Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
TinyParts - basspenguin - 48 Hour Compo Entry
A short story. Didn't get to sound or music but I really like what I was able to pull together.
NOTE: This game has only been tested in Chrome. Please use Chrome for the best experience.
View basspenguin's journal. | View all entries by basspenguin
Ratings
| #387 | Mood | 2.74 |
| #415 | Humor | 2.24 |
| #688 | Coolness | 46% |
| #704 | Innovation | 2.33 |
| #727 | Overall | 2.48 |
| #740 | Theme | 2.35 |
| #792 | Fun | 2.04 |
| #793 | Graphics | 2.12 |
| #794 | Audio | 1.00 |
Comments
I love floaty and want my very own as a pet. I was able to get to the end with his help found found big orange guy (can't remember his name.)
Interesting concept with floaty. He didn't look like a floaty though.
Cool game concept. I was a little lost as to what to do, but I liked the two different characters, and it has potential.
Keep it up!
My Brian is too small!
Cute concept and I like you trying to use the story. try to work on general aesthetics with sound and graphics to make a more overall coherent experience!
I thought I was supposed to press c when I found orange guy and ended up back at beginning. Oh well. Congrats on pulling it together.
Made it all the way I think, I found the orange guy and everything faded to black. Could have been a little more understandable, it was hard to tell what to do after you get floaty.
The controls for Coffee Jungle are really nice, good job! Floaty is a bit hard to control, but understandable. Only problem was he seems to get stuck when he collides with he walls. Unlocking the walls/doors wasn't very clear but i got to to do once I figured it out the first time. I like the co-op idea and the beginnings of a narrative, so nice job on that.
I wanted to find floaty a better brian! :D Seriously, though, I like where the story was going with this! Great job; develop it further! Thanks for sharing your game!
(P.S. seemed to work fine on Firefox, as far as I could tell)
Thanks for the comments and criticism. I really appreciate it! One thing I know I could work on is alluding to what the next goal is.
@seagaia I wish I had time to work on sound/music. Maybe next time.
@dokidoki Sorry. I will think about making goals more apparent.
@aeveis His controls are a little wonky. If I work on this further I'll look at tweaking them.
@R3ason Thanks! If there is enough interest I'll definitely think about continuing.
Cute art, but the basic lock & key platformer has been done to death :/
I enjoyed floaty a lot as well. In particular when coffeejungle needs to be saved the game did a good job of putting on floaty's metaphorical determination-face :)
Cool art and theme - a little slow to control. I moved Floaty all the way up to the right and found the red rectangle emitting other red squares, but I couldn't figure out what to do after that. Collision detection on Floaty was a little hard to suss, too. Parallax scrolling and the fuzzy background were very cool.
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Messed around a little bit and found Floaty, but I'm not sure what I'm supposed to do after that. Floated up and touched a red rectangle that disappeared... now what?