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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    12 Days in a Snow Globe - derdragon - 48 Hour Compo Entry

    Yay! My very first Ludum Dare entry! I may have a few bugs in here, but this is as close as I've come to a complete game!

    Arrow keys to move.

    A to Jump

    D to plant seeds

    Hold down above a planted seed, then hold D, release down and hit up (probably more complicated than it needed to be, didn't have time to implement other things that would have made this worthwhile)


    The object is to grow vegetables and sell them at the farmers market on the far east side of the snow globe and use them to buy and bring home presents for your wife. Your neighbors pigs stand in your way however and will assault you for your veggies if you're carrying any.

    View derdragon's journal. | View all entries by derdragon

    Ratings

    Coolness51%
    #27Graphics4.25
    #181Overall3.41
    #242Mood3.04
    #250Audio2.93
    #257Humor2.61
    #277Theme3.31
    #286Innovation3.25
    #288Fun3.07

    Comments

    De10ter says ...
    Apr 23, 2012 @ 11:50am

    Hmm, I assume the graphics were not made in the 48 hour timeframe? If so then amazing work, else I'd say so up front.
    Interesting idea but I found the controls extremely unintuitive.

    Evgis says ...
    Apr 23, 2012 @ 11:50am

    Was hard to focus with that GameMaker mark over the screen :( The graphics were great, however!

    derdragon says ...
    Apr 23, 2012 @ 12:06pm

    Graphics were definitely within the window. Actually just had a box jumping around until half-way through Saturday. I had my wife's little sister test it out and realized how bad the harvesting mechanism was, but it was a bit too late. I had plans for more types of things to harvest and little things you had to do to harvest different crops. Thanks on the graphics though! Aside from the title screen, they were all made within GameMaker's icon editor. The only thing that might be considered "out of the 48 hour timeframe" would probably be me referring to my warm-up entry for my lerp() function and a little bit of the platforming code.

    the8donut says ...
    Apr 23, 2012 @ 12:29pm

    Great graphics, polished mechanics. Good job!

    netmute says ...
    Apr 24, 2012 @ 11:54am

    Can't rate because I'm using a Mac. Sorry :(

    10WonXero10 says ...
    Apr 24, 2012 @ 12:02pm

    Was cute when the wife jumps for joy at getting a present. Nice pixel art.

    gritfish says ...
    Apr 24, 2012 @ 12:24pm

    The graphics are incredible. The pulling vegetables mechanic felt good but was hard to figure out (an on-screen prompt would have made it perfect). I think it needs to be in your instructions that pressing down exits the shop. I hit escape on instinct, which closes the game TWICE (insert a rage comic thing here), because there wasn't any obvious way out of the menu.

    Incredibly polished for a 48 hour game.

    Also what does a lerp() function do??

    derdragon says ...
    Apr 24, 2012 @ 5:08pm

    @netmute: Sorry for the lack of Mac support, though I heard it works in WINE on Linux at least

    @gritfish: Yeah, good point. The ESC to exit thing is a GameMaker default I probably should have just taken out, but I definitely agree some on-screen hints about keys would have been good. I wasted a lot of time, was surprised I got done what I did. lerp() is short for "linear interpolation", it lets you sort of "blend" between 2 values. I used it mostly for smoothing out motion of walking and the items you're carrying.

    @everyone: Thanks for all the comments! Good or bad it's just neat to know people are checking out my game. I must say I'm surprised by all the compliments I'm getting on the pixel art, maybe I should do more of this stuff ;)

    Evil Cult says ...
    Apr 26, 2012 @ 1:56am

    [Comments and ratings from this account come from various team members]
    GameMarker screen was very distracting and you are right about the controls of harvesting the crops. Other than that I thought this was a great idea for a game and could have been fantastic with a bit more time. Great work for the time limit, especially the graphics!

    xBlinkedx says ...
    Apr 26, 2012 @ 2:14am

    I really like the graphics, and the controls work nice and smoothly. But you should really get GM8 Pro, its not very expensive.

    sampyxis says ...
    Apr 26, 2012 @ 2:41am

    Really liked the graphics here - and the smoothness

    Tourgen says ...
    Apr 26, 2012 @ 2:41am

    great graphics and kind of a cool game idea with things working pretty well. Yeah the harvesting key combo is a little strange.

    crazyheckman says ...
    Apr 27, 2012 @ 12:22am

    Great game, look really good and plays well minus the weird digging up crop controls. I liked it a lot.

    AirRider3 says ...
    Apr 27, 2012 @ 6:51pm

    No Mac version! What a shame!! D:

    poohshoes says ...
    Apr 28, 2012 @ 8:12pm

    Wow. WOW! This game is amazing.
    Biggest issues.
    -At the start of each day I have to walk to the market.
    -Can only buy 5 seeds a day.

    tfendall says ...
    May 2, 2012 @ 3:21am

    Cool game. I played it until I essentially beat it, which I can't say for all other entries I played. I ended up buying all the seeds, harvesting them, selling them, and then buying all of the gifts each day. I couldn't tell if there is a winning state. I got to day 9 before I stopped, since it seemed like it was repeating forever. But the fact that I kept going that far is a testament to the game.

    It was really polished. There were a lot of little things that made it a fully polished game. One thing that I couldn't help notice is that it was in-your-face sexist. The woman chills at home waiting for designer shoes, chocolates, romance novels, and other shiny stuff. Why does she need that stuff on a farm? Just saying.

    Adhesion says ...
    May 2, 2012 @ 3:26am

    Graphics are AWESOME, nice little gameplay (though obvs could use more variety), but it's really annoying to be almost at the market with a load of crops when 9PM hits and get forced to watch helplessly as I suffer through the Pig Gauntlet :(

    Robert Swan says ...
    May 6, 2012 @ 8:43pm

    Very nice looking game. Could easily see adding a few more things to do would turn this from a 48-hour game into something that would draw people back repeatedly. I played for a few days until I realised I had essentially "beaten" it. The quality of what was laready there made me feel more was going to happen!

    gregdevice says ...
    May 10, 2012 @ 5:20am

    Excellent work! Humor, graphics, gameplay all great. I especially like the personality each character seems to have. Love the pigs. Would like to see this expanded. Please buy GameMaker.

    TobiasNL says ...
    May 10, 2012 @ 1:00pm

    Nice game man. Good to see a fella gamemaker user;P I was actually shocked by the gamemaker watermark thing. Back in the days it was only during the loading.. Anyway, nice graphics, cool idea. The game itself was pretty fun as well!

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