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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Browse Entries

    Conquer Pico Worlds - Zaxuhe - 48 Hour Compo Entry

    Conquer pico worlds, you go to the outer space and conquer really tiny worlds, with the mouse you conquer / kill aliens, and with A,S,D keys you change weapons.
    Browser based, tested on chromium for linux and firefox

    Made using the free library http://gogomakeplay.com/gmp

    View Zaxuhe's journal. | View all entries by Zaxuhe

    Ratings

    Coolness53%
    #213Innovation3.39
    #384Theme3.13
    #427Overall2.97
    #480Humor2.13
    #503Fun2.68
    #566Mood2.48
    #765Graphics2.19
    #775Audio1.10

    Comments

    KunoNoOni says ...
    Apr 26, 2012 @ 11:17pm

    very interesting puzzle game :)

    DaveDobson says ...
    Apr 27, 2012 @ 3:24pm

    Fun to play; it got tricky when the red guys got close together. I never saw a point to the Reset laser. Once I didn't let enough red guys spawn before killing the generator and I got stuck; the red reset button in the upper right didn't seem to do anything to help - had to reload. Fun, functional, and complete - nice work.

    Zaxuhe says ...
    Apr 27, 2012 @ 3:37pm

    The reset button does reset the game to the inital state if you get stuck :), sorry that you had to reload!

    Zaxuhe says ...
    Apr 27, 2012 @ 3:37pm

    woops not the game, the planet/level

    invaderJim says ...
    Apr 27, 2012 @ 5:34pm

    Nice job :) It's hard not to get carried away and KILL ALL THE ALIENS

    Fireblend says ...
    Apr 28, 2012 @ 3:12am

    It's fun and a good idea, but the website's background made my eyes hurt and I think I quit because of it rather than the game. Still, good job!

    caranha says ...
    Apr 28, 2012 @ 1:29pm

    Well, that is an interesting and different concept. You still need to tweak the game play a bit -- the game stages are either too easy or frustrating.

    One thing that could be interesting was if the unfrozen aliens tried to actively free the frozen ones.

    Thanks for the game!

    summaky says ...
    Apr 28, 2012 @ 2:42pm

    It is an interesting concept, but I got bored of doing the same thing again and again after 6 or so levels.

    Draknek says ...
    Apr 28, 2012 @ 6:14pm

    I wish the tutorial was less in your face, you explain too much too soon.

    Apr 29, 2012 @ 9:26am

    I like this! I really like how it gets tricky when you know you need more red guys to exists but you don't want too many as they keep turning your blue guys red again!

    olav_st says ...
    Apr 30, 2012 @ 5:43pm

    Nice gameplay! The tutorial was a litte bit long though, and it became tedious after a while. The idea was still very interesting and new

    KevinWorkman says ...
    May 1, 2012 @ 1:36am

    Cool little game. Some variety in the gameplay would really take this to the next level.

    badlydrawnrod says ...
    May 1, 2012 @ 7:11pm

    It's fun because you have to think to play it.

    edg3 says ...
    May 2, 2012 @ 3:56pm

    I like the game idea, it would be nice if more mechanics were added (perhaps more enemy behaviours at some point) as by the end levels it seemed like it was just about waiting for the correct number of enemies to spawn, and then just having fast enough reactions to get them all before they went evil again.

    Like the idea in general, and enjoyed the game.

    Datamosh says ...
    May 3, 2012 @ 5:56am

    Good game, it does tuns out a little repetitive after a while, but I enjoyed it.

    Cosmologicon says ...
    May 4, 2012 @ 1:03am

    Pretty cool. There's not much point to the enemy factories, since I basically just let them produce the desired number and then killed them before even starting to capture aliens. Once I understood that you can click and drag it became pretty easy, but it was still interesting and challenging in its way.

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