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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Tinytanic - maartenwiedenhof - Jam Entry

    You're on a cruise ship, and trouble strikes! There's only one seat in the rescue helicopter, and you'll have to fight to get it.

    Select one of the three classes and push, fight or plot your way to the top.

    View maartenwiedenhof's journal. | View all entries by maartenwiedenhof

    Ratings

    Humor(Jam)4.53
    #4Innovation(Jam)4.15
    #9Mood(Jam)3.90
    #10Graphics(Jam)4.49
    #13Overall(Jam)3.97
    #14Audio(Jam)4.00
    #19Fun(Jam)3.69
    #76Theme(Jam)3.29
    #1178Coolness0%

    Comments

    dx0ne says ...
    Apr 25, 2012 @ 8:27am

    You should probably change Web link to http://files.abbeygames.com/Tinytanic/Web/WebPlayer/WebPlayer.html
    Overall nice idea. It wasn't clear for me why I die but it was quite fun to panic :)

    DDRKirby(ISQ) says ...
    Apr 29, 2012 @ 6:59am

    Needs a little more work, but was somehow hilarious anyways xD

    May 2, 2012 @ 4:05pm

    I didn't understand all the mechanics but it is very fun.

    May 11, 2012 @ 9:12pm

    What! How can this not be more popular? Top marks on everything. You are a gamer's game developer. This goes to my featured at once.

    May 11, 2012 @ 9:15pm

    http://www.ludumdare.com/compo/2012/05/11/tinytanic-please-give-this-game-some-love/ <- featured here, for what it's worth! I was immediately in love with the humour and visual gags.

    Super Soul says ...
    May 11, 2012 @ 9:40pm

    very cool. surprised there are so few comments. Great mood and humor.

    Wyzfen says ...
    May 11, 2012 @ 9:41pm

    Nicely done. I like the character customisation. The menus werent very obvious (but that's Unity's fault).

    ratboy2713 says ...
    May 11, 2012 @ 9:53pm

    Why is the screen soo big? I can't see the whole thing in my web browser.

    I like all of the different sprites and the tilting of the ship. The kick didn't seem powerful enough (though that could have been by design) and there isn't enough motivation to risk standing by the side to throw people off. You should just stand in the center where you are less likely to be hurt, and wait it out (which isn't fun).

    May 11, 2012 @ 11:15pm

    Sick AND Cute at the same time. ^_^

    KevinWorkman says ...
    May 11, 2012 @ 11:28pm

    This is pretty awesome. It would have been even better if you made it more obvious what the range and recharge times on the abilities were. This is a fantastic start and only needs a few tweaks to be a really great game.

    davidllanos22 says ...
    May 11, 2012 @ 11:45pm

    Awesome game! I'm gonna play until I win! :D

    Chaoseed says ...
    May 11, 2012 @ 11:51pm

    It looked very smooth and polished with great presentation, yet somehow I couldn't figure out what to do. What does "socializing" do? It gives me friends, but it only works sometimes--why? What do "friends" actually do? Once we're panicking, what am I supposed to do, throw people off the ship? If I kick someone, does it actually do anything? If I get kicked, does that mean I'm about to die? The only way I found to die was to fall from one level to another, which does make sense, but it was a nasty surprise because nothing warned me about it. When do my abilities recharge? Also, I couldn't find the "helicopter" and couldn't figure out how I was supposed to win.

    Several says ...
    May 12, 2012 @ 2:29am

    Brilliant.

    Having a fire pop up a couple of pixels in front of me while I'm charging is a bit frustrating, and lack of cooldown time indicators is a bother, too. Also not very clear why I was naked, but it added something to the experience.

    Regarding the game as a game, I want to argue that agency feels lacking--I don't feel like my knowledge/skill improvements make much of a difference, and I don't find much in the way of strategy. Regarding the game as art, I don't think this agency issue is a problem at all; given the theme, tone, and pacing, it makes perfect sense.

    Kudos on the mode-switching & the ghost captain.

    Oye Beto says ...
    May 12, 2012 @ 6:13am

    Dialogs are funny, they make the wait between disasters fun.
    When the captain said "LOL jk..." I laughed loud.

    The random avatar making is a nice feature :)

    Cool game, congrats ;)!

    May 12, 2012 @ 9:37am

    Most impressive. Love the artstyle and audio.

    The buttons are horrible, though. I didn't see them for 1 min, while I hammered the keyboard trying to get my chracter to move.

    Keirua says ...
    May 12, 2012 @ 10:14am

    Even the title is funny :)
    I can't believe there are not more comments !
    This is very fun to play and original. Maybe a bit confusing ?
    I'd love to play it as a multiplayer game, anyway this is already very very good.
    The intro screen is very nice, the characters are beautiful pixel art. Maybe the actions are not very clear at first but this is easy to understand afterwards.

    Keep up the good work !

    tequibo says ...
    May 12, 2012 @ 3:23pm

    Very funny, good looking, cool idea, but presentation is a bit confusing. It's not clear what's going on at start where there is a lot of characters on the screen. But I finished it.

    Pavel Dlouhy says ...
    May 12, 2012 @ 6:41pm

    I like it. Nice atmosphere, music and idea. ;) Good job! Tinytanic :D

    chambers says ...
    May 12, 2012 @ 7:56pm

    What an awesome game idea... funny and well-done mood. The switch between game modes. It could have been one of the best 48-hour game I had ever seen if the gameplay wasn't so confusing =/ Is there any way to know how much HP I still have?

    Also, the starting menu was a little confusing at first because I didn't see the buttons... Then, I found them, clicked on "start game" and tried to figure out what to do because I didn't see that more buttons popped up on the other side of the screen.

    chambers says ...
    May 12, 2012 @ 7:57pm

    The switch between game modes is always hilarious when it happens*

    MadGnomeGamer says ...
    May 13, 2012 @ 3:40am

    LOL hooked on the intro!! :D

    MadGnomeGamer says ...
    May 13, 2012 @ 3:47am

    wtf is the helicoptor?! Do I just kill people??

    MadGnomeGamer says ...
    May 13, 2012 @ 3:55am

    A very interesting and new idea, with a high laugh factor.
    "That devil lady at the circus was right! Aaaaah!"
    I had an absolute blast in my lipstick n high heels chucking people overboard while everyone panicked and the captian made announcements (JK lol)!
    Best. Game. Ever!!!!
    I don't think anyone else is going to read my favourites post but I'll put it there all the same.

    PS highscore 34th to die

    MadGnomeGamer says ...
    May 13, 2012 @ 4:05am

    I WON!!!!

    Wow SO much gameplay for an LD game!

    May 13, 2012 @ 10:58am

    Epic game! I love it!! :D

    ilo says ...
    May 13, 2012 @ 9:00pm

    I can't praise the art, audio and humour enough. I won after many tries, mostly by standing with my back to a crate and throwing people who came close. It feels like you can keep using the lifts to avoid being hit too.

    It is quite confusing to play, and while that's kind of the point, perhaps it could do with some more visual indications when people are attacking, and when I can use my abilities. Aside from that, I thoroughly enjoyed it!

    Tom 7 says ...
    May 13, 2012 @ 11:27pm

    Hilarious! The people graphics are so cute, and are they parametric? I was really impressed with the variety. The controls for fighting were hard for me to get the hang of, which is too bad, because I just love the idea of a beat-em-up on the titanic like this. Is the boat's flag the Windows logo? :)

    MadGnomeGamer says ...
    May 14, 2012 @ 2:07am

    Congrats on the medal!

    May 14, 2012 @ 6:22pm

    Thanks everyone for the positive comments!

    This was our first time participating, and we enjoyed it very much! Next time we'll judge some other games, something we totally forgot in our newbieness.

    csanyk says ...
    May 15, 2012 @ 1:57am

    Amazing and hilarious. Took me a while to come up with a survival strategy. Would have liked a bit more control during the melee.

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