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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    TinyParts - basspenguin - 48 Hour Compo Entry

    A short story. Didn't get to sound or music but I really like what I was able to pull together.

    NOTE: This game has only been tested in Chrome. Please use Chrome for the best experience.

    View basspenguin's journal. | View all entries by basspenguin

    Ratings

    #387Mood2.74
    #415Humor2.24
    #688Coolness46%
    #704Innovation2.33
    #727Overall2.48
    #740Theme2.35
    #792Fun2.04
    #793Graphics2.12
    #794Audio1.00

    Comments

    csanyk says ...
    Apr 23, 2012 @ 3:07am

    Messed around a little bit and found Floaty, but I'm not sure what I'm supposed to do after that. Floated up and touched a red rectangle that disappeared... now what?

    basspenguin says ...
    Apr 23, 2012 @ 3:55am

    There's a door that opened up towards the top right.

    Scott Baker says ...
    Apr 23, 2012 @ 1:38pm

    I love floaty and want my very own as a pet. I was able to get to the end with his help found found big orange guy (can't remember his name.)

    Mrnewt says ...
    Apr 25, 2012 @ 12:53am

    Interesting concept with floaty. He didn't look like a floaty though.

    aquasheep says ...
    Apr 27, 2012 @ 4:20am

    Cool game concept. I was a little lost as to what to do, but I liked the two different characters, and it has potential.

    Keep it up!

    seagaia says ...
    Apr 27, 2012 @ 4:28am

    My Brian is too small!

    Cute concept and I like you trying to use the story. try to work on general aesthetics with sound and graphics to make a more overall coherent experience!

    dokidoki says ...
    Apr 27, 2012 @ 4:52am

    I thought I was supposed to press c when I found orange guy and ended up back at beginning. Oh well. Congrats on pulling it together.

    crazyheckman says ...
    Apr 27, 2012 @ 4:55am

    Made it all the way I think, I found the orange guy and everything faded to black. Could have been a little more understandable, it was hard to tell what to do after you get floaty.

    aeveis says ...
    Apr 27, 2012 @ 4:58am

    The controls for Coffee Jungle are really nice, good job! Floaty is a bit hard to control, but understandable. Only problem was he seems to get stuck when he collides with he walls. Unlocking the walls/doors wasn't very clear but i got to to do once I figured it out the first time. I like the co-op idea and the beginnings of a narrative, so nice job on that.

    R3ason says ...
    Apr 27, 2012 @ 4:58am

    I wanted to find floaty a better brian! :D Seriously, though, I like where the story was going with this! Great job; develop it further! Thanks for sharing your game!
    (P.S. seemed to work fine on Firefox, as far as I could tell)

    basspenguin says ...
    Apr 28, 2012 @ 12:26am

    Thanks for the comments and criticism. I really appreciate it! One thing I know I could work on is alluding to what the next goal is.

    @seagaia I wish I had time to work on sound/music. Maybe next time.
    @dokidoki Sorry. I will think about making goals more apparent.
    @aeveis His controls are a little wonky. If I work on this further I'll look at tweaking them.
    @R3ason Thanks! If there is enough interest I'll definitely think about continuing.

    onehandclap says ...
    Apr 28, 2012 @ 5:52pm

    Simple and funny, good job! =)

    nornagon says ...
    Apr 29, 2012 @ 12:55am

    Cute art, but the basic lock & key platformer has been done to death :/

    Kinokochan says ...
    Apr 29, 2012 @ 1:01am

    I enjoyed floaty a lot as well. In particular when coffeejungle needs to be saved the game did a good job of putting on floaty's metaphorical determination-face :)

    DaveDobson says ...
    Apr 29, 2012 @ 7:39am

    Cool art and theme - a little slow to control. I moved Floaty all the way up to the right and found the red rectangle emitting other red squares, but I couldn't figure out what to do after that. Collision detection on Floaty was a little hard to suss, too. Parallax scrolling and the fuzzy background were very cool.

    derrickdool says ...
    May 7, 2012 @ 3:24am

    Liked the switching character mechanic.

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