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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    This Planet Ain't Big Enough For The Both Of Us - Cidolfas - 48 Hour Compo Entry

    A game about how long you can stay on a tiny world.

    WASD to move, mouse to aim/shoot, Q to change weapons.

    Protip: You can keep tapping jump to hover. The mines are quite hard in this build without hovering/blasting down!

    View Cidolfas's journal. | View all entries by Cidolfas




    vigrid says ...
    Apr 23, 2012 @ 9:10pm

    Interesting game mechanics. The controls were a bit weird for me.

    jclaine says ...
    Apr 25, 2012 @ 4:16pm

    Controls were weird for me as well but only because I use programmer dvorak. Arrow keys would have been preferred.

    It took me a few tries to launch an enemy into space, many times I died from one hit. IMHO the difficulty ramps up incredibly too fast.

    My favorite part is the seamless transition from menu to game.

    Apr 26, 2012 @ 9:54pm

    I didnt quite get the overall idea, but it does have some neat mechanics.

    dokidoki says ...
    Apr 27, 2012 @ 3:31am

    I tried and tried, but The Game Wasn't Easy Enough For Me. (read: I'm really bad at it)

    Cidolfas says ...
    Apr 27, 2012 @ 3:05pm

    Nope, you guys are all correct! I ran out of time to balance it so it is *VERY* hard if you aren't hovering with the jump button, which isn't adequately explained in game. I'm going to put up a post-compo revision in a week or so (when I have time >_>) that's more playable.

    Sorry for it being so hard!

    tfendall says ...
    May 2, 2012 @ 1:32am

    Pretty fun, but got repetitive. The hint to tap and hover was helpful.

    Make A Game says ...
    May 4, 2012 @ 4:29pm

    This felt like a jump n'shootin' Smash Bros. It was simple and light hearted fun, although when there are many enemies in the world, the beeping sounds gets a little too overwhelming! Nice entry mate!

    Madball says ...
    May 4, 2012 @ 4:33pm

    I found a very easy strategy: hover and don't move. Eventually enemies/mines stack under you then either blow up mines below them or fly close so they toss each other.
    And what's up with damage meter? I took 1000% damage, and it did nothing.
    And the sound was annoying.

    azurenimbus says ...
    May 9, 2012 @ 9:28pm

    Very interesting play style, I enjoyed it. I was not able to progress much, though.

    May 13, 2012 @ 8:53am

    It would've been even more brilliant if the tutorial-screen would rhyme :P

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