2012 @ 5:31am

    I'm not quite sure how to play it.

    DaveDobson says ...
    May 2, 2012 @ 1:22am

    Very interesting idea, though it made me feel vaguely dirty. The puzzle aspect was interesting too, although for me it involved some guesswork (how many guys will it take to fill up a planet of this size?), which didn't add much to the puzzle part of it. The fact that you couldn't reset a level (or didn't seem to be able to - maybe I missed it) made this guesswork worse. But clever, well executed, and fun - I didn't have any problem with the interface or controls.

    Pierrec says ...
    May 3, 2012 @ 5:48pm

    Very innovative puzzle! Same problem than DaveDobson, the only thing annoying was to count the children to fill each planet. Maybe it would be better if you could just decide to give a half to this one, a quarter to this other one, etc. But this is great

    Zemmi says ...
    May 4, 2012 @ 10:16pm

    @Pierrec @DaveDobson When you have birthed enough people to fill a planet a ring emits from the birthing planet. So there is indication, just really sucky indication. Nevertheless I agree that that shouldn't be necessary and the fixed version is just one click to birth the right amount. Thanks again for the feedback everybody!

    spooks says ...
    May 4, 2012 @ 10:47pm

    I found it pretty fun, great concept. It just seemed I had to be perfectly exact to birth my planets ;)

    Several says ...
    May 10, 2012 @ 1:53am

    Hah. Well done.
    Noticed the "filled" indicator on the second go, thanks to the audio cue. Something a little stronger would probably help, though. (Perhaps a heart over the target planet?)

    Control improvements in the post-compo version are a significant improvement, too.

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