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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Hero of Rain - 31eee384 - 48 Hour Compo Entry

    ----Introduction----

    Great LD! I had the time to spend pretty much all weekend on my game, with breaks for sleeping and eating.

    I had my idea pretty early on, luckily. Unluckily, it was an action adventure game, and every time I've tried to make one of those I didn't finish much of the story. This LD was no exception--the ending is quite abrupt.

    However, I still think it's possible to enjoy this game, short as it is.


    ----Controls----

    - WASD for movement
    - Click on dialogue to advance
    - Click on doors to unlock
    - Click and hold to shoot once you have the gun


    ----Background----

    The in-game story may be a bit confusing because of the format I had to relay it in. I also wrote the dialogues all out of order, so they aren't even very well-planned.

    This tiny world, Drop, is contained within a drop of rain. Its people live in hyperaccelerated time, so much like how each human's life in the universe's lifespan is insignificant, each *'s lifetime is insignificant to the Drop.

    Recently, Drop has merged with another water droplet, causing a nasty war between their inhabitants. Worse than this is an apocalypse--Drop is falling dangerously close to the ground.

    It is hopeful legend that a hero will propel Drop back into the Clouds, to allow it to survive for the length of another fall. Guess who that is?


    ----Supported platforms----

    This section includes some keywords for people who search for their preferred platform to find games to play.
    Windows, Mac OS X, Linux, or anything else with Flash Player.

    View 31eee384's journal. | View all entries by 31eee384

    Ratings

    Coolness72%
    #48Overall3.82
    #50Mood3.64
    #69Fun3.58
    #90Audio3.45
    #183Humor2.82
    #236Theme3.40
    #243Graphics3.31
    #379Innovation3.05

    Comments

    Cell says ...
    Apr 23, 2012 @ 3:11pm

    Damn! 5/5

    Fireblend says ...
    Apr 23, 2012 @ 3:11pm

    Loved how simple and yet original the concept/story were; and the controls were just right! Nicely done :D

    Apr 23, 2012 @ 3:12pm

    love the gfx and decent game :)

    robbiehunt says ...
    Apr 23, 2012 @ 3:13pm

    Really great visuals, and idea and sound and ... yeah dude, great job!

    ratking says ...
    Apr 23, 2012 @ 3:14pm

    Perfect atmosphere, and polishing one can only dream of! Really cool, 5/5 overall.

    NeiloGD says ...
    Apr 23, 2012 @ 3:21pm

    Hope you get round to finishing this!

    Lotsa says ...
    Apr 23, 2012 @ 3:33pm

    Great game, had a lot of fun playing.

    31eee384 says ...
    Apr 23, 2012 @ 4:37pm

    Thanks all! I did spend a considerable amount of time polishing throughout the project, for the compo result and for extensibility post-compo.

    (In other words, it's likely that I'll come back to this project at some point, because I tried to make it easy for me to come back to it.)

    Cake&Code says ...
    Apr 23, 2012 @ 6:44pm

    It was exceptionally fun! Neat art style, it's very abstract and minimal. Hope you finish!

    Alex Gilday says ...
    Apr 23, 2012 @ 7:21pm

    Pretty fun, a bit hard and not much help with controls, is there any way to shoot or anything?

    31eee384 says ...
    Apr 23, 2012 @ 10:55pm

    Cake&Code: Thanks!

    Alex Gilday: You're told how to shoot when you get the gun, and I included instructions on this page as well as in-game.

    Maybe I'll record a playthrough, so people don't get stuck or think they've finished when they haven't. If you follow the right path, it's easy to get through the game with minimal damage.

    31eee384 says ...
    Apr 24, 2012 @ 12:13am

    Added a link to a quick playthrough of the game! Should be detailed enough to help find a survivable path.

    Draknek says ...
    Apr 24, 2012 @ 4:48pm

    I found it really unintuitive that I had to click on doors to open them. It's a good thing you were closing doors behind me or I would probably have taken that key all the way back to the beginning before finding the weapon!

    Combat seemed mostly unfair, I died a lot...

    Matt Rudder says ...
    Apr 24, 2012 @ 6:35pm

    Very cool.

    31eee384 says ...
    Apr 24, 2012 @ 6:47pm

    Draknek: Thanks for playing! I had limited play testing by other people, so I had no idea the game was challenging. Do you have any suggestions for door unlocking? I made it open on click because that was the first thing I thought of--maybe when you get close enough you're prompted to hit "e" (rebindable), or just automatically unlock when you pass by? (For now, I'll make it more clear on this page what the controls are.)

    Matt Rudder: Thanks!

    Sheep says ...
    Apr 25, 2012 @ 5:31pm

    Awesome idea! Too bad you couldn't finish it.

    VDZ says ...
    Apr 25, 2012 @ 6:43pm

    Wonderful game, you should definitely finish it. Still, it gets -1 overall on my score for not being finished, despite the amount of polish.

    The gameplay was pretty simple, but it was very well made and provided an actual challenge - I died multiple times, yet none of the deaths felt unfair. The controls worked perfectly, and the amount of polish is amazing for an LD game.

    Theme-wise, this game was brilliant. It's an innovative way to use the subject, and it's completely central to the game. I couldn't ask for better.

    The graphics were clean and charming, and functionally they were perfect; despite the abstract style it was clear who was an enemy and who wasn't, you could instantly see where you could walk and where you couldn't walk, and the simple effect on the transforming enemies clearly conveyed that you were fucked if you were too close. My only complaint is that it might have been too abstract - if hadn't been for the text, you wouldn't know you were in a raindrop. For that matter, I never really know what exactly my allies and enemies were, other than 'those star-shaped things' and 'those round things'.

    Sound-wise, the game simply does its job. There's no background music, but the storm sounds do a great job of setting the atmosphere. Everything that needs a sound has a sound, and the entire thing just feels right. It wasn't revolutionary in any way, but what it did, it did perfectly.

    The story was interesting and fairly innovative. I wanted to continue through the game to find out what happens next, which is always a good sign.

    The game lagged significantly, which might have been caused by Flash. Still, the game was playable, even if most of it was in slow-motion.

    It's a damn shame the game isn't finished, otherwise this would be an easy 5/5.

    kato9 says ...
    Apr 25, 2012 @ 9:20pm

    Great game, I liked the RPGish elements. I was sad that it ended when it did!

    Suese says ...
    Apr 29, 2012 @ 12:38am

    I loved the abstract visual style with the glowing sprites and the wonky tile map. This game could have been improved with more animation and a more complete conclusion to the game. I was also finding myself wanting a 'run' button for quick bursts. Otherwise the goodies were spread out nicely and logically, it was well balanced and fun.

    Thank you for this.

    FrankTheTank says ...
    Apr 29, 2012 @ 12:54am

    Great game, love the simple art style and I also like the level design. Also feels very polished, good job!

    Apr 30, 2012 @ 8:42pm

    Great health-mechanic. Lovely rain-sounds.

    Shadow says ...
    May 4, 2012 @ 3:06am

    Loved the mood, graphics and audio (it's refreshing to see a game that relies on sfx instead of bgm to create ambiance). I liked how you implemented the "health bar". Now, if I must talk about my personal experience with your game I think it could be summarized as follows: "F*CKING B*STARD RED PAC-MEN OF DEATH! DAMN YOU ALL!"

    May 5, 2012 @ 1:18am

    Simple and good :)

    envy3d says ...
    May 5, 2012 @ 8:08am

    Neat game, but I didn't like how choppy it gets when the screen moves.

    onehandclap says ...
    May 6, 2012 @ 5:54pm

    Looks simple, but oozes atmosphere. Great!

    31eee384 says ...
    May 9, 2012 @ 2:51am

    Thanks for the comments, all! This is very helpful to the development of the game in the future. Apologies for the choppiness/slowness and difficulty! Didn't have time to investigate lag at all (I don't have any anyway), and I didn't even realize it was difficult when making it.

    If you have a problem getting through somewhere, check out the Youtube link I added to the entry. Most of the challenge seems to be in finding a path, and in that video I show a path that results in zero damage.

    Dr.Pingu says ...
    May 11, 2012 @ 1:40pm

    Graphics are really nice.
    A nice story with a simple idea well developed !
    Good job :)

    KevinWorkman says ...
    May 12, 2012 @ 1:34am

    I really wanted to finish this game, but as soon as I got the gun the framerate dropped to an unplayable level. Good start though, I'd like to see you finish it.

    Keirua says ...
    May 12, 2012 @ 10:03am

    Simple, interesting story, nice graphics, very good realization... the only place I did not put 5 stars was innovation since it reminds me a lot of Zelda.
    Your game is really good though and I really felt frustrated when I reached the armory :D
    I loved the story thing with the rain. It works very well with the sound of rain in the background (and with "clouds be blessed !" that someone says east from the start).

    I also liked the different level of zoom depending on the location. This is a nice feature.
    However:
    - the game is a bit hard or maybe the shooting ennemies are too strong
    - the player is too slow IMO, same for the shooting frequency
    - it's not very clear at first that the "branches" of the player represent it's amount of life.
    - having to click in a game that you control with the keyboard is at first annoying, yet makes sense when you get the weapon

    Keep up the good work !

    JaJ says ...
    May 12, 2012 @ 12:19pm

    I love this genre, and even though the game ended in the middle of the story, it felt as one of the most complete in its genre made this ludum dare (as far as I played them.) You could do a little more with the visuals to make it really feel like a world inside a raindrop, perhaps some blurry backgrounds that show hints of the bigger world around it. The audio was moody, but I think inside the raindrop the storm wouldn't sound so clear, but more hollow and deformed.

    jfroco says ...
    May 13, 2012 @ 6:22am

    Great game, hope you finish it.

    jeffz says ...
    May 14, 2012 @ 12:17am

    brilliant!

    MurrayL says ...
    May 14, 2012 @ 12:19am

    Really hard :(

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