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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Be Tiny, World! - Deozaan - Jam Entry

    View Deozaan's journal. | View all entries by Deozaan




    kroltan says ...
    Apr 23, 2012 @ 7:56pm

    Things to improve:
    * Different planet textures
    * Something to deviate attention from planets
    * Shoot powerups?
    Overall, felt too plain, I ended up suiciding in the 6th planet because I thought it was endless.
    The explosion effects are nice, but it doesn't fit the low-polyness of the planets and the resolution of the textures.

    TellusE says ...
    Apr 25, 2012 @ 6:10pm

    Very nice work on the graphics. I really liked the little details - the bobbing ship, the extra cannons on the side, the volumetric fog on the explosions - kept me going for a few turns just basking in it.

    That being said, it is a bit stumped, but hey, with this time frame you're forced to make sacrifices, yeh?

    robcozzens says ...
    Apr 25, 2012 @ 9:30pm

    Really cool idea! With some more elements added it could be a great game.

    Apr 26, 2012 @ 8:44pm

    We made a shump too. Your explosions look great!

    dokidoki says ...
    Apr 29, 2012 @ 6:32am

    I like the graphics and the idea of shrinking the worlds, but I keep feeling like something should be shooting at me.

    Codexus says ...
    May 13, 2012 @ 9:54am

    nice explosions!

    Deozaan says ...
    May 14, 2012 @ 9:15am

    Thanks to everyone for their feedback. This was my first LD and it was quite a learning experience for me.

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