Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Interplanetary Rescue - fishbrain - 48 Hour Compo Entry
Deftly pilot between planets and rescue the floating refugees.
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Ratings
| #197 | Audio | 3.06 |
| #265 | Graphics | 3.25 |
| #342 | Innovation | 3.13 |
| #398 | Fun | 2.88 |
| #439 | Overall | 2.94 |
| #462 | Mood | 2.64 |
| #565 | Theme | 2.75 |
| #597 | Humor | 1.91 |
| #955 | Coolness | 24% |
Comments
Cheers for the feedback...
Good use of side thrust (Z, X) makes it easier to collect them.
very difficult to pilot with so many planets "gravity" pulling you each and every way as they fly by, cool concept but it's kinda hard to play due to that.
sometimes the bullets just stuck on the screen if dat wasnt intentional...more polish can make it playable.
yeah, cheers... the bullets where fine, and somehow I managed to slip a bug into the game at the last minute :( grr... never-mind.
Neat idea! I was entertained by how much gravity influenced the bullets
Pretty neat! I love gravitational mechanics when they're used outside of puzzle games. Bullets would sometimes freeze in place, and I probably would have stuck with it longer if there was a feeling of progression beyond score. Game's got potential!
Interesting concept with the intermingling gravity. Was pretty hard to rescue the people though. Mostly they just zoom right into a nearby planet.
I liked it.
Was a bit too difficult for my taste but I liked the inclusion of gravity and a goal to classic asteroids.
Fail to see the theme in it though.
Thanks for the feedback!
@De10ter
The key concept of this game is the multiple interacting gravity fields - this was the very, and very literal interpretation of the theme "tiny world".
Of course, as happens, the original idea for the game gets a little creatively mashed-up along the way. Originally I had the refugees standing ON the surface of the little planets, but this made the gameplay too difficult.
It was also originally meant to be a little more "puzzle-like"; generally slower animation and movement, perhaps plotting a course arc through the drifting planets; but as it came together, it seemed to suit more of an arcade style.
It seems I often have the difficulty of my games a little too high by most standards - but I don't really like easy games. Simple games perhaps, yes, but not easy in terms of challenge. And so, I'd much rather it be too hard than too easy.
I feel there is a lot of scope to tweak parameters here, so I'm happy with the general mechanics and ideas behind it.
Cheers,
* this was the very _first_, and very literal interpretation
Controls were a bit flimsy at times, especially with shooting. The camera could have looked forward a bit more, it was hard to see what was coming. Fun though.
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Great game! Needs some balancing (it's hard to "hit" a refugee and aliens should die in blackholes), but the concept is great!