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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    The tiny life - bombom - 48 Hour Compo Entry

    It's a journey into the tiny life or cards.
    Totally physical driven game where you will destroy tons of cards.

    View bombom's journal. | View all entries by bombom

    Ratings

    Coolness62%
    #183Innovation3.47
    #243Graphics3.31
    #375Humor2.32
    #468Mood2.63
    #496Audio2.31
    #509Fun2.67
    #549Overall2.78
    #611Theme2.64

    Comments

    Apr 23, 2012 @ 8:37am

    Nice, the controls feels a bit off, and the art style isnt that coherent, but it sure does feel good at the end of the day :)

    intoishn says ...
    Apr 23, 2012 @ 9:54am

    I agree with the previous comment, he art style is quite inconsistent throughout, but I like the originality of the general theme, the sounds and the music are a nice touch, and I love how impossibru the game is =) It makes me determined to try to pass it.

    CuberToy says ...
    Apr 25, 2012 @ 2:45am

    Love the art but everything should have been on one same line. Control are weird too. Though that is really a great idea for a game and I really want to play more (and maybe finish this level, jump are killing me). Really nice !

    schizofunky says ...
    Apr 27, 2012 @ 12:49pm

    I couldn't get the unity version to work in firefox or chrome the loading bar would fill and then it just crashed :(

    angrygeometry says ...
    Apr 29, 2012 @ 10:23pm

    i really liked this. the physics and controls were pretty difficult, but the concept and artwork is promising, so i hope you clean it up and release a post-compo version!

    Gunmonkey says ...
    May 4, 2012 @ 6:20am

    Good job on the artwork!

    Make A Game says ...
    May 5, 2012 @ 5:33pm

    I certainly was intrigued by this game! It has a nice use of theme, cool mood and "card kung-fu" was awesome. The health in the card's face is a really neat idea, but most of the time I couldn't see it. The only thing I didn't like was dying because of simply falling through the set.

    Zillix says ...
    May 8, 2012 @ 7:04am

    Great concept! Had a difficult time platforming, but definitely had fun cutting down some cards!

    lasseastrup says ...
    May 8, 2012 @ 10:19am

    that was hard! It holds great promise, but I couldn't really get a good feel with the controls so i died quite a lot.

    Jedi says ...
    May 8, 2012 @ 11:12am

    It's innovative and the graphics are really good. The hard-to-controliness of it is fun at first but as soon as the game requires you to jump the fun stops abruptly.

    galman says ...
    May 8, 2012 @ 12:40pm

    Nice game.
    Very nice idea and executation, but it feels to me a bit missing something

    davidwparker says ...
    May 8, 2012 @ 12:56pm

    I agree with the other comments that the controls are really awkward, but I really like how unique the game is. Cool idea.

    SBareS says ...
    May 8, 2012 @ 3:03pm

    Really nice, just a few things:
    1: Very, VERY hard; I had to give up.
    2: Going to the right would feel more natural.
    3: The controls are a bit wierd.

    Raptor85 says ...
    May 11, 2012 @ 10:34pm

    the controls are really difficult to use, and there didn't seem to be much point to doing anything other than just hold down the attack key when other cards are nearby, you seem to be invincible and they just run into you and die.

    Shadow says ...
    May 13, 2012 @ 10:18pm

    Fun game, dying is a bit too easy (card is hard to control when precise jumping is needed) but it's one of the most creative entries I've seen! Love the "I'm a badass card" feeling! (until you need to stop and jump and you can't actually slow down fast enough and then you fall and die). Would love to see this entry further developed into a full-fledged game.

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