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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Earth Is Dying! - Attrition - 48 Hour Compo Entry

    The Earth is not big enough for everyone. Population growth combined with resource decline will drain what we have very shortly, we must expand! You must send as many refuges away from Earth as you can, before the planet is dead and humankind with it. Oh, and you have, like, 3 minutes.


    How to play:
    As soon as you pop into the game, Earth is quickly becoming a wasteland.

    A/D/Left/Right: Move left/right along the solar system.
    Space: Launch a rocketship with colonists from Earth
    S: Launch a seed ship with resources from Earth
    (debug) P: Restart game, so you don't have to close/reopen

    The Point:
    Save as many people from Earth as possible, the game ends when Earth dies. Your score is the number (in Millions) of people who are not on Earth at that time. People in ships don't count (to prevent cheating by launching to nowhere at the last moment). Have it planned. The game is meant to be played in about 2-3 minute attempts.


    Sadly, I did not finish what I set out to do. I did not have the time on Sunday I had planned, so now I am releasing what I have. It is "gameplay complete", it plays, and there is a start and finish.

    What isn't included:
    Sound
    Music
    High score keeping
    Help instructions
    Aesthetics (proper graphics, backgrounds)
    Better UI


    I (luckily) had prototyped out my game on Saturday, so the gameplay is actually there.

    What is included:
    Windows executable and source code, of course. The source is a Unity project, it will generate an OSX app without issue, though I haven't included one here.


    Tips:
    Ships take time to reach their destinations, and also cost resources. With Earths resources already dwindling, you must balance out population growth on multiple planets to save as many people as possible.

    If a planet hits 0 resources, all colonists die. Do not allow this!

    View Attrition's journal. | View all entries by Attrition

    Ratings

    Coolness71%
    #84Innovation3.77
    #265Graphics3.25
    #279Mood2.96
    #336Theme3.21
    #390Fun2.90
    #539Humor2.00
    #571Overall2.75
    #742Audio1.30

    Comments

    MrEvilGuy says ...
    Apr 24, 2012 @ 5:38am

    I like the idea of choosing which planet to migrate to but far too underdeveloped. The graphics were great - super good job on using correct scales of the planet sizes. I kind of wanted to develop on the Sun but unfortunately that option was not available.

    Attrition says ...
    Apr 24, 2012 @ 5:43am

    Yes this is really a bare bones prototype. I could have added sound and polished graphics but really what it needed was more mechanics. I didn't figure I'd pull that off without having sunday available. Thanks for commenting, perhaps in the future I'll add a send-to-sun option, for those citizens looking for a more dignified exit!

    triplefox says ...
    Apr 24, 2012 @ 6:08am

    Terrific fun. I must have replayed at least 15 times, eventually stabilizing on a strategy where I (ROT13) sbphf ba gur vaare cynargf jvgu cer-rkvfgvat erfbheprf, yrg gurz greensbez, naq gura qhzc nyy gur erznvavat crbcyr ng gur ynfg zvahgr(orfg fpber vf nebhaq 21,000).

    It looks suitable for expansion into a game with more strategy, types of levels, etc. Polish and sound would help, but the game is already good :)

    graytest says ...
    Apr 24, 2012 @ 2:38pm

    Good! I didn't really figure out the best strategy and what is different between the different planets. Like the idea!

    jrasmussen24 says ...
    Apr 25, 2012 @ 5:23am

    Great concept, it would be great to see it expanded upon. Just needs a little post-compo TLC.

    smvilar says ...
    Apr 25, 2012 @ 6:16pm

    It's a nice idea but I can't see a real game in this build. I'd love to see this concept developed!

    mneubrand says ...
    Apr 27, 2012 @ 3:10am

    Nice concept. Would love to see that expanded. It's hard to keep track of all the planets there should be some kind of global overview.

    R3ason says ...
    Apr 27, 2012 @ 3:11am

    This could get pretty interesting! Thanks for sharing!

    Spiridios says ...
    Apr 27, 2012 @ 3:20am

    Great concept. You should do a post-compo version since you ran short on time.

    crazyheckman says ...
    Apr 27, 2012 @ 3:38am

    For a proof of concept this is pretty good. I like the idea, but some polish would do wonders.

    Attrition says ...
    Apr 27, 2012 @ 3:44am

    Thanks for the comments so far guys! I will probably do some work on it post competition. Balance, graphics, audio and UI mostly. Less work than it sounds like, I could have had this done on sunday I think :) Next time!

    johannhat says ...
    Apr 27, 2012 @ 5:13am

    Not going to lie; I sent a lot of bastards to Mercury just because I felt like it. It was there fault I wasn't voted Mayor of Earth, after all!

    Anyway, I like the concept and really wish to see it developed further. It'd be interesting to have to deal with not only Earth Politics, but Venus/Mars/etc Politics at the same time and prevent complete and total anarchy from occurring as a result. Good luck!

    johnfn says ...
    Apr 27, 2012 @ 5:54am

    Plutos not a planet :(

    This is a good idea, but could do with a few tweaks. I'd like to see all the planets in one view - it would make managing stuff easier. I'd also like some sort of global indication of how much time I have left before the end of the world - maybe a huge bar that stays glued to the bottom of the screen, to incite panic. :-)

    Cool idea!

    Apr 27, 2012 @ 5:01pm

    Great concept! Really fun to play as well. The sun just looked like a melon in space. It needed a bit more work. If you had the time to add music and sound it would have been an excelent game!

    jwolf says ...
    Apr 27, 2012 @ 8:50pm

    Nice concept, although the optimal solution seems to be to colonize and seed a few planets and then ship almost everyone else off to Neptune.

    ...although you'd think they'd send some of their 22-digit (and counting) resources back to feed Earth's 2-10M people. Greedy colonists! What did I ever do to them?

    john_conder9 says ...
    Apr 27, 2012 @ 11:29pm

    Pretty cool but I just launched into it with no idea what I was doing at first and was totally confused before I read the description XD

    I've played maybe 10 times so far and I think it's pretty fun, but it sucks we can't make more resources. I guess that's the point of the game though :P

    scoopsy says ...
    Apr 28, 2012 @ 7:46pm

    Sorry, can't play - on a Mac!

    Gunmonkey says ...
    Apr 30, 2012 @ 1:12am

    neat fun little game

    HybridMind says ...
    May 3, 2012 @ 3:04am

    I played about five times. Even in the end it feels really quite difficult. I did find it kind of intriguing trying to figure out a good balance of things. I kept improving for sure but felt frustrated by how fast the game would end just when I wanted to see how I was doing.

    caranha says ...
    May 3, 2012 @ 3:08am

    Very creative game. I like the premise a lot. As you said in your post-mortem, there is a lot of balancing to be done, but I think the game is already somewhat fun.

    Here are a few suggestions to make your game more awesome
    1- Show some sort of preset high score, so we can have some idea of how well we did

    2- Decouple the death of the earth from the number of resources -- have the earth obey similar resource growth/reduction rules as the other planets, but also add a fixed timer for earth death

    3- make the game a little slower paced (also reducing the rate of growth of other planets) - I think if the game lasted about 5-6 minutes instead of the current 2/3, it would allow us to try different tactics.

    Cheers, and thanks for the unique game!

    (PS: my highest score was around 24.000 btw)
    (PPS: Also what jjwolf said!)

    Attrition says ...
    May 3, 2012 @ 2:33pm

    I'm really glad to see so many positive comments, considering I didn't get to finish. Thanks everyone!

    To address some common criticisms, I did want the game to last about 5 minutes, but tweaking my formulas for growth/reduction was time consuming, I never got it where I wanted it, thus the game ends very quickly. If I do a post-compo version (pretty likely), I'll have much more time to tweak these numbers.

    A (local) highscore was planned but never implemented, which is too bad as it was likely just a 5 minute addition. I should have forced that time.

    Originally I thought colonies would never be able to send back resources, but now I think the game could be extended simply by throwing resources (but not people) back at Earth. It may give you a couple minutes extra even if I don't tweak the rates. I'll have to play around.

    I'm not in favour of Earth gaining resources -- in testing it proved that if you sent enough people away, the Earth would never die. But a fixed timer on Earth-death doesn't seem as interesting. I suppose you could have an asteroid hit at the 5 minute mark, but it feels a bit cheap.

    Thanks again :)

    Attrition says ...
    May 5, 2012 @ 3:53am

    No one complained about it not existing, but I posted the web build of the game (no code/asset changes, just build target). I can do Mac too at some point.

    castor says ...
    May 8, 2012 @ 5:22pm

    This is the start of something cool.

    bompo says ...
    May 8, 2012 @ 11:14pm

    Nice little game! I like the idea!

    ncannasse says ...
    May 9, 2012 @ 12:17pm

    Interesting, I tried doing my best but couldn't really succeed. It would have been nice to have the Earth infos always displayed.

    summaky says ...
    May 9, 2012 @ 1:28pm

    Great! I've played at least 20 times trying different strategies. However, I feel like I don't have enough time each play...

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