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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Planet Waves - attagcatc - 48 Hour Compo Entry

    The Game - Match 3 or more planet types together, to remove them from the grid. This is done by shooting a quantum planet toward the grid, which has a chance of landing in any row - Change the probability of landing in a particle row by changing the wavelength of the planet.

    The game mechanics are slightly broken given that it is incredibly difficult to clear a stage, but I ran out of time trying to fix it.

    View attagcatc's journal. | View all entries by attagcatc




    Geti says ...
    Apr 23, 2012 @ 1:57am

    Needs offset to really be playable, but its certainly an interesting mechanic. Just feels like I need a little more control than "roll dice, get cookie or not".

    Come to the jam next time :)

    netmute says ...
    Apr 24, 2012 @ 12:21pm

    Can't rate because I'm using a Mac. Sorry :(

    orgarus says ...
    Apr 24, 2012 @ 12:25pm

    I think that you have a good idea, and another point of view of the connect 4, but I can't play comfortably because I don't get how control where the ball goes ¿Maybe if you draw the objective direction with a white rect?

    jason.bakker says ...
    Apr 24, 2012 @ 3:07pm

    The wavelength stuff was a bit confusing for my dinosaur brain to fully comprehend. It's a cool idea though! Would be interested to see a more developed version :)

    attagcatc says ...
    Apr 24, 2012 @ 11:28pm

    Yeah I agree it isn't particularly intuitive. Thanks for the comments.

    Milo says ...
    Apr 25, 2012 @ 12:14am

    I cleared one group before I died, and I don't think that was because of any skilled play on my part. Definitely make it more definite where it will land, and make it possible to have a low probability on the lowest row.

    Jedi says ...
    Apr 25, 2012 @ 5:06am

    VERY innovative! I probably managed to clear ten sets or so and felt very good about myself for managing it. However, at the end of the day, I didn't find it much fun to have so little control. If "winning" means clearing the board, I don't see it happening :).

    Like Geti said, it needs an offset; seems like the bottom row or two are always favored.

    attagcatc says ...
    Apr 25, 2012 @ 5:40am

    I do have a version that fixed the bottom row bug and added offset available here (http://dl.dropbox.com/u/75047185/PlanetWaves-Windows-PostCompo-v1.zip) if you would like to try. Still seems way too difficult though.

    attagcatc says ...
    Apr 25, 2012 @ 5:41am

    Use left and right to change offset

    robcozzens says ...
    Apr 25, 2012 @ 5:43am

    I would have tried it if it had a web or osx version.

    chambers says ...
    Apr 25, 2012 @ 6:28am

    An interesting approach for the theme "tiny world", lol. If there was a prize for "tiniest planet", this would win for sure XD

    daandruff says ...
    Apr 25, 2012 @ 8:26am

    Really nice idea but the gameplay feel a bit too random and the sound is hurting my ears. Still, a fair entry though :)

    Catman says ...
    Apr 25, 2012 @ 10:10am

    It's a bit confusing, I think you should add an explaination of the reason the planets go in a row or not!

    Otherwise, cool!

    BenW says ...
    Apr 26, 2012 @ 5:01am

    Interesting concept but ultimately I didn't feel like I had enough control over what was happening to play well. Also the sound is a little harsh.

    SonnyBone says ...
    Apr 27, 2012 @ 1:36am

    VERY innovative approach to the theme! I dig the concept, but I'm not sure that it actually translates well into a 'fun' game. You could keep tweaking this to find the sweet spot, though.

    invaderJim says ...
    Apr 27, 2012 @ 1:39am

    Kudos for thinking outside the box! It does feel a little too random in its current state, but it's a good base for a unique game mechanic. Keep developing it!

    Jezzamon says ...
    Apr 27, 2012 @ 12:21pm

    :C Unfortunately I cannot play this on my mac.

    Good luck for this Ludum Dare though! I hope whatever happens you're happy with your game!

    Tomalla says ...
    Apr 27, 2012 @ 7:05pm

    Yeah, like the others already have said - it shouldn't rely that much on luck. Other than that - it's a material for a good game.

    Jiggawatt says ...
    Apr 28, 2012 @ 10:05am


    Arkazon says ...
    Apr 28, 2012 @ 10:28am

    A nice take on the genre, unfortunately it felt more like luck than skill when things went well. If left and right are supposed to change the offset then that didn't seem to be working for me.

    jwolf says ...
    Apr 28, 2012 @ 7:51pm

    Oh god, why did someone make probabilistic Match-3? It shouldn't even work, but it does! (kind of)

    Nice entry! This was actually rather amusing to play. Might take the right mindset. :)

    Tourgen says ...
    May 1, 2012 @ 11:38pm

    It works, I don't know I thought it was pretty easy to understand after reading the help screen. I just didn't find the game mechanic fun. It's a cool idea though and maybe it could be applied in some other way?

    May 2, 2012 @ 10:12am

    Seriously confusing.

    jmaasing says ...
    May 2, 2012 @ 11:35am

    Sorry, can't rate since I'm on a Mac.

    Johnicholas says ...
    May 2, 2012 @ 12:07pm

    Neato - animating the planet moving to its eventual destination would be nice, as well as animating the match-and-removal process (blink or similar). One thing that would make it easier (and possibly winnable) would be fewer colors of planets.

    DaveDobson says ...
    May 2, 2012 @ 12:56pm

    Neat idea; I like the probabilistic delivery of planets, but it seems particularly unsuited to a matching game. It felt like drunk tetris or something. The program worked well and looked nice, and the probability thing was very nicely displayed.

    Shifty says ...
    May 2, 2012 @ 12:57pm

    Col to see a puzzle game :)

    evilseanbot says ...
    May 5, 2012 @ 8:49am

    My favorite interpretation of the theme so far!

    gavin5564 says ...
    May 11, 2012 @ 10:10pm

    The controls where a bit strange, apart from that the concept was interesting. Good job.

    trylle says ...
    May 12, 2012 @ 11:33am

    Very interesting mechanic. Seems a shame though that you always have a high probability of getting a planet dumped on the base frequency/slot(?), though. Maybe part of the spectrum shouldn't be included, or have some switch to invert the probabilities? The audio was pretty annoying; would have preferred no sound, I think. :D

    Valeour says ...
    May 12, 2012 @ 1:27pm

    Very confusing and just feels like rolling a die half the time.

    Jiddo says ...
    May 13, 2012 @ 9:45am

    I like the idea. Using the wavelength to control the launching of planets was a quite original idea. I kind of feel that it is too difficult tho since there is so much depending on random chance and so little depending on the player's actions. The sound when changing wavelength also got a bit annoying quite fast. The game runs just fine on Linux using Wine. Nice work!

    apfrod says ...
    May 13, 2012 @ 11:38am

    can't run it as I'm not on Windows. Concepts sounds very complex and interesting but not necessarily fun!

    JellyFame says ...
    May 13, 2012 @ 3:07pm

    Unfortunately cannot play, don't have access to windows box.
    HTML5 :)

    lorancou says ...
    May 13, 2012 @ 9:32pm

    Hum so you're breaking a few rules in video games. 1) Direct control: tuning random chances isn't really fun by itself, it needs at least good incentives (think about gambling). 2) Explicit feedback: we can't see clearly the little planets going through the grid (at least I don't), so the game feels buggy. But still, this has potential, maybe introducing a bit a "air control" after the shot could help.

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