Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Bipolar - Skulls - Jam Entry
A man is trapped in his own little world. Can he overcome his fears and hallucinations?
wasd to move
spacebar to attack
View Skulls's journal. | View all entries by Skulls
Ratings
| #56 | Humor(Jam) | 3.00 |
| #73 | Innovation(Jam) | 3.30 |
| #87 | Audio(Jam) | 3.17 |
| #88 | Fun(Jam) | 3.00 |
| #104 | Mood(Jam) | 2.95 |
| #126 | Graphics(Jam) | 3.30 |
| #128 | Overall(Jam) | 3.05 |
| #182 | Theme(Jam) | 2.55 |
| #874 | Coolness | 32% |
Comments
Aww, you were mean to rage quit on the third level that's why it's called "Blue Pill?"
Wow, really hard, awesome thing with the state you are in and the gates you can walk through
I like the psychological twist on the "tiny world" theme; I was hoping to see such interpretations! I think although the game is very tough and simple there are some neat things that one can infer from the imagery- thinking about him killing security guards and instead imagining it crazy like how he does on his hallucinogenic sprees is quite creepy! And yeah, I agree that the idea of doors being gone on the drugs (symbolizing that he finds a way to circumvent barriers in a different state of mind) was interesting.
But of course I am being so analytical and that just ruins it! I really enjoy the brevity and how understated the whole thing is.
The music is strange and very atmospheric. I liked the little "Fuck." quip he had when he got a downer. :P
The idea it's really cool and something different from what i've seen till now in this edition.
Try working a little on the controls, cause to me it was a little hard to drag out the sword while moving.
[Comments and ratings from this account come from various team members]
Found a couple of bugs where I got caught on walls. Cool concept but gameplay wasn't quite there for me. Good work for the time limit though!
Cool concept, a bit hard though. I think it's because the player's hitbox are slightly too big.
I really liked the character design.
I was kind of confused why he switched between moods with different pills. Bipolar people don't do that.
Interesting. Good idea and cool styling; music was appropriate too :) Gameplay was a little tricky with only attacking in four directions and enemies moving diagonally, but I liked it. (Finished it too, I presume)
A lot of the difficulty probably comes from the awkwardness of using the sword, were I to update this game I'd make it a swing rather than a stab.
FAR OUT!! :D
I've always wanted to do a wacky game about pychosis like this! I really like the surrealistic feel, the gender-changing (?why?) and the zany graphics. The music in particular is awesome.
A few questions: Why have all my eyeballs rebelled? Why do I change gender? Why does he swear when he gets a key?
One quibble: It's too hard! I ragequit on the second level, the one after the first door.
You must sign in to comment.
I like it, a little bit trippy man.