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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Brevity - thristhart - 48 Hour Compo Entry

    HTML5/Canvas. Tested fully on Chrome, somewhat in FF. Sound doesn't seem to work in FF, so that's weird.

    Not really finished, but good enough! Control your tiny world of bacteria and nanobots.

    View thristhart's journal. | View all entries by thristhart

    Ratings

    Coolness74%
    #334Innovation3.14
    #487Audio2.33
    #524Overall2.81
    #545Theme2.79
    #596Fun2.52
    #785Humor1.33
    #799Mood1.97
    #832Graphics1.98

    Comments

    Tumaini says ...
    Apr 23, 2012 @ 1:16pm

    Well thought-out game.
    Works well on FF (though no sound, as stated).
    It's fairly challenging and could probably be replayed many times while still being interesting.

    cornedor says ...
    Apr 23, 2012 @ 2:36pm

    Nice concept. You need to think in this game.

    kirbytails7 says ...
    Apr 23, 2012 @ 4:15pm

    Very fun! I love having the different choices for the towers when they're placed. It's a very interesting variant on normal tower defense games.

    Mago says ...
    Apr 24, 2012 @ 9:50am

    Very interesting game.
    Concept is very good, I really had to think things over during gameplay.
    You could add removing wrongly placed towers though.

    Shigor says ...
    Apr 24, 2012 @ 12:09pm

    Interesting take on tower defense. Good use of theme.

    Proch says ...
    Apr 24, 2012 @ 12:15pm

    really nice ;)

    Apr 25, 2012 @ 3:17pm

    I like it, different take on tower defense games :)

    Fireblend says ...
    Apr 25, 2012 @ 4:25pm

    I like the idea! There seems to be lots of room for expanding upon the concept, and I think it's quite original :)

    zkenshin says ...
    Apr 25, 2012 @ 4:54pm

    Liked the spin on tower defense games, it was interesting. :)

    Miltage says ...
    Apr 25, 2012 @ 9:04pm

    Nice game, I'm impressed with the level of complexity you managed to achieve in the time frame. A nice take on tower defense games.

    I kept losing, but on my third try I managed to build a maze that was unsolvable by the AI so they just sat in spawn and let me pick them off. I had almost lost that round too. http://i.imgur.com/7ePjG.png

    marudziik says ...
    Apr 25, 2012 @ 11:36pm

    It's one of the best tower-defense games I've played, mechanics-wise. It's very, very fun - I've spent just over half hour playing. I've noticed that if one survives the beginning, it's pretty easy later. One bug: when constructing a specific one tile width path from blocks and towers, bacteria keeps getting stuck on the start tile. A pity there's no end condition. Very entertaining game, anyway.

    raarlac says ...
    Apr 26, 2012 @ 5:10pm

    The idea is very interesting. I liked it.

    racarate says ...
    Apr 26, 2012 @ 5:15pm

    I tried to play without going through the tutorial and it was a real trip. After the tutorial though, I enjoyed it. It was sort of hard to tell when the towers transitioned from one phase of their plan to the next. Also, I didn't realize where the healthbar was until the second game, it's kind of strange that it is on the opposite side of your base. Overall, I liked it. This is the first tower defense game I have ever played, I can see why people go for this kind of thing! Oh, also the music was funny and good. Very nostalgic.

    demonpants says ...
    Apr 26, 2012 @ 5:19pm

    Decent tower defense. I felt that the instructions for the towers made it overly complicated though, and I never felt I had enough money to do anything worthwhile.

    Drabiter says ...
    Apr 27, 2012 @ 12:57pm

    My small advice is try to simply the tutorial, it took some time to learn. On other side it's a neat game.

    artefon says ...
    Apr 28, 2012 @ 2:52am

    Nice game, fits the theme really well. I had fun playing it. Nice sounds too.

    chambers says ...
    Apr 28, 2012 @ 6:04am

    I found it kind of confusing, but I'm not so much used to strategy games. The phase programming was neat though!

    Rectifier says ...
    Apr 30, 2012 @ 6:38am

    A fellow TD maker!

    I like the AI choosing element, although the inability to change it after creation is a little arbitrary.

    The difficulty, however, doesn't scale very well. I always leaked the first wave or two with no chance of stopping them, and after that it was spawnkilling central.

    cltatman says ...
    May 1, 2012 @ 1:35am

    An interesting mechanic, something the tower defense genre needs more of. If anything I wish it had been a little simpler, more polished.

    Congrats!

    netmute says ...
    May 1, 2012 @ 7:37pm

    Slightly overwhelming, but cool tower defense game!

    Wyzfen says ...
    May 6, 2012 @ 8:33pm

    Played on FF (so no music). Nice take on tower defense.

    dr_soda says ...
    May 7, 2012 @ 7:10am

    Played in Chrome, but none of the towers actually did anything even though I gave them all kinds of shoot commands.

    Music died after the first wave as well.

    Valeour says ...
    May 12, 2012 @ 2:23pm

    Enjoyed it, took me a while to understand how it works though.

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