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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Mitochondrion - Rybar - 48 Hour Compo Entry

    You are an sub-organelle within a single mitochondrion.

    Collect the amino acids and deliver them to the granules (yellow)

    You will grow larger as you collect, and will have to sacrifice some to shrink down far enough to fit in some spaces.

    WASD to move, mouse to aim and expel collected amino acids.

    First time here, had a blast. This is quite unfinished, but complete enough to be fun to explore.

    View Rybar's journal. | View all entries by Rybar

    Ratings

    Coolness66%
    #37Theme3.98
    #62Graphics4.02
    #287Mood2.95
    #347Fun2.98
    #349Innovation3.11
    #392Overall3.04
    #645Humor1.81
    #713Audio1.43

    Comments

    dxdydz says ...
    Apr 23, 2012 @ 4:23am

    Loved what you started. Great nugget of an idea and great visual style, shame you didn't get to explore it further.

    Yapikom says ...
    Apr 23, 2012 @ 4:31am

    Great work on the visuals!

    Oreganik says ...
    Apr 23, 2012 @ 4:38am

    Great concept and well executed. Smooth controls, great colors, and I love the parallax. Was disappointed it was only a single level. That's usually a good sign. =)

    Apr 23, 2012 @ 4:40am

    Nice visual style, and a solid foundation to build upon :)

    Oye Beto says ...
    Apr 23, 2012 @ 4:57am

    Great graphics.

    nihilocrat says ...
    Apr 23, 2012 @ 5:18am

    This is the best mitochondrion-themed game I have ever played (I think I played some terrible FMV mitochondrion-themed game from the 90s). The "don't get too big to fit through passages to deliver the amino acids" idea is neat.

    It's very pretty, too!

    R3ason says ...
    Apr 23, 2012 @ 8:37am

    Solid. Great job! I definitely think you have a solid base from which you could expand this (perhaps levels where you visit other cellular structures?) Graphics are superb!

    Jacic says ...
    Apr 24, 2012 @ 8:50pm

    Great graphics, but amino acids are often stuck inside walls where I can't reach them. Good work though!

    01010111 says ...
    Apr 24, 2012 @ 11:53pm

    I really loved this! It would be cool to add some bouncing off of walls to make the controls more fluid I think. The graphics were perfect!

    racarate says ...
    Apr 25, 2012 @ 2:37pm

    I love the graphics, the color scheme reminds me of browsing games at CompUSA.

    tacograveyard says ...
    Apr 26, 2012 @ 2:27am

    Really enjoyed the visuals. It's close to one of the ideas I was considering, so that gives it automatic bonus points.

    Hazematman says ...
    Apr 26, 2012 @ 3:27am

    Looks like it would have made a pretty cool game, sadly its unfinished :(
    I have to say I really love the graphics, would love to see a finished version of this!

    Rybar says ...
    Apr 26, 2012 @ 3:44am

    Thanks for the kind words everyone! I do plan to take this a little further, but I might take it to Unity so I can have more fun with the special effects.

    Shigor says ...
    Apr 26, 2012 @ 9:48pm

    Interesting idea and seems like a nice concept for interesting game. Too bad it's really too unfinished :/

    BuffaloPhil says ...
    Apr 27, 2012 @ 1:45am

    Pretty sweet!

    tinymagus says ...
    Apr 27, 2012 @ 9:35pm

    Enjoyed the visuals. Looks like the start of something cool.

    Tourgen says ...
    Apr 28, 2012 @ 5:26am

    looks good, cool idea

    Tom 7 says ...
    Apr 28, 2012 @ 6:20pm

    I made 'em all spin, but was there more to do? :) I liked the mechanism of needing to stay small to get through some of the passages, and it played pretty smoothly...

    MrBarnslig says ...
    May 6, 2012 @ 1:59am

    Liked the idea and the visuals. I lit up all the yellow blobs but unfortunately nothing happened. Would have loved to see more areas. Nice work!

    Scott Baker says ...
    May 6, 2012 @ 4:43am

    Nice start, this really could be something. Great idea, fits the theme very well, and it was fun for an incomplete game.

    I hope you keep at it.

    Daniel says ...
    May 6, 2012 @ 10:32am

    The graphics are very nice :)

    Nehmulos says ...
    May 6, 2012 @ 4:10pm

    Nice greaphics, especially the background looks great. The movement was also very smooth and felt quite good.
    I really liked how the bubble streched when moving fast.
    The first level was fun and relaxing with these nice colors and the smooth movement.

    1: hint when you lower the scale while shooting you should set the new position by using the center of the big bubble, otherwise it kind of moves up-left a little bit with each shot.

    Sad that it's unfinished, I really would have liked to hear some matching music (or is it just buggy in chromeium?).

    TenTonToon says ...
    May 6, 2012 @ 4:35pm

    Very interesting concept and execution! I like where you're going with this game. And I specifically say "you're going", instead of "you were going", because I'd really like to see an extended post-compo version.

    Congratulations!

    azurenimbus says ...
    May 9, 2012 @ 10:45pm

    Ah, I was really looking forward to seeing what would happen when all the organisms rotated... so disappointing! But in a good way, because it means I got really engaged in your game. Liked the main core of it, and also the graphics, that reminded me a lot of Metroid.

    I'd like to see where you take this! :)

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