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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Motherboard City - westm - Jam Entry

    There's a few bugs, I'm not that experienced with Flash, and this is my first game.

    View westm's journal. | View all entries by westm

    Ratings

    #109Theme(Jam)3.08
    #111Graphics(Jam)3.42
    #177Audio(Jam)2.00
    #203Overall(Jam)2.50
    #214Fun(Jam)2.08
    #240Innovation(Jam)1.90
    #1178Coolness0%

    Comments

    mitkus says ...
    Apr 24, 2012 @ 5:24am

    Finished it! A bit difficult to tell where you can jump at first.

    westm says ...
    Apr 24, 2012 @ 12:07pm

    I'm pretty new to flash, I was looking for some for of layer style like in PS. I was hoping to make it a little darker.

    westm says ...
    Apr 24, 2012 @ 12:21pm

    some sort of layer style*

    Killswitch says ...
    Apr 25, 2012 @ 7:47am

    I made it to the end. Overall, it was an OK game. Sometimes, it can be a bit frustrating. And the jumping is a few seconds delayed.

    Fireblend says ...
    Apr 26, 2012 @ 3:36am

    The jumping was really difficult, due to not being able to discern between the edges of the platforms very well. Plus, the sound used for the jumping got annoying after a while of listening to it all the time. I think the best part is the game's graphics, as they look pretty clean and consistent.

    Make A Game says ...
    Apr 26, 2012 @ 4:11pm

    Congratulations on your first entry!
    The jumps were a nightmare but the graphics are very neat =D.

    westm says ...
    Apr 26, 2012 @ 5:00pm

    Thanks guys for the positive comments. I'm glad you liked the graphics, I spent the most time on them. I hope to enter the next LD, I should have a better understanding of Flash and AC2 =] I've added the PSD file with all the 16x16 graphics I made =]

    Orni says ...
    Apr 27, 2012 @ 2:59pm

    graphics are very lovely
    this reminds me of a counter-strike map that took place inside a computer

    the controls are a bit frustrating - so is the level design since it's hard to tell which blocks are collidable and which aren't. also the collision is a bit buggy

    however - nice job for a first (flash) game

    Nora Shishi says ...
    May 2, 2012 @ 8:35pm

    It was hard. I felt the collision area of the chip is too narrow.

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