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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Solar Thief - JellyFame - Jam Entry

    You're an alien from a tiny world running out of energy.
    Your sole mission is to extract Sun's energy and bring it back to your needy world.

    Have fun.

    - works best in newest Chrome browser, Safari and Firefox also supported
    - requires fair computer hardware (CPU primarily)
    - not quite finished yet, extended version coming soon


    Thanks to Vlado for levels, AI and support.
    Music by Kevin MacLeod

    View JellyFame's journal. | View all entries by JellyFame

    Ratings

    Coolness100%
    #84Fun(Jam)3.04
    #86Graphics(Jam)3.63
    #90Audio(Jam)3.15
    #132Overall(Jam)3.00
    #161Mood(Jam)2.58
    #171Humor(Jam)1.97
    #173Theme(Jam)2.61
    #205Innovation(Jam)2.27

    Comments

    Pixelulsar says ...
    Apr 27, 2012 @ 9:59pm

    Story seemed unfinished because the point was to get energy from the sun, yet you never get to the sun. Graphic were pretty good.

    gritfish says ...
    Apr 29, 2012 @ 2:13am

    Graphics were great - were the little moons/satellites enemies? I wasn't sure whether I was meant to shoot them or not. Advancing the level even if you die was a good idea though. A points tally at the end would have made that system work even better.

    pawlmurray says ...
    Apr 29, 2012 @ 11:23pm

    Definitly a good start. Good graphics and controls, but still has a while to go.

    May 2, 2012 @ 9:41am

    Lovely shooter!

    May 10, 2012 @ 12:55pm

    awesome graphics :))

    Mago says ...
    May 11, 2012 @ 7:50am

    Great graphics, especially planets. Fun game too bad is so short

    Johnicholas says ...
    May 12, 2012 @ 1:11pm

    Nice variety in the enemies!

    trylle says ...
    May 12, 2012 @ 1:20pm

    Er, I think every time I died it went to the next level. Never actually got a game over, but cool enough. :)

    I actually thought the movement was a bit sluggish, lots of inertia and fairly slow acceleration (would be easier if I could move sideways), couldn't really dodge attacks.

    Good effort, though.

    onehandclap says ...
    May 12, 2012 @ 1:21pm

    Definitely a good start, now I'm curious to see the extended version. =)

    someone says ...
    May 12, 2012 @ 1:22pm

    Doesn't work properly in Firefox 11.0 64bit in Linux, No music and sound effects cause it to stutter badly. Runs fine in Opera though.
    Didn't realise why the gun would stop working at first, you should mention the energy thing somewhere.
    Also getting hit didn't seem to do anything.
    Good game.

    xillix says ...
    May 12, 2012 @ 1:39pm

    The game play is fun.

    Skywilly says ...
    May 12, 2012 @ 2:33pm

    So easy, so quickly ended, but... so fun !

    ericdpitts says ...
    May 12, 2012 @ 2:47pm

    I liked the graphics and your music as well! I would have liked to be able to get to the sun though. :(

    namuol says ...
    May 12, 2012 @ 4:00pm

    Looove those planet graphics. Lots of nice content here, actually.

    It was a bit too easy for me (I got through without dying once), but I'm sure you can address difficulty in the extended version (my suggestion would be to make the "wave" weapon's strength diminish more the more it expands).

    Nice job doing this from scratch in javascript/canvas.

    Valeour says ...
    May 12, 2012 @ 4:09pm

    Good, but just seemed silly having to dive into the satellites to pass each level, I just ended up skipping everything else.

    davidpeter says ...
    May 12, 2012 @ 7:20pm

    It became really easy just destroying the satellites (at least I think that's what I did) to end the level and beat the game. Fun though!

    smvilar says ...
    May 13, 2012 @ 12:06am

    I didn't understand the gameplay... but nice graphics!

    egerlach says ...
    May 13, 2012 @ 1:15am

    Awesome graphics and sound. Keep up the good work and this should be a good game!

    csanyk says ...
    May 13, 2012 @ 2:06am

    Solid game but felt too easy; I beat each level without really knowing what I was doing.

    Daniel says ...
    May 13, 2012 @ 2:40am

    Intense action :)

    apfrod says ...
    May 13, 2012 @ 12:10pm

    loved the irregular-shaped planets!

    the enemies seem to be doing a lot more clever things than make any difference to the gameplay

    like the automatic paused state.

    Angerus says ...
    May 13, 2012 @ 2:19pm

    I'm find it to easy ( you jsute have to aim the satellit and nothing left matter) but well it was fun! Maybe It will be more interesting with a invincible protection on the Satellite which disappear when you have kill all the enemies...

    JellyFame says ...
    May 13, 2012 @ 2:36pm

    Thanks for satellite shield idea. This will probably be implemented in extended version.

    May 13, 2012 @ 3:02pm

    Great visuals/audio. It was a little too easy to play however. Also, did you know your audio does not loop? (I'm on firefox)

    JellyFame says ...
    May 13, 2012 @ 3:17pm

    Did not know. Will be fixed in extended version. Actually doesn't loop in Chrome either. I guess we havent played it for eight minutes without reload.

    May 13, 2012 @ 3:38pm

    Fun game, but it was over too fast :)

    crippledgames says ...
    May 13, 2012 @ 4:12pm

    Very good graphics

    Fenyx says ...
    May 13, 2012 @ 4:40pm

    Love the music and the graphics, not a fan of the sound effects. You should actually have a game-over sequence when you die... It makes more sense...

    dr_soda says ...
    May 13, 2012 @ 9:43pm

    The graphics are nice, and I made it to the "end" but I can't say as I ever really figured out what I was doing. I think just adding clarity to what the user is supposed to do would help tremendously.

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